Boundary: Raytracing Benchmark

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Sep 15, 2020.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Surgical Scalpels today revealed how they are harnessing the power of real-time ray tracing for its near-future multiplayer shooter Boundary with its Ray Tracing Benchmark. There is currently no ETA o...

    Boundary: Raytracing Benchmark
     
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  2. Maddness

    Maddness Ancient Guru

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    I wonder how my RX480 would go. :confused:
     
  3. jbscotchman

    jbscotchman Guest

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    Wow, that looks really good!
     
  4. fry178

    fry178 Ancient Guru

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    looks great,
    but real world physics went out the window.
    unless fixed to a larger structure with position holding capabilities,
    anything you shoot will force you in the opposite direction, drifting off into space.
    and no, an EVA suit doesnt count, its manually operated and limited on fuel.
     

  5. Undying

    Undying Ancient Guru

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    Maybe when it stops being the demo it can interesting.
     
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  6. Fox2232

    Fox2232 Guest

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    Effects are really good. Physics and amount of clutter too. But 720p to 1080p not so much.

    Now, let's have some fun and calculate cost of one lost soldier in space.
     
  7. Valken

    Valken Ancient Guru

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    Looks amazing... I wish they would remake or add RT to Dead Space, Resident Evil, Evil Within Us, Aliens Isolation and other slow horror games. The AL and RT, and real 3D surround sound would make the games feel more atmospheric.

    I would buy a RT GPU just for that.
     
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  8. jbscotchman

    jbscotchman Guest

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    Oh man Dead Space would look incredible with RT.
     
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  9. SniperX

    SniperX Member Guru

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    Lots of space junk right there :D;)

    Take care not to shoot any of the Starlink satellites please :rolleyes:
     
  10. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    THIS!
     

  11. schmidtbag

    schmidtbag Ancient Guru

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    Finally a good example of why RT is valuable. All the stupid examples of shiny puddles and semi-reflective surfaces was such an unproductive way to demonstrate it, because you could easily accomplish the same effects without RT. What you can't so easily accomplish without RT is secondary lighting effects.
     
  12. The Phoenix

    The Phoenix Maha Guru

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    damnnnnnn that looked real good
     
  13. DannyD

    DannyD Ancient Guru

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    Yes because you've played many games with RT on and not just seen videos about it, eh?
     
  14. alanm

    alanm Ancient Guru

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    All the ray tracing I've seen in actual game-play is less impressive than what I've seen in the videos.
     
  15. DannyD

    DannyD Ancient Guru

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    I'm a big fan of it, brings realism like i've never seen before.
    Each to their own.:)
     

  16. schmidtbag

    schmidtbag Ancient Guru

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    What does that have anything to do with my point?
     
  17. tsunami231

    tsunami231 Ancient Guru

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    I love the physics that ignore how physics work... pass never like CoD and or well shooters for that matter it being in space does not change that
     
  18. geogan

    geogan Maha Guru

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    Wow. Most impressive. The airlock part of this is very good. Can't wait for all games to look like this.
     
  19. mbk1969

    mbk1969 Ancient Guru

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    I am impressed with expert level of our dear gurus almost each day!

    So dear gurus, how do you know which effects in that video were made with RT?
     
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  20. Nekrosleezer

    Nekrosleezer Master Guru

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    nyeee i was waiting for the benchmark demo setup lol. good graphics though
     

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