NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. odellus

    odellus Guest

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    awesome, thank you, i didn't know ReShade did that automatically. is there any way to combat the blur conflict with ReShade? all the threads i can find are old and/or have no solutions presented.
     
  2. MrBonk

    MrBonk Guest

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    Screenshot?
    You may be able to offset it depending on the source.(like changing the last digit in the bit to 5 instead of 1) But more than likely you are just going to need to add a sharpening pass if you are going to use ReShade. As the problem doesn't exist without using Reshade and the default DX8 Renderer.
     
  3. KainXVIII

    KainXVIII Member Guru

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    So for Oblivion which bit is recommended 0x00000045 or 0x000000C3 (what does Vanilla game in comments mean? I have GOTY version)
    And also for Suffering 1, if anybody knows :)
     
  4. SirYodaJedi

    SirYodaJedi Guest

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    I got the Steam OSD working just fine in Sonic Adventure 2 (Battle) with 4xSGSSAA forced through Nvidia Profile Inspector. I'm in borderless windowed mode (using the SA2 Mod Loader); exclusive fullscreen softlocks my PC.[​IMG]
     

  5. Phil Tuncap

    Phil Tuncap Active Member

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    Wow, people still play C&C Renegade? I used to play the hell out of that game, I wish they would've made a sequel. Was looking at <a ref="https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/pub">NVidia Profile Inspector - AA Flags</a> and just happened to see c&c renegade and clicked the reference link out of curiousity and it brought me here ;P Speaking of which, talking about this game reminds me of an old picture i still have in my backed up drive stuff...

    [​IMG]

    lol...dated 2004
     
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  6. odellus

    odellus Guest

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    i'm just gonna use MSAA. i really appreciate the help.
     
  7. svarthund

    svarthund Guest

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    Can someone help me with Lord of the Rings Battle for the Middle Earth 2 AA?

    0x20000000 works with Battle for the Middle Earth 1, but it doesn't with BFME, can someone help?
     
  8. TheDeeGee

    TheDeeGee Ancient Guru

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    I noticed OGL_OCGCONTROL_DIRECT_NVIR is no longer there?

    Which sucks in older OpenGL games in combination with Anti-Aliasing.

    EDIT: Nevermind, it's still there.
     
  9. MrBonk

    MrBonk Guest

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    0x000000C1
    try that.
     
  10. Jerwin

    Jerwin Guest

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    Anyone able to force higher resolutions in Dynasty Warriors 7?

    I tried searching for the following group with writable disabled with Cheat Engine but no hits. The values below match the ingame resolution options so not sure why they cannot be found.

    Code:
    2:640 2:360 2:480 2:800 2:450 2:600 2:1024 2:576 2:768 2:1280 2:720 2:720 2:1280 2:720 2:768 2:1280 2:720 2:960 2:1280 2:720 2:1024 2:1600 2:900 2:900 2:1600 2:900 2:1200 2:1920 2:1080 2:1080 2:1920 2:1080 2:1200
    (The above group values work for Samurai Warriors 4-II by the way.)
     

  11. MrBonk

    MrBonk Guest

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    If only it were so simple. TK is evil.
     
  12. Jerwin

    Jerwin Guest

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    That they are. It's like they are giving us poor PC ports on purpose to encourage us to buy the console versions instead.
     
  13. Terepin

    Terepin Guest

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    Could anyone find a working AA bits for Black Mesa? Please?
     
  14. MrBonk

    MrBonk Guest

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    It's been looked at. The new engine changes they made completely broke it. It's impossible with the Xen update. (Performance in Xen is pretty bad too. It shouldn't take an RTX 2080 to run a Source Engine game at 60FPS at 4k) Unless you can roll back to an old version before the changes to play the main game you have zero options.
    And honestly looking through a few of the main campaign missions, whatever change they made didn't seem like it made any huge difference visually to justify completely gutting out MSAA support. (And in turn breaking driver overrides as well).
    It sucks because like most Source Engine games there is a lot of aliasing.
    If we are lucky they might grace us someday with some smeary TAA solution instead.
     
  15. Terepin

    Terepin Guest

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    Well, the Source Engine AA bits work for SGSSAA with a small issue when dynamic lights are causing specular aliasing. Also it's a bit blurry. But I am able to combat both issues by combining SGSSAA 2x with SSAA 4x (via downsampling). So it's a functioning workaround.

    Also, the reason they ditched MSAA is because they switched to semi-deferred rendering. In order to use MSAA with that they would have to switch to DX11. I hope that they will (properly) implement SMAA T2x at some point.
     

  16. TheDeeGee

    TheDeeGee Ancient Guru

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    SGSSAA causes Half-Life 2 to be really blurry now, did something change to the engine?

    Worked fine a couple of months ago.
     
  17. MrBonk

    MrBonk Guest

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    When I tested using the Xen update SGSSAA caused extreme performance degradation that didn't exist before it.
    SMAAT2x won't do much for the copious specular aliasing. (And will introduce issues like ghosting more than likely)
    I did a small sample of A/B before and after images and I didn't see any real benefit to their change other than the fact it was obviously Xen was designed to take better advantage of it (And drag performance through the mud in the process). So unless they go back and completely overhaul the entire main game I doubt they are getting any real visual advantage out of it. Source is so old now that things like this really don't let it get any closer to competing to modern engines designed for current rendering technology.

    I really hope they keep an old branch of the game available in the future in order to be able to play the main game.
    I'll test this myself.

    And it looks like no.
    Using vanilla HL2 with everything set to max. 8xSGSSAA with 0x400000C1 looks normal.
    https://imgsli.com/MTA1MTQ
     
    Last edited: Dec 31, 2019
  18. Terepin

    Terepin Guest

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    I didn't realize there is different bit for SGSSAA. But I just tried it and yep, it's blurry as hell.
     
  19. Tizoc

    Tizoc Active Member

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    Happy New Year y'all~

    Anyone got any AA bits for Tron Evolution?
     
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  20. MrBonk

    MrBonk Guest

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    UE3 this should work. 0x080000C1
     
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