Metro Exodus Enhanced Edition out next week for PC - Raytracing GPU is Mandatory

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Apr 29, 2021.

  1. JOHN30011887

    JOHN30011887 Master Guru

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    Ugh, you're one of those type of internet users i guess,
    1 - i didnt even say i wonder if they would stop
    2 - i didnt even say they should focus only on the new Rt game and only for people with rtx gpu's
     
  2. Chrysalis

    Chrysalis Master Guru

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    It requires windows build 20H2, wow thats crazy.
     
  3. W@w@Y

    W@w@Y Ancient Guru

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    I wish they fixed the bug about crashing with DX12 and when shadowplay or rtss is running
    I bought the game early this year but stopped in the early missions because of the crash and waiting for this enhanced edition
     
  4. Netherwind

    Netherwind Ancient Guru

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    Maybe it is fixed in the enhanced edition and will be fixed in the normal version?
     

  5. Fox2232

    Fox2232 Guest

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    Isn't it what quite a lot of publishers do anyway?

    It is not bad that when core game is done, developer focuses on optimizations. I do not think they wanted to poop on non-DXR card owners. They removed non-DXR pipeline with its complexity and focused on DXR.

    Question is: "Will DXR in enhanced edition look and run better than it does in standard one?"
     
  6. DwightSchrute24

    DwightSchrute24 Guest

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    I do not have an rtx gpu. And i own the game. Is the update going to be available for all even for non rtx cards users?
     
  7. Solfaur

    Solfaur Ancient Guru

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    Yes.
     
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  8. Undying

    Undying Ancient Guru

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    It will not be enchanced for non rtx users i can tell you that. ;)
     
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  9. cucaulay malkin

    cucaulay malkin Ancient Guru

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    they're not gonna update with fsr either
     
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  10. sozuoka

    sozuoka Member

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    Digital Foundry had a video about this Enhanced version, and personally I found the visual absolutely stunning. Unlimited ray bouncing for RT Global Illumination is great!
     
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  11. BlindBison

    BlindBison Ancient Guru

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    How exactly are they doing "Unlimited bounce"? Is that even possible? Or, do they mean they're just using more bounces and it gives the impression of unlimited bounce?

    I've watched the video, but I'm just confused about how that would even work. I'm excited that this build will use the latest build of DLSS as 2.1 seems pretty darn awesome (certainly relative to the older version used in the previous build of ME).

    The game in this video looks stunning, but it seems to me that some of the human character models look sort of janky at times -- this bothered me in the original as well and mostly applies to the humans (monsters viewed in first person typically look pretty great to my eye). Like Artiem's girlfriend just looks jarring beside the environments to my eye for some reason at certain points. I'm not the biggest fan of games like the last of us or uncharted personally, but on a technical level, the way they handle their human models and those animations seems remarkably impressive.
     
    Last edited: Apr 30, 2021
  12. Denial

    Denial Ancient Guru

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    It's accumulated, it's not all being done in the same frame. It's a similar technique to what UE5 is using - except in UE5 they use voxels.
     
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  13. Kool64

    Kool64 Ancient Guru

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    This should be a good showcase for the prowess of DLSS 2.0. Looking forward to seeing some benches.
     
  14. Astyanax

    Astyanax Ancient Guru

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    theres enough delay on the lighting updates to irritate me.
     
  15. Noisiv

    Noisiv Ancient Guru

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    There is a difference between UNLIMITED and INFINITE. Unlimited proly means what Denial said: it keeps collecting them bounces in time.

    Also the intensity of bounces converges rapidly for anything that's not a mirror, so this unlimited bounces thing sounds like a marketing thing tbh.
    I mean do you really think you would be able to tell the difference between 10 and 1,000,000 bounces in a typical scene?
     

  16. mikeysg

    mikeysg Ancient Guru

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    I don't get the objections of some, what's wrong with a free RT (NOT RTX, which is an nVidia marketing thing) version of the game? Other than the added RT effects, there's no difference between it and the regular Metro Exodus (I have the main game + 2 expansions).

    As stated, I have Metro Exodus (plus Metro 2033 Redux, Metro LL Redux) and have played it on a number of occasions, even runs decently on my Vega 64 RD at 3440x1440 (with some graphics tweaks of course).

    I'm looking forward to downloading and playing this game, I wanna see if my card can handle it at max or darn near max setting at 3840x1080.
     
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  17. mikeysg

    mikeysg Ancient Guru

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    And now I must ask......is it out already?
     
  18. Aegis

    Aegis Member Guru

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    10 hours from now.
     
  19. DannyD

    DannyD Ancient Guru

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    I can't find the store page for it on steam?
     
  20. cliffgamerz

    cliffgamerz Master Guru

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