Release Updates April 1st, 2020 - Windows 442.86, Linux 440.66.07 New: Multi thread-capable deferred ray tracing pipeline creation Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux] Fixes: Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux] Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs Fixed descriptor indexing with large arrays and large blocks Vulkan 1.2 Developer Beta Driver Downloads Vulkan 1.2 support is available in Windows driver version 442.86/442.88 and Linux driver version 440.66.07/440.66.08. These drivers also contain other new features, performance enhancements and bug fixes for Vulkan developers and enthusiasts. Windows 442.86 Download for Windows 10 (64-bit) DCH Download for Windows 10 (64-bit) Download for Windows 8 and 7 (64-bit) Linux 440.66.07 Download for Linux 64-bit April 2nd, 2020 - Windows 442.88, Linux 440.66.08 New: Added beta support for Ray Queries VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery is now VK_TRUE SPIR-V: SPV_KHR_ray_query GLSL: GLSL_EXT_ray_query Fixes: Improve performance of large host-visible VkDeviceMemory allocations Fixed YCbCr copy of multi-plane images Windows 442.88 Download for Windows 10 (64-bit) DCH Download for Windows 10 (64-bit) Download for Windows 8 and 7 (64-bit) Linux 440.66.08 Download for Linux 64-bit BRANCH INFO: VK441_06-16
Will try 442.88. The previous 442.86 from April 1 have worked flawlessly since installed (fixed the XCOM 2 crash introduced with WHQL 445.75). Thanks,
Aside from adding new features which current game engines won't be using yet, the changelogs also list fixes and sometimes performance improvements in general -- has anyone tested whether the beta drivers, based on Vulkan 1.2, offer any improvements for current games compared to official driver releases (such as 445.87) based on Vulkan 1.1?
How much? 1%, 10%, a zillion %? Is it a function of higher minimums, avg, max fps? Or more stable frametimes? Details!
Huh wouldn't have expected any differences as the game itself should be 1.1. whatever SDK it was built against but I suppose the driver side still factors in whether it's VLK bug fixes or various optimizations either towards Vulkan or it's extensions or game specific. Wonder if the ray trace update will bring in the extensions or the full 1.2.135.0 SDK and 1.2 VLK baseline. Pretty sure the earlier titles mostly just brought over extensions that were then standardized in 1.1 for updates like CAS in Wolfenstein New Colossus. That one outfit from Twitch is going to look real fancy once that's implemented at least. Glitter and flutter! Or...not.