RX Vega Owners Thread, Tests, Mods, BIOS & Tweaks ! (cont.)

Discussion in 'Videocards - AMD Radeon' started by Glidefan, Mar 31, 2019.

  1. Exodite

    Exodite Guest

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    Yeah, I went to vote but honestly among the options available I'd rate integer scaling above anything else and while I don't use it right now I agree with @Morax that PlayReady 3 is something I'd appreciate more than RIS. That's not to say I wouldn't appreciate seeing RIS on Vega, it just doesn't feel like the highest priority for me personally.

    Sorry people. :p
     
  2. Truder

    Truder Ancient Guru

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    *Cries in tears of Fury - the forgotten Fiji
     
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  3. OnnA

    OnnA Ancient Guru

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    Now with Navi 5700XT & 5700 :D

    [​IMG]
     
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  4. kondziowy

    kondziowy Master Guru

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    Unreal Engine and Vega beating rtx2070 and on par with 1080Ti? Is this real life?
     
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  5. OnnA

    OnnA Ancient Guru

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    You can't deny that 13.66 TFLOPS GPU to not have a PowaH ;)
    Especially in DX12/VLK Game.... Glad we have DX12 in UE4 -> That's progress for sure...
     
  6. Astyanax

    Astyanax Ancient Guru

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    I can, because AMD teraflops don't transmute into raster performance.
     
  7. OnnA

    OnnA Ancient Guru

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    In some games Yes in others Not -> look at WWZ, Forzas etc. ;)
    IMhO Low level APIs are the real future, here Vega will shine.

    What i've said winter last year? That Vega XTX catch up to 1080Ti :cool: and Yes im happy
    (1080Ti is a good GPU IMO BTW, the anti-Nail for nV rising prices policy o_O)

    Here DX11.5 MT Implemented Great:

    [​IMG]
     
    Last edited: Sep 15, 2019
  8. The_Amazing_X

    The_Amazing_X Master Guru

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  9. OnnA

    OnnA Ancient Guru

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    ^^ Not Bad, just replace 1600 with 3600X :D
    and Test again...
     
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  10. Astyanax

    Astyanax Ancient Guru

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    it doesn't count as catching up when the game is intentionally running poorly on pascal.
     

  11. The_Amazing_X

    The_Amazing_X Master Guru

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    Last edited: Sep 16, 2019
  12. OnnA

    OnnA Ancient Guru

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    Hey, You've Got a Beast of a GPU -> Enjoy
    It will last for another 3 Years easy, You have Slider for Ultra/V.high/High :D

    Im Playing Heavy Games like this, and You can't tell the obvious difference ;)
     
  13. OnnA

    OnnA Ancient Guru

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    OP Updated !

    TriXX Boost (TriXX 7.0) now avaible

    https://www.sapphiretech.com/en/software

    ==
    Tested and working for any game (i've set 1440p 90% 2304:1296)
    GR:WL Mixed Ultra/V.High TAA +7FPS on average, im using Reshade w/RIS and other stuff, no visual degradation of IQ :D

    UPD.
    [​IMG]
     
    Last edited: Sep 16, 2019
  14. The_Amazing_X

    The_Amazing_X Master Guru

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    I did try but it says only works on sapphire cards
     
  15. OnnA

    OnnA Ancient Guru

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    I have AMD Reference XTX LC (IMO it's not Sapphire)
     

  16. The_Amazing_X

    The_Amazing_X Master Guru

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    It just says only works on sapphire gpus when I try to run it.
     
  17. apple020997

    apple020997 Active Member

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    The last driver (19.9.2) is very unstable with the combination of Forza Horizon 4 and undervolt... In Borderlands 2
    (the other game I'm playing these days) it's perfectly stable even with my deep undervolt...
    Previous drivers were stable.
     
  18. OnnA

    OnnA Ancient Guru

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    DX12 & VLK can 'behave' like this it's Low Level API
    Give some more V and done.

    Note:
    19.9.1 is WHQL ver. 10-Sept, they should be more stable (Im testing this behaviour for some time now, WHQL need less V)
     
    Last edited: Sep 17, 2019
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  19. Synoxia

    Synoxia Member Guru

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    Either i've found a particular area of the game GPU intensive or my performance downgraded with 19.9.2 driver compared to 19.8.1... AC odyssey: are you guys capable of running it at high settings 1080p 60 FPS ROCK SOLID? I mean not even a drop to 58fps idc about average fps.

    P.S while you wait for RIS, try these sharpeners for reshade. trust me they include CAS and are a big deal not like lumasharpen :) https://github.com/BlueSkyDefender/Depth3D/tree/master/Shaders/Alternative Shaders/Image Enhancement
     
  20. JonasBeckman

    JonasBeckman Ancient Guru

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    Not without dropping the volumetric setting, AMD is also struggling a bit with how this game and Origins do multi-threaded rendering so against NVIDIA they had a nearly 40% CPU performance penalty I think it was though the improvements on how much threads that Navi needs and how to get that to full utilization is now also quite a step up so it keeps up really well. :)
    Radeon VII is also managing due to just being faster and having the memory bandwidth even if GCN and the way Vega works and isn't too big of a priority driver wise anymore (Well it's been like two years now for Vega.) might be holding it back a bit too from optimal performance though the way the hardware itself works and what's optimal for that is more complex compared to Navi.

    Synthetic tests and specific benchmarks and Vega 56 and 64 are just faster and then VII above that but in actual games and how these are made and optimized and utilize hardware the Navi despite how it should be slower is instead 20 sometimes 30 percent faster as a result which makes me curious to see what the lower-end 5600 will be capable of and then the higher end 5800 if that's what Navi12 and Navi14 will end up as before Navi20 something next year and RDNA2 adding whatever it might bring to these GPU's next. :)

    Volumetric isn't too big of a loss though for fog, cloud and other settings and a minor visual drop that at most times is probably almost unnoticeable against the large performance gain from in Assassin's Creed Odyssey just going from Ultra to V.High and then to High before it starts showing a bit more pronounced how it affects visuals though even here it's smaller changes unless it's turned off entirely.
     

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