The Witcher 3 - 2019 - Ray tracing

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 24, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    hodilton has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game...

    The Witcher 3 - 2019 - Ray tracing
     
  2. emperorsfist

    emperorsfist Ancient Guru

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    So far, the reshade not-really-raytracing doesn't impress me very much.(from the examples I've seen so far). I don't get what the fuss is about. If the game wasn't made with this in mind, no amount of post-processing filters is gonna do much good, except make it look weird.
     
  3. Spets

    Spets Guest

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    Looks more like screen space effects but still nice.
     
  4. jbscotchman

    jbscotchman Guest

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    Eh, doesn't really seem like an improvement to me.
     

  5. Undying

    Undying Ancient Guru

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    Looks like a warm tint instead of cold one.

    Vanila game looks great even without this.
     
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  6. nevcairiel

    nevcairiel Master Guru

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    Thats because it basically is. You can't add proper ray-tracing to a game from the outside.

    Its most obvious in some of the scenes as the character/camera moves and the lighting of the entire room changes due to that, because light sources go off-screen.
     
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  7. Loobyluggs

    Loobyluggs Ancient Guru

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    Not impressed - it really appears to be forcing the 'Blood and Wine' shaders, not much more.

    [​IMG]
     
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  8. SamuelL421

    SamuelL421 Master Guru

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    The subtle reflected color is nice in the interior and city scenes, unfortunately they kill it with the warm colors that make everything muddy and whatever they are doing to exaggerate the contrast. In other words, the nice part of this (very subtle light reflection) is ruined by the typical "reshade" nonsense.

    Also I really do not like the idea of "buying" mods through Patreon. Something feels wrong about that.
     

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