As Microsoft says https://technet.microsoft.com/en-us/library/ff382717.aspx?f=255&MSPPError=-2147217396 https://support.microsoft.com/en-us...page-file-size-for-64-bit-versions-of-windows I remember I saw more details on why you should not disable it. If you listen to microsoft there is a cause and issues if you disable it. which is not just randomly crashes, many other things might happen.
Well I've been in the no page file club for many many years now, however recently more and more games have been reliant on having a pretty decent sized page file otherwise I get out of memory errors and game crashes. Forza Horizon 3 & Watch Dogs 2 are the most recent examples that spring to mind. Hence I'm now back running a page file after 10 years, albeit a modest 4gb one
Tried no PF a while ago, only difference I noticed was now I had issues with certain games and programs, no noticeable performance increase, so I leave it enabled
Mine's set to 200-2048MB on my SSD. 99% of the time it's never used and stays at 200MB so I don't care about it at all. My browser cache is bigger! I used to have it on a separate hard drive long ago when I didn't have an SSD though. It kept the read/write loads lighter on the primary drive.
Windows 10 manages this better than previous versions as the default system managed size is low and then increases only when required.
eh I leave enabled at 1gb never had issue with games saying out memory, never really saw difference in anything other then crysis loaded faster with it off then on for me, on my old pc. Pretty much leave it on for BSOD reports
I've somehow managed to find article about paging file and SuperFetch ! we now know what this thing do exactly ! This is what happens when you enabled SuperFetch You can check yours using PowerShell in administrator PS C:\Windows\system32> Get-MMAgent ApplicationLaunchPrefetching : True ApplicationPreLaunch : True MaxOperationAPIFiles : 256 MemoryCompression : True OperationAPI : True PageCombining : True PSComputerName : This is what happens when you disable it PS C:\Windows\system32> Get-MMAgent ApplicationLaunchPrefetching : False ApplicationPreLaunch : False MaxOperationAPIFiles : 256 MemoryCompression : False OperationAPI : False PageCombining : False PSComputerName : Now this explains exactly when it does https://aloiskraus.w ordp ress.com/ https://aloiskraus.w ordp ress.com/2016/10/09/how-buffered-io-can-ruin-performance/ Interesting reading ! That's why maybe samsung recommend to disable it, because of Rapid Mode cause it uses the memory already instead of superfetch in better way.
Did anyone check their PageFile usage when you enter a game ? For me Heroes of The Storm says PageFile 7049 MB just on the menu. so it's cleary using some page file before and after you enter a game of more than just 3000 MB or 2000 MB can anyone check it with MSI Afterburner ? many other games have high page file and it's different every time. I gave mine 10000 MB page file on the C:\ and and all on my other partition 10000 just to check it for now.
For out of memory notification case, there is a limit of memory usage which system will complain about out of memory if system is running without PF. I have 16GB RAM installed and when i keep PF off and reach around 14GB memory usage then the notification will appear. Same happens at 8GB which i think is around 6GB when it will run out of memory notification. You always need to have some free memory room to stay with PF off to avoid such problem. If your applications always come close to the total physical RAM then it's best to keep PF on to avoid bad notifications. Pagefile dont cause major performance impact if you dont use too much memory. If my memory usage stay low like 50%(8GB) pagefile almost not being touched, system only start to use it often when your physical RAM usage is high. Right now i have 7.5GB RAM usage and PF is storing only 42MB, while PF peak usage was 115MB. Virtual memory is 9GB. People create misundertood about Pagefile vs Virtual Memory(commit charge) which are different things and works differently. They look at their virtual memory usage which is always higher and imagine their pagefile is being in heavy load, which is false. For example MSI afterburner dont show Pagefile usage, it shows virtual memory(commit charge) but unfortunately people imagine their pagefile is going too big.
I had to increase my page file to 12 GB to stop memory issues in Forza 3:Horizon. I just set it now to let Windows manage the size. I was running at 4gb before that, You should never have less than a 512mb size page file. Even if all you do is browse and send email.
Virtual memory is the size of your page file + the physical RAM. At least that's how it's reported in HwInfo.
I tried 512mb initial and 4096mb maximum and ran out of memory while playing Space Engineers. *shrugs* Put it back to 8GB and all is good.
Yes, my point is than afterburner report virtual memory in fact but give wrong name to it of "pagefile", which make users without knowledge to misinterpret the value and would they think their pagefile(disk usage) is being used that big, but is not.
No page file was always a badge of honor more than a proven performance advantage. So this really doesn't surprise me.