What you need Razor's Data Conversion Utility A Hex Editor (Hex Workshop recommended) Hex Editing Opening a material with Hex Editor, you should see a few strings at start in text view like this Spoiler Do not edit this part Now that you've acquired the shader for your material, go to common_unpack\engine\shader\materialdescriptors and find the corresponding xml. In my case, the shader is Character, which means that we need to view Character.xml in that folder. Scroll down and find Spoiler Copy one of the parameter names to Razor tool's input, convert String to CRC32, then copy the output and paste to input, convert BinHex to CRC32 to get final result. Sometimes a material can refer to Generic.xml as well. Now copy the result and search it in Hex Editor a part of the data following it is value. For example down below, I've got RimLightPower and the value is Spoiler Value type 01 = Float Keep in mind that the type can sometimes be 4 bytes and sometimes 3 depending on last value type. Use base converter from Hex Workshop allows us to convert values to float and other type and edit the material. That's all for now. It's really a hell of work at the current state. I wish someone would make a proper tool for WD material.