Nah afaik there are only the 6 you need for unmaykr (unmakyr?). I didn't find any others once I got it anyway. I decided I needed to spread the good word so I recorded some gameplay: *Edit and longer/crazier one if you're bored enough:
This is definitely a showcase title for HDR. Many say about how cartoony the game looks but due to the wider colour everything looks more natural. I think some have the idea HDR is all about pop but it's just as much about displaying more natural colours and enhanced shadow detail in dark scenes.
Finished the game a moment ago. Well, even though it has it's shortcomings I'd still recommend it. But really, those Marauders feel too overpowered and should either have been toned down a bit or only appeared once as a boss. There isn't a single enemy that comes even close to being as deadly as the marauder
It is but also very vram hungry. 2gb barely makes lowest settings playable not becouse isnt fast enough but only becouse card have not enough vram. Thats why 580/590 can use ultra nightmare settings and 1060/1660 cant.
Latest beta of RTSS enables overlay by default for games presenting frames from compute without performance hit. PSA. https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html from release notes: Added alternate asynchronous On-Screen Display renderer for Vulkan applications presenting frames from compute queue (id Tech 6 and newer engine games like Doom 2016 and Dooom Eternal). The implementation is using original AMD’s high performance concept of asynchronous offscreen overlay rendering and the principle of asynchronically combining it with framebuffer directly from compute pipeline with compute shader without stalling compute/graphics pipelines. PresentFromCompute entry in global profile template is set to 1 by default now and it enables new asynchronous implementation. The previous synchronous and more performance consuming implementation is also available and can be enabled by setting PresentFromCompute to 2. It is recommended to enable the previous synchronous implementation for performance comparisons only and for estimating difference in performance hit between new and old implementations
That's up to how Valve implements monitoring into Steam so who knows. Also I'm running the game via Bethesda launcher. But you have D:E's own extensive stats and now you can use RTSS / AB as well so really no need for Steam fps counter I think.
Of course, that's what I was using. I was just curious since the Steam FPS counter problem was a documented issue.
Good to know, interesting also as there's no listings for that on the Steam beta changelog though some changes and internal fixes and anything security related would likely not be fully listed anyway.
Finally got round to finishing the game. So final thoughts. Day to day combat is a simple balls to the wall series of glorious and gory ultra fast paced barely controlled madness. Perhaps a little bit too much micro management of character stats and resource required for the pace of the combat but once you get the muscle memory in place it is so so good and so much fun. Bar a few specific enemies (Marauder I am looking at you mate!) The level design is hit and miss, it still uses locked arena combat set pieces similar Doom 2016 some of them are amazing some of them are awful, specifically ones with drop offs or surrounded by lava. The transition points between these locked combat encounter though, the platforming sections as I would call them, are awful. Bordering on something pulled from old school Tomb Raider, only much faster paced. They slow the game down way to much and suffer from a very clear issue of where do I go and what do I do. In a slower paced game that was more focused then perhaps they would fit better but in this game they are nothing more than annoying. Whatever the case of the level design in terms of gameplay the actual the look of the levels and design is amazing. The story, as daft as it sounds I actually liked the story. I know Doom is a game that needs nothing beyond the bare bones 'that's bad, go kill it' but I actually did enjoy the story and it looks like they are trying to incorporate some sort of story arc across these new Doom games and I got to say I quite like it. The one biggest issue with the game (Apart from the Marauder) is the bosses, this game cannot do enjoyable engaging boss fights. Universally ALL the boss fights were bad. The reason being they share the same issue. My typical gameplay style is move and keep moving, switching between weapons and attacks according to need and enemy. The bosses though dominate the combat, they require the player to focus on them specifically. If you're not focusing on them they either don't take any damage, you miss the window of opportunity to attack them or they stab you in the ass with one of their attacks. On the other hand if you DO focus on them you rapidly run out of of ammo or end up getting your ass stabbed by some of the random chod that spawns in. They require an odd switching of focuses which, at least in my gameplay style, did not feel natural, engaging and most importantly fun. It's an amazing game with some minor flaws, the issue is that those minor flaws can become very big and very annoying obstacles to progression.
After I finish the game (did so on hurt me plenty, prolly will do ultra violence next) I like to watch what kind of speedruns there are. Very impressive stuff as you would expect. On easiest difficulty without loads it takes under 30min to beat the game... https://www.speedrun.com/doom_eternal#Any Ultra nightmare without no major glitches is under 2h 30min https://www.speedrun.com/doom_eternal#No_Major_Glitches
I wasn't expecting the hacks watching the current first place run.. I admit I know nothing about speedrunning but thought that the 30mins was actually playing through the game as quickly as possible without anything other than running the entirety of the game, but this one included glitching through 90% of the map
I can respect the skill it takes to make some of the speed running goals and records. I personally am not a fan of. To me, games are made to be savored... take your time, explore, take in all the details. I get different people enjoy different things, and to some... speed running them is the biggest appeal. Just, doesn't do anything for me.