I had to check just in case, but no, it wasnt read only. These are the settings used Code: <?xml version="1.0" encoding="UTF-8"?> -<rage__fwuiSystemSettingsCollection> <version value="37"/> <configSource>kSettingsConfig_Safe</configSource> -<graphics> <tessellation>kSettingLevel_Ultra</tessellation> <shadowQuality>kSettingLevel_High</shadowQuality> <farShadowQuality>kSettingLevel_Ultra</farShadowQuality> <reflectionQuality>kSettingLevel_High</reflectionQuality> <mirrorQuality>kSettingLevel_Ultra</mirrorQuality> <ssao>kSettingLevel_Ultra</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_Ultra</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Custom</volumetricsQuality> <lightingQuality>kSettingLevel_Ultra</lightingQuality> <ambientLightingQuality>kSettingLevel_Ultra</ambientLightingQuality> <anisotropicFiltering value="4"/> <taa>kSettingLevel_High</taa> <fxaaEnabled value="false"/> <msaa value="0"/> <graphicsQualityPreset value="0.000000"/> </graphics> -<advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false"/> <asyncComputeEnabled value="true"/> <transferQueuesEnabled value="false"/> <shadowSoftShadows>kSettingLevel_Medium</shadowSoftShadows> <motionBlur value="true"/> <motionBlurLimit value="16.000000"/> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true"/> <waterRefractionQuality>kSettingLevel_High</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_High</waterReflectionQuality> <waterSimulationQuality value="3"/> <waterLightingQuality>kSettingLevel_Ultra</waterLightingQuality> <furDisplayQuality>kSettingLevel_High</furDisplayQuality> <maxTexUpgradesPerFrame value="5"/> <shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows> <shadowParticleShadows value="false"/> <shadowLongShadows value="true"/> <directionalShadowsAlpha value="false"/> <worldHeightShadowQuality value="1.000000"/> <directionalScreenSpaceShadowQuality value="1.000000"/> <ambientMaskVolumesHighPrecision value="false"/> <scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_Ultra</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_Ultra</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="true"/> <terrainShadowQuality>kSettingLevel_Ultra</terrainShadowQuality> <damageModelsDisabled value="true"/> <decalQuality>kSettingLevel_Ultra</decalQuality> <ssaoFullScreenEnabled value="false"/> <ssaoType value="0"/> <ssdoSampleCount value="4"/> <ssdoUseDualRadii value="false"/> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true"/> <ssroSampleCount value="2"/> <snowGlints value="true"/> <POMQuality>kSettingLevel_Ultra</POMQuality> <probeRelightEveryFrame value="false"/> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0"/> <lodScale value="0.950000"/> <grassLod value="2.500000"/> <pedLodBias value="0.000000"/> <vehicleLodBias value="0.000000"/> <sharpenIntensity value="0.500000"/> <treeQuality>kSettingLevel_Ultra</treeQuality> <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality> <treeTessellationEnabled value="true"/> </advancedGraphics> -<video> <adapterIndex value="0"/> <outputIndex value="0"/> <resolutionIndex value="17"/> <screenWidth value="1920"/> <screenHeight value="1080"/> <refreshRateIndex value="8"/> <refreshRateNumerator value="120"/> <refreshRateDenominator value="1"/> <windowed value="2"/> <vSync value="1"/> <tripleBuffered value="true"/> <pauseOnFocusLoss value="true"/> <constrainMousePointer value="true"/> </video> <videoCardDescription>NVIDIA GeForce GTX 1080 Ti</videoCardDescription> </rage__fwuiSystemSettingsCollection>
Here's mine. I need MSAA and Nvidia Sharpness to make it look great though. Code: <?xml version="1.0" encoding="UTF-8"?> <rage__fwuiSystemSettingsCollection> <version value="37" /> <configSource>kSettingsConfig_Safe</configSource> <graphics> <tessellation>kSettingLevel_High</tessellation> <shadowQuality>kSettingLevel_High</shadowQuality> <farShadowQuality>kSettingLevel_Ultra</farShadowQuality> <reflectionQuality>kSettingLevel_Medium</reflectionQuality> <mirrorQuality>kSettingLevel_High</mirrorQuality> <ssao>kSettingLevel_High</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_High</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_High</volumetricsQuality> <lightingQuality>kSettingLevel_Medium</lightingQuality> <ambientLightingQuality>kSettingLevel_High</ambientLightingQuality> <anisotropicFiltering value="4" /> <taa>kSettingLevel_High</taa> <fxaaEnabled value="false" /> <msaa value="1" /> <graphicsQualityPreset value="0.350000" /> </graphics> <advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="false" /> <shadowSoftShadows>kSettingLevel_High</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_High</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_High</waterReflectionQuality> <waterSimulationQuality value="2" /> <waterLightingQuality>kSettingLevel_High</waterLightingQuality> <furDisplayQuality>kSettingLevel_High</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows> <shadowParticleShadows value="true" /> <shadowLongShadows value="true" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="1.000000" /> <directionalScreenSpaceShadowQuality value="1.000000" /> <ambientMaskVolumesHighPrecision value="false" /> <scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_High</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="true" /> <terrainShadowQuality>kSettingLevel_Ultra</terrainShadowQuality> <damageModelsDisabled value="true" /> <decalQuality>kSettingLevel_Ultra</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="true" /> <POMQuality>kSettingLevel_High</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="1" /> <lodScale value="0.900000" /> <grassLod value="2.500000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="0.000000" /> <treeQuality>kSettingLevel_Ultra</treeQuality> <deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality> <treeTessellationEnabled value="false" /> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="15" /> <screenWidth value="2560" /> <screenHeight value="1080" /> <refreshRateIndex value="6" /> <refreshRateNumerator value="144" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA GeForce RTX 2080 SUPER</videoCardDescription> </rage__fwuiSystemSettingsCollection>
A fortunate aspect of playing at lower than native res on my TV is it smooths aliased edges a bit, I get away with less AA at times. And it interpolates the framerate (to 120Hz) without bad effect too, that made me happy. The only proviso is running at constant 60fps for best effect. I tried reducing the games internal render resolution to have more power for other settings but it looked so bad, that was a shame.
So your monitor is 1440p but you play on 1080p? I'm wondering if you'd actually recognise a difference between ultra and high in game. A mixture of ultra and high would boost your fps quite a bit esp with stuff like water physics and volumetric lighting.
I played RDR2 on my PS4 and it looked awesome @1080p ( 4K TV as well). Surprisingly the gfx details for the ps4 version would be some on low, most on medium and some near-distance stuff on high. There 's an interesting video on YT comparing RDR2's gfx and performance.
Another great analysis of RDR2's gfx details and performance cost: https://www.game-debate.com/news/27...nt-graphics-options-every-setting-benchmarked
Hi. Is there a trainer which allow to complete current mission? I have palms disability and I can't go forward.
Afaik you should be able with this. https://www.nexusmods.com/reddeadredemption2/videos/85 or look at other trainer/cheat menus there.
Today's patch notes (found them on Steam, cannot confirm the validity) [April 2, 2020] - General / Miscellaneous (PC) Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/) Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards Fixed a crash that occurred when switching between graphics APIs and display modes on some systems Fixed a crash that occurred when changing settings on some systems with integrated graphics Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build Fixed several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards Fixed an issue that caused flickering or missing textures on some weapons
Stick to your gun's man,do not let the man bring you down.Protest to the highest authorities on the injustices of the saggy hay stack.If that does not work call Pfizer for some *SPAM*SPAM*SPAM*.Opps my fault you are referring to the stiff hay sacks,then call a doctor if more than 4 hours. After a few hundred hours I stopped playing but now picked it back up in Chapter 5.It is a crazy good time wasting game and it looks fantastic with proper HDR on,just mind blown stuff,i do not mind the hay stack disater.
Hi, is it normal that HDR ON has a huge performance impact (20-30%) using Vulkan? DX12 performs very well regardless HDR setting. BTW DOOM Eternal runs flawlessly with HDR ON. Thanks W10 1909 6700K 32GB RAM 2TB SSD (games only) 256GB SSD (system) 2080ti (always the most recent driver)