Goofy? That's how people look in the real world. Metro isn't that typical western game where you expect to see perfect characters, which isn't realistic at all. Also quality of animations depends on how much effort you put into it.
New video, The Making of Metro Exodus: It has some new footage of game environments! Looks absolutely beautiful and stunning! I hope my Titan Xp can max this game out at 1440p with the exception of the ray traced effects. I never really wanted to upgrade my graphics card until a powerful enough 4K capable GPU became available. RTX 2080 Ti is mighty, but it falls short of my expectations at 4K. If NVidia hadn't invested so much die space in deep learning for ray tracing, the RTX series would have had stronger raw 4K performance. AMD seems to be heading towards that direction, with their newly announced Radeon VII. GPU has a whopping 128 ROPS and 1TB/s bandwidth! Too bad it uses the same fundamental architecture as the Vega cards, but even with that limitation, the performance increase is substantial.
That was great. Show's what you can accomplish with passion and group of like-minded people. Also love how they described those real-life derelict buildings that inspire the series - 'abandoned beauty'. Never thought of it that way, but it is.
RTX 2080 should be able to run it with all the bells and whistles but lower tier idk. I can imagine it will look very nice with Ray tracing.
The PhysX in this game might be CPU based, like it was in Metro Last Light Redux. CPU PhysX has improved significantly over the years, to the point where effects that used to require hardware acceleration can now run very fast on the CPU. A good example of this is X-Morph defense. The developer claimed they got a 2-3 times performance increase with PhysX 3.4 over version 3.3 when it came to rigid body physics. As you can see in this example, the game has TONS of destruction effects. Wasn't too long ago that this level of rigid body effects would have required some sort of hardware acceleration. But with PhysX having been rebuilt from the ground up for multithreading and SIMD, it's fast enough to run advanced effects like cloth simulation, large scale rigid body effects etc on the CPU with great performance.
Yeah, same video card and resolution, hope the performance is good. I have a feeling it will be, its still a very powerful card and it would be crazy if it didn't perform at good frame rate. I am not expecting 100+ by any means, but at least a solid 60.
Not... really. I mean, the watch is the coolest looking thing in there, but it just looks so big and clunky that it wouldn't be functional to wear.
I higher hopes for ray-traced global illumination than reflections... Higher hopes in that it'll make a much bigger difference now than reflections.
I'm looking forward to the more open sections of the game. I really liked the Moscow areas in 2033/Last Light, so an even more open version would be awesome, because these games feature a lot of really well designed environment and monsters!
It'll be my first Metro game. I'm curious enough about it to plan on buying it. Not sure if it's going to be 'Day One' though, probably not. I'll wait maybe 2 or 3 patches and see what gets fixed. I watched some of the video previews and in one of them the A.I. was barely existent, they often just stare into the distance or react about 500 years later to the character's proximity and footstep sounds. But those videos are at least a couple of months old by now. Maybe the A.I. was still being worked on. The environments do look good, the overall concept of the game does seem interesting. But something tells me I should be patient with that one.