MSI AB / RTSS development news thread

Discussion in 'MSI AfterBurner Application Development Forum' started by Unwinder, Feb 20, 2017.

  1. Andy_K

    Andy_K Master Guru

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    would it be possible to have a macro like <DateTime, "Formatstring"> and have a format string defining how it would be displayed?
    like in python... https://docs.python.org/3/library/datetime.html#strftime-and-strptime-format-codes

    Examples:
    <DateTime, "%I:%M %p"> => 08:32 AM

    <DateTime, "%a %d.%m.%Y %H:%M:%S"> => Mon 29.03.2021 08:32:44

    That would be cool and very versatile to have instead of having one macro for each format style
     
  2. Unwinder

    Unwinder Ancient Guru Staff Member

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    Cannot promise that, macroses are currently parameterless. Changing the implementation just because of that doesn't sound as a good time investment for me.
     
  3. Unwinder

    Unwinder Ancient Guru Staff Member

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  4. SalamatiQus

    SalamatiQus Active Member

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    Sticky layer position is exactly what I was asking before. Great to see it implemented, thank you very much!
     

  5. Unwinder

    Unwinder Ancient Guru Staff Member

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    Why exactly did you need it? It doesn't allow you to put multiple complex multi-layer overlay parts in different screen corners. Sticky layers are intended to display just a basic things in fixed screen corners, it is intended for things like SysLat.
     
  6. SalamatiQus

    SalamatiQus Active Member

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    Nothing really serious or complex, it is just more convenient for me to have different info separated to different corners and have it stay there independent of resolution.

    vkquake0003.png vkquake0005.png
     
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  7. rab3072

    rab3072 Member Guru

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    oh, is there a way to just get the FPS again?
    Not really keen on all the added additional information on the screen, I can't find a toggle for that sync stuff?
     
  8. Unwinder

    Unwinder Ancient Guru Staff Member

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    Ah, yep, it will work fine for such usage case and simple overlay layout (just one layer located in each sticky postion). I meant than sicking more than one layer to the same position can be troublesome.
     
  9. Unwinder

    Unwinder Ancient Guru Staff Member

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    Again? There are no changes in previous OSD configuration ways, new features are optional and do not replace the previous OSD config approach.
     
  10. SalamatiQus

    SalamatiQus Active Member

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    Disable "Show own statistics"
     

  11. Astyanax

    Astyanax Ancient Guru

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    no no, you want this but to exit msiab.
     
  12. rab3072

    rab3072 Member Guru

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    If I close MSIAB, will the overclock remain though? My OC settings.
     
  13. Astyanax

    Astyanax Ancient Guru

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    Yes
     
  14. rab3072

    rab3072 Member Guru

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    I closed afterburner and it still had all the extra info :oops:
     
  15. Unwinder

    Unwinder Ancient Guru Staff Member

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    It is hard to understand what are you talking about. Post screenshot of "all the extra info" so others can stop guessing what exactly do mean. And for furure, please avoid using this thread for general "how do I configure it" questions. It is not intended for that.
     

  16. Unwinder

    Unwinder Ancient Guru Staff Member

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    I think I know what you mean. I left scanline sync debug info is enabled in OSD by default in this build, it is not supposed to be visible for everyone in public versions. You may disable it on your side by editing .\ProfileTempaltes\Global and setting SyncInfo to 0
     
  17. rab3072

    rab3072 Member Guru

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    That's exactly it. Changed to 0 and it's back to only showing the FPS again. Thanks!
     
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  18. Unwinder

    Unwinder Ancient Guru Staff Member

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    As a compromise solution, I added <TIME=format_string> tag natively to hypertext pasrer. It is not a macro formatted by OverlayEditor so it won't be visible in OE's macro list selectable via GUI, so you'll need to type it in manually.
     
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  19. Unwinder

    Unwinder Ancient Guru Staff Member

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    In addition to this new tag (<TIME=format_string>) hypertext parser in the next build of RTSS will support a few more new tags:

    o Added new <RES> hypertext tag, allowing displaying framebuffer resolution in On-Screen Display
    o Added new <ARCH> hypertext tag, allowing displaying application architecture info (x64 or UWP) in On-Screen Display
    o Added new <API> hypertext tag, allowing displaying application 3D API info in On-Screen Display. This tag is quite similar to <APP> tag, but unlike existing tag it displays full 3D API name instead of abbreviated one (e.g. OpenGL instead of OGL)

    Those tags are not formatted by OverlayEditor, they are native for hypertext so third party clients using RTSS hypertext (e.g. HwInfo, AIDA or CapFrameX) may specify them as is to display required info in RTSS OSD.
     
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  20. Dan Longman

    Dan Longman Master Guru

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    Awesome!
     

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