Nvidia introduces official DLSS plugin for Unreal Engine

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 15, 2021.

  1. cucaulay malkin

    cucaulay malkin Ancient Guru

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    it's a lost cause with some people
    whether you like it or not,it's better to have the option to use it.
    4k quality looks fantastic,and it's a 45-50% performance leap,at least.it's like a gpu generation i.e. 2080ti with dlss will outperform a 3090 native.sure it's not really native but the trade-off is worth it without a doubt.

    that said,what dlss can do is often limited.if you're reconstructing from 540p or 720p it's gonna look bad.
    dlss 1.0 was bad too.

    imo 1440p quality (960p) is where the pros start to outweigh the cons,but it's different for different people. i mean a large portion still plays at 1080p native,which imo looks a lot worse than 1440p DlssQ. a lot.
     
    Last edited: Feb 15, 2021
  2. Noisiv

    Noisiv Ancient Guru

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    yeah but
    a) like 3 PC games had dynamic res
    b) DLSS support is new and DLSS kills any other upscaling
    c) this is UE4, you cant get more exposure than that

    still not quite sure how DLSS dynamic resolution works, because DLLS input resolutions are very discrete (what? like 4 different ones?) giving very step-function-like perf. differences
     
  3. metagamer

    metagamer Ancient Guru

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    You're wasting your time on that guy, only AMD can do right in his eyes.
     
  4. Neo Cyrus

    Neo Cyrus Ancient Guru

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    nVidia actually do things when there's the threat of competition possibly showing up in the not distant future... who would have thought. It would have been great if nVidia didn't spend all the time they were unchallenged with their thumbs up their asses laughing as they charged $1K for cards that choked and died at 1440p.
     

  5. cucaulay malkin

    cucaulay malkin Ancient Guru

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    doesn't this run at 30 fps ?
     
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  6. theoneofgod

    theoneofgod Ancient Guru

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    Yeah but no.
     
  7. Martin5000

    Martin5000 Master Guru

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    seemed to work not long after AMD made their imaginer sharpening open.
     
  8. craycray

    craycray Member Guru

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    Please list one DLSS 2.0 game where DLSS blurs the image.

    Watch HUB video on it from last year, where they reviewed DLSS 2.0 and basically said that, it is free performance and makes no sense disabling it when available.
     
  9. ViperAnaf

    ViperAnaf Guest

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    DLSS 2.0 is freaking amazing...
    Everyone that talk trash about it either cant get a 30xx, cant afford a 30xx or has an AMD card and just feel frustrated because they can use it....
    Only if you see it with your own eyes you will understand how close it looks to the actual resolution... in 4k its indistinguishable from the actual resolution.
     
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  10. cucaulay malkin

    cucaulay malkin Ancient Guru

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    I actually really liked 2.0 at 1440p Quality (960p)
     

  11. XenthorX

    XenthorX Ancient Guru

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    Nvidia has been working closely with Epic Games for over 15years and especially since UE4 went license-free.
    They've had a dedicated Unreal Engine Branch with several of their tech available for global illumination, GPU based destructions, fluid simulation, hair simulation,... it's been going on for years.
     
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  12. Stormyandcold

    Stormyandcold Ancient Guru

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    The beauty of in-engine implementation is that it opens up built-in customizations and optimizations. This for me is a major step for adoption. Nvidia have done well and now the value of their hardware has hope of solidifying itself.

    DLSS is still really new and it needs work. However, eventually there's going to be wide-spread support and problems ironed-out or reduced to insignificance. It's the same old story for any new tech in it's early years. Plenty of naysayers who are from the same branch who were against colour tv, and we laugh about that in hindsight, but, that s""" really happened!

    Anyway, I wonder if it's possible to boost the performance of other AA techniques using the same cores?

    In my head I designed the next-gen to have not only more RT and Tensor+a.i. cores, but, also these components of the gpu die now takes up a higher percentage of space. When it feels like its almost free performance it'll become standard and accepted.
     
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  13. TimmyP

    TimmyP Guest

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    Lol at the fanboys who dont have DLSS STILL maintaining that ignorance. Oh yeah "DLSS and RTX are ONLY to be used together!" wtf? They are totally mutually exclusive features that happen to play very nicely with one another.

    DLSS image reconstruction looks better than a native resolution render at times.
     
  14. magic09

    magic09 Member

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    DLSS 2.1could be a game changer for VR. That is where I want to see how it performs. Nvidia I believe approved it for use a few months ago in VR yet no games use it yet. Was hoping Medal of Honor would and still might but with Facebook all but abandoning PCVR for mobile Quest as it has taken off they were really only one funding AAA VR games on PC outisde of Half Life Valves one gift ha. Apple is entering VR market soon albeit with a very expensive premium headset so thats good an if Carmack can actually get wireless PCVR added to Quest2 without having to use 3rd party software could still help PC market as Quest2 is now 2nd only to RiftS in Steam market share now beating HTC and Index and thats with only like 10 percent of Quest users I read even figuring out how to connect it to a PC ha. Tech is finally getting here for lifelike VR and userbase is growing fastest ever with Quest2 but still not big enough for AAA devs to roll in and Facebook was doing it for last 4 years at a huge loss to grow the market and they are done. About only good thing Zuckerberg has ever done but of course they disabled ability to block all the facebook spying telemetry in latest firmware update but thats another story...
     
  15. itpro

    itpro Maha Guru

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    Yes but it holds stable frames and fluid frametime compared to 3060ti without DLSS.
     

  16. cucaulay malkin

    cucaulay malkin Ancient Guru

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    but doesn't 3060ti run at more than 30 fps ?

    https://gamegpu.com/action-/-fps-/-tps/the-medium-test-gpu-cpu

    33/36 min/avg at native 4k,max pc settings

    also,30 fps = [​IMG]

    can't play at 30 or 35 fps,even with a controller and g-sync,and believe me,I've seen that on a gtx1070 1440p these days. +45 fps or bust.so as much as I like the hardware in xsx,when you're locking it to 30 I'm gonna strongly opt out.
    at least dlss is giving you playable fps with minimal,if any,visual loss at 4k dlssQ

    and it still uses dynamic resolution on console
    8:00
    1440p-4K in single screen,goes as low as 900p in split screen mode on Series X


    so yeah,3060ti wins every way.

    pause this at 1:45 to see 4k dlss low (performance) absolutely trounces xsx in quality
    watch further,rt on xsx is quarter of pc ray tracing resolution,missing opaque reflections,translucency reflections,lower quality shadows,lower quality dof....



    anyway,watched both videos and the game is a mess,both on pc and consoles.xsx stutters all the time.so does a pc without adaptive half refresh vsync enabled in nvcp.frame drops are all over the place.
    smoothest way to play is gonna be dlss + nvidia's half refresh v-sync set to 30,which is still terrible by my standards.
     
    Last edited: Feb 15, 2021
  17. Neo Cyrus

    Neo Cyrus Ancient Guru

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    nVidia has accomplished jackshit in the same galaxy as bringing DLSS to the masses over the last 15 years... which they did now within tiny window from the moment it was given the green light. Don't act like they haven't kicked it into high gear now that they feel like their monopoly is broken as soon as AMD stock exists, along with Intel entering the market.

    Where's the advancement of PhysX? What happened to the destruction, fluid simulation, and hair simulation? Oh yeah they stagnated into obscurity and when implemented eat your GPU alive because they've hardly been improved in a decade. PhysX gets an update once in a galactic rotation and it's usually a bugfix. I don't remember the last time it was improved or added anything that any dev used on anything even once.

    nVidia, like any major corporation, only makes note worthy progress when they feel they're forced to/it's optimal for profits. Jensen can't let filthy AMD or Intel get mind share, his leather jacket would weep.
     
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  18. XenthorX

    XenthorX Ancient Guru

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    The fact DLSS is a successful project that meets a demand right now given the push for Ray Tracing, can't overshadow the fact that Nvidia has been sharing code base and advanced tech implementation inside Unreal Engine years, at least openly back to 2015.
    Saying that it's just a recent trend from Nvidia is just missreading the situation to fit a narrative, a bunch of games have been shipped in UE4 using Nvidia turbulence effect, HBAO/HBAO+, TXAA and nvidia raytracing-optimized unreal engine branches.
    The nvidia blast destruction tech integrated into UE4 felt like the ground work for Epic Games refactor of destructions in the engine using Chaos, for destruction and more globally physic management..
     
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  19. knightriot

    knightriot Member

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    I'm using LG 34WK95U (5120 x 2160) , with my old 3090 DLSS "1.0" and "2.0" got blur like hell :( ,nvidia told me dlss not support this monitor, so I kept it in storage and get a new 6900xt :confused: while waiting for them to fix . BTW may be my eye have some problems, I can see 6900xt's color better and something ...clearly than mine 3090 o_O(i turned on 10bpc and full rgb in nvidia panel)
     
  20. Neo Cyrus

    Neo Cyrus Ancient Guru

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    It's delusional to think "nVidia are pushing way harder because competition now may exist" is a narrative.

    Yeah they totally are going into overdrive because they think they'll still be competing with no one but themselves. It's far beyond naïve, believe what you want.
     

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