gotta think like most of the games in that 10 to 14 hour area, but this is now more like stalker and the like where you got hub areas and missions many are side quests and etc so they main story missions could be blitzed in way less time then someone that is going to explore and do stuff. hard to guess being their first "open world" outing.
I'd guess upto 20 hours with some filler content. It'll take a few days for HLTB to populate too and their main + extra number is usually accurate for me. Kinda weird that the game is not officially released and I just watched the ending on yt lol.
My God were we deceived on DLSS. The biggest scam in graphics technology in newer times. It's literally render slider set to 70%.
I am going to play on ranger hardcore anyway for a good challenge i did the same with 2033 and last light that should make the game a bit longer aswell
The game that doesn't work constantly on 60 fps in 4k is not optimized! Let's ignore the fact that it's pushing graphics even further.
That's youtube for you. Happens with damn near any game that comes out these days. Specially with "youtube creators" and twitch streamers getting early copies.
Those are some very bad and misleading screencaps. You literally captured the RTX ON and DLSS ON screens when the video is on fade to black transition.
Pre-load is up on steam btw. I have to wait untill 6:00 in this freaking morning tho, to actual play it pff
Stop being so dramatic! It's probably just a bug. Here's the patch details for the day one patch, and pay attention to the last two fixes: ALL PLATFORM UPDATES: Added more filters for Photo Mode General bug fixes General performance optimisations General balance improvements General polish improvements Improved VO and subtitles timing in all languages CONSOLE SPECIFIC UPDATES: Further performance and memory optimisation Tuned motion blur effects Tuned horizontal rotation speed / acceleration on thumbsticks XBOX SPECIFIC UPDATES : Added Dolby Atmos Support for Xbox One X Added custom Xbox Adaptive Controller support and improved UI layout PC SPECIFIC UPDATES: Tuned HDR saturation RTX Improvements / Bug Fixing Added DLSS Support Additional HUD removal options (coming soon to console) when playing in Ranger Mode Added Motion Blur options (coming soon to console) ADDITIONAL PC FIXES SINCE REVIEW CODE WAS SENT: Fixed Locking of player input after scene of rescuing Yermak Removed v-sync option from benchmark launcher Tuning and fixes for Atmos audio system Fixed memory corruption in DX12 Fixed crash on launching game on old AMD CPUs Fixed crash after changing of resolution and Shading Rate to 4k/4x on Video cards with 2Gb and less Fixed blurred UI when DLSS is enabled Fixed visual artifacts for RTX high mode Fixed input lock in when patching gas mask during combat Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor Fixed crash when pressing ALT + Tab during start videos Fixed forcing of V-SYNC mode if the game resolution is different than the desktop DLSS can be applied in the Benchmark Tuned DLSS sharpness to improve image quality Updated learned data for DLSS to improve image quality with DLSS on
That sounds pretty good, actually Looking forward to hearing what you guys think about the game once you get it running tomorrow. Review scores at least seemed good, very good even. And yes, to have a game positively push hardware to limits is a good thing I think.