Hello guys. i was since years a reader only and decided to register here for some help. I have an Sapphire Tri-X r9 290. Since a driver update older games work very slow. For example Doom Remake (which is basically GZDoom but all 2d-sprites were replaced with 3d-models ones) i never come over 45 fps (Even when i look on the ground where is just a single texure and in most cases im with 25 fps. Before i had over 100 fps with some drops (if too much bloodparticles by killing a huge amounts of enemies) In Valley benchmark i have graphical problems (see screenshot-link) when i run a test with OpenGL. https://prnt.sc/oi0nas Games which run on Opengl also very slow but i see no graphical errors. I also have crashes when i try to use injectors like Reshade or ENB. Any idea guys ? Thanks in advance and kind regards from germany. Ps. Im new with AMD cards. before i had a GTX 770 but it died.
Report this issue to AMD.com IMO it's something broken in new revision of drivers. Or maby Windows messed up something It's not Your fault.
As suggested use DDU and go back to an older driver and see if it's fixed. The later drivers all seem to give some weird behavior from time to time.
Yes i did make a rollback already. But All injecors still crashing and OpenGL still makes problems. Im on 19.5.2 now. Any suggestions for driverversion ? Thanks alot guys. I apreciate every help.
WHQL 19.5.2 or 19.6.2 is my best bet. Im now on 19.7.2 Beta and it's fine, no big issues. Just a driver
Well I still have performance issues on openGL and injectors like Reshade and ENB still crashes. Maybe i need to reinstall windows.
unfortunately fact of the matter is amd's legacy opengl driver is not great, its currently being kept in a maintenance-like state, hasn't really improved all that much, for many years now. You are likely cpu bottle-necked, as the Overhead(cpuusage) on the amd opengl driver is very high compared to the nvidia opengl driver. I would move to an nvidia card (of any kind really) if OpenGL performance is needed, you could also buy a newer cpu , which would also help a bit. {this is not to say amd isn't working on opengl, they are, just not on windows, they will probably move to the opensource driver on windows at some point in the future, given their increasingly active development and focus on the opensource driver, as seen here https://cgit.freedesktop.org/mesa/mesa/log/?qt=grep&q=@amd.com ]
1. Reshade or ENB crashing, thats almost normal. 2. Doom Remake, I don;'t know about this one. 3. Valley benchmark OpenGL see here: Win7, custom settings (Preset Extreme HD in OpenGL): 1920×1080 fullscreen, quality: ultra, antialiasing: 8X GeForce GTX 680 – OpenGL – FPS: 35.4, Scores: 1482 Radeon HD 7970 – OpenGL – FPS: 16.0, Scores: 669 TL;DR In other words, your system might be working just fine.
Thats a huge Difference. I tried Superposition Benchmark. Medium Settings on 1080p (On extreme its a Diashow) DirectX 64 FPS OpenGL 42 FPS And i have no Graphical Errors on this Benchmark like on the Screenshot in my first post.
seems about right, here is a comparison between the amd legacy driver ,same driver as on windows) vs the opensource mesa3d driver Spoiler (source is here https://www.phoronix.com/scan.php?page=article&item=amdgpu-pro-1830&num=2} as you can see the old OpenGL driver (labeled 18.30-pro) is much slower than the opensource drivers.
OpenGL on Windows for any AMD GPU started to turn to shite right about when AMD bought out ATI and even ATI had their ups and downs with OpenGL from one driver to the next so I always kept a copy of the best one they had for older games like Quake III and the like
At least i managed to get ENB and Reshade running. No stuttering. The problem was RTSS (River Tuner Statistic Server) I deactivated it and it did not crash. No performance issues too.