Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Yes , i will also redo some stuff related to Phase 1 and 2 of the gas station + the end phase
     
  2. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Success , needs more work but i made it
    i changed the hdr to 100 and used the fire texture istnead
     
  3. Mrlu

    Mrlu Guest

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    OMG!! :O Please a video!!!
     
  4. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    It's not finished , it looks bad , needs more work
    But when I'll finish it then I will add an updated video
     

  5. hishamerrish

    hishamerrish Member Guru

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    HI MODDERS ...
    thank you for the hard work
    i have a question :
    why most of the patches do not have (colorremap_identity_watchdog.xbt) !!!
    i think it make the color of the game more correct
    thank you
     
  6. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Tried changing and nothing , in wd2 it works tho
     
  7. AjGamer

    AjGamer Guest

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    Ok so I tried your explosion RML Silver, and the debris are much better, but the actual explosion is better in Slick’s.
     
  8. The Silver

    The Silver Guest

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    Yep that's what was expected (considering that I didn't touch the explosion at all), which is fine because there's nothing to fix then, we just have to mix simply my debris (which I'm improving even more) with his explosion (which is coming up pretty good) and the awesomeness is granted! :D
     
    Last edited: Aug 9, 2017
  9. Mrlu

    Mrlu Guest

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    Hi Silver work together with Slicks and mix the explosion your debris with his explo and make it great and add the tires to the debris. :D

    Psdta_ About the procedural....in the jail escape mission down in the laundry I think, when you shoot to the walls and columns they break its looks like procedural
     
  10. The Silver

    The Silver Guest

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    Sure, actually the file that I immediately made available in the very first post of my thread already included my debris and was meant as a starting point that everyone was allowed to work on, so it was just a matter of building from it, and that's what we are doing, me on the "debris" side and Slick on the "fire" side. :D

    Yes there are some places where there's still some significant destruction, however they are mostly on enclose aread of missions and rarely in the openworld map, most probably because of performance reasons. ;)
     
    Last edited: Aug 9, 2017

  11. Mrlu

    Mrlu Guest

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    Well I know, I just said it because I thought that just like the smoke from the pipe that Slicks put in the gas station could be passed to other places, I mean replace codes or values of just that mission in other lines of code of the Physics or particles.
     
  12. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Added working pockets to for intro datablock - Success
     
  13. The Silver

    The Silver Guest

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    That's so cool, because the physics of the for_intro model seems slightly better, but mostly because you're building up knowledge that is very useful for modding the cloth physics! :)
     
  14. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  15. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Oh **** , i uploaded the broken one thats crashing
    sorry!
     

  16. dollmaster

    dollmaster Guest

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    Since is WIP, post a video for us, please.
     
  17. AjGamer

    AjGamer Guest

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    [​IMG]
     
    Last edited: Aug 9, 2017
  18. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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  19. The Silver

    The Silver Guest

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    Cool! but what happened to his coat-belt? XD

    Have you managed to fix it? :)
     
  20. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Yes , its the one in video
    and zmodeler sometimes likes to break the belts , its easy to fix but currently im busy with testing different anims :p
     

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