That is 3 generations. I mainly notice on the game I play most NBA 2k17 that the frames drop tot 40's with AA CSAA on or OFF same thing. High res or low res same thing. I need to jump over that hurdle and get 60fps none stop. As for other gamies like Unreal 4 also goes to 40's fps as soon as its a high res graphical place in the map. I dont want to use FXAA either. I know its good but I dont want the performance hit. Will getting a 1060 take care of the above issue since Im 3 gens behind. Thanks FYI, I would get a EVGA FTW 4GB. Or should I pay a bit more and get a 1070 GTX. Will there be a huuuuuuuuuge "donald" difference. Thanks again
also my settings are 16x AF and 16x AA CSAA. High Quality vsync on . ambient is off. Can I get 60fps at all times with games like NBA 2k17 and TMN or Unreal 4 with higher textures. Thanks again
A wise man once gave this advice which I have paraphrased below: Wait it out, until 2060/2070 GTX comes out, then get that. If you get a 1060/1070 now your going to feel bad this coming future. :wanker:
1- actually your only 2 generations behind/ But the upgrade from a 760 to a 1060 is HUGE/BIG!.... 2- there is no 4GB 1060/ only 3GB and 6GB I would go for it!....I want one too!
My recommendation is to get either the GTX1060 6GB or spend the extra on the GTX1070.... Whether or not the difference is worth the cost, is entirely up to you. I would give airbud the same recommendation....lol
Wow guru's thx for your responses. Thank you Ital an airbud7 and sykozis From what I read the 1060 6GB is faster then a 980 GTX ? I can save the 150 extra for a 1070 and wait until the new generation comes out then wait few months and jump ono it. OR stick with the 1060 foor 3 more years then upgrade at that time. What all think. btw My settings are AF 16x AA 16x CSAA No FXAA also vsync on. I play NBA 2k17 and TMN and Unreal 4 alpha ....... and couple other games. ty
Hi there Personally I would rather get GTX1070, extra $150USD will worth it at the end Regarding newer generation of cards, I would thought so new cards will be here in late 2017, this will depends on how AMD this will approach Friend bought GTX1060 few weeks back and later he sidegraded to RX480 8GB and now he looks to get GTX1070, really depends on yours budget and what are you playing Hope this helps Thanks, Jura
it is a worth it upgrade, make sure u get the 6 gb version of the 1060, you could also pick a amd 480 or even the 470 would be a worth it upgrade
Well I came from somewhat a similar situation and went from a 770GTX to a 1080GTX. Looking back, had I gone for the 1070GTX I would've been dissapointed. I'd spend the extra € 120 for the 1070 coming from a 760.
As others have stated, both the 1060 6GB and the 1070 are huge upgrades from a 760. You can't go wrong with either. It really comes down to whether or not you have the money for a more expensive card. If you can spare it, get the 1070, if you can't, the 1060 6GB will do.
Depends on the 980 and the 1060. They are more or less on par (though the 2gb more on the 1060 might help some in 2560x1440 and higher vs the 980) I went from a 660ti to a 980 and got about 2x the performance. I'd say you'll get the same going from 760 to 1060. btw, I can't notice a performance hit with FXAA. I'd say it's 1-2% at most.
I posted a reply to your other thread in the drivers board but I figure it's worth saying here. You're forcing anti-aliasing through drivers into games that don't support it. Given that your info says you're running in 4K, it's entirely possible that you can't notice the visual difference. FXAA has a negligible performance impact although it could potentially be the difference between 60 and the next fraction of your refresh when using vsync. Either way, forcing FXAA is more demanding than forcing nothing. Anyway, for 4K you'd better have at least a 1070. I have a substantially overclocked 1070 and whether I can manage 1080, 1620 or 2160 depends on the game in question. (FYI: FXAA stands for Fast Approximate Anti-Aliasing and is generally speaking the lowest quality, lowest overhead method that is widely used today)
There are very, very few games that still use double-buffered VSync, where FPS is always a fraction of the refresh rate, instead of triple-buffered VSync (flip queue, not true triple buffering), where it can be anything below that refresh rate. In most of those cases, you could enforce triple buffering using third-party programs.
I didn't actually know this, thank you for the education! Does this explain the more 'inconsistent' (for lack of a better word) frame skipping in a lot of modern games? And does it impact on display/input lag? I know Nixxes' recent ports give you the option and I tend to prefer double so long as I have a framerate almost always over refresh.