Release Updates January 8th, 2020 - Windows 441.97, Linux 440.43.02 Fixes: Fixed a bug that caused DXVK titles to endlessly loop during shader compilation if no OpSource instruction was present Fixed a build failure "fatal error: drm/drmP.h: No such file or directory" when building for Linux 5.5 release candidates Other minor fixes Windows 441.97 Download for Windows 8 and 7 (64-bit) Download for Windows 10 (64-bit) Download for Windows 10 (64-bit) DCH Linux 440.43.02 Download for Linux 64-bit Downloads and Release notes get from them here: https://developer.nvidia.com/vulkan-driver
DriverVer = 01/07/2020, 26.21.14.4197 Gonna try it in a bit. Update: DO NOT UPDATE, I got no display image after installing this driver on DisplayPort 1.4. HDMI work but only in Safe mode, uninstall ASAP & problem went away.
I wonder if Vulkan adds even better performance than OGL on nVidia cards? Personally I've been very happy with performance overall and feel that it's possible to achieve 4K@60FPS on all games including BOTW.
Well, we'll have to wait and see. I'd say that it's possible, depending what the team behind CEMU is going to focus on. Vulkan could be the more logical choice, since OGL drivers are (and have been for a long time) crap on AMD's side. Vulkan, however, runs well for both vendors.
vulkan is as fast as opengl now, less workarounds needed, faster in kakariko village. botw is a 30fps game, any faster breaks things.
[QUOTE="botw is a 30fps game, any faster breaks things.[/QUOTE] Not if you use CEMU hook; 60fps is perfectly fine with it.
no, it is a 30fps game period, cemu hook or otherwise. The physics system is typical Havok and all sorts of things go wrong once you go higher than the intended framerates.
No problems at all , Rage2,Doom,wolfenstein 2. https://scontent.fhou1-2.fna.fbcdn....=800d24793822c03a3b9dadc6a2279dea&oe=5E9E6336
Looks like just updated to 441.99 with full Vulkan 1.2 support https://developer.nvidia.com/vulkan-driver Edit: Made a new thread