Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical mater... Quake II RTX Download
Just played a few levels on a GTX 1080. It definitely works, but needs resolution scaling option set to 25% minimum to sustain decent fps, meaning everything is very blurry... But well, it works. Guess it will need next gen RTX 3000 series for a good experience.
I guess that depends on res, of course. But don't get your hopes up too high, I personally doubt that the Nvidia's next gen cards will miraculously net more than double the RTX performance of Turing cards. Might be wrong ofc, but still, I don't see it happen.
Don't forget it will be 7nm. They can cram A LOT MORE transistors for those RT cores... they could easily make 5 times more RT cores than current gen if they wanted to.
I was wondering what type of RTX performance increase to expect from next gen RTX cards. I think they can make it easily 4x or 8x perf. Maybe even more. But I dont expect anything beyond the underwhelming 2x from the company
Why do you assume that RTX 2000 does not have a decent performance since you played on GTX 1080??? I played on RTX 2080Ti (so no RTX3000) - QHD resolution at 60 - 70 fps depending of what happened on the screen...I would define this a good experience...
How's that high horse feeling? Smug enough? What about the rest of us who can't afford an $1200 videocard ?
It isn't about this - you skipped RTX 2000 generation - it was just an observation... And why do you assume that RTX3000 will be cheap??? - somebody at nvidia needs new leather jackets for all year so I would not go that far and said that the next generation will be more affordable than the present one. The only reason why next generation would be cheaper is AMD - if their Ray tracing implementation will be good and they will finally have an enthusiast high end card then nvidia cards will be affordable (not cheap, affordable), if not....
8700K @ 4.7 MSI GTX 2070 Super Gaming X Running at 1080p G-sync. Just downloaded version 1.2 now Using the new 441.41 driver and running around the first level I'm getting between 75 - 85 fps with the dynamic scaling turned off. With the scaling turned on I could set a target fps, but it makes the image too blurry and you're forced to disable the temporal AA. It's very playable tho.
Yes, but performance is abysmal. Can't remember when they added it in the drivers, but it wasn't very long ago. Uses the shader cores to do RT calculations, which obviously isn't anywhere near as efficient as dedicated hardware... but it can be done. See this article for example: https://www.guru3d.com/news-story/crytek-releases-neon-noir-ray-tracing-benchmark.html Raytracing is not limited to RTX cards.. they simply do it faster, that is all. (but still not fast enough... yet)
Can we please not do the sarcasm and negativity all the time? Come on guys, it's just uncomfortable to read the forums this way.
That's a bit of an exaggeration. The game is quite playable on a 2080Ti @ 1440p 100% resolution. Also playable with 2070's and 2080's with resolution scale or just 1080p.
Am I right in saying if this can run on non-RTX cards, then this "demo" will not engage the RT cores in any case should you run it on an RTX card? Same as Neon Noir?
You're mistaken. Q2RTX does utilize RT cores when run on RTX cards. It can run on all Pascal and Turing 16-series cards aswell but it will then use shader cores instead of RT cores for the ray tracing tasks which is very inefficient, resulting in much lower framerates. So no, not like Neon Noir.
What does this update do? I've played quite a lot on patch 1.1 but have had issues with stutter if the FPS goes below cap (for example 80fps).
Improved textures and dynamic resolution scaling among other things. Here's an article about changes with comparison screenshots: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-v1-2-update/ One downside I noticed is that GI color bleed (?) can look pretty blotchy and bad in some places. This is pretty different to 1.1.