Tom Clancy The Division - DX12 patch

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Dec 15, 2016.

  1. Dygaza

    Dygaza Guest

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    Turns out that HBAO+ doesn't work under DX12. So my gains are invalid as they had HBAO+. It uses some random method instead, but still shows HBAO+ in options.

    I'm gonna run my tests again.
     
  2. Dygaza

    Dygaza Guest

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    So I did new runs on my system with AO on Ultra instead of HBAO+.

    DX11:

    [​IMG]

    DX12

    [​IMG]

    Still getting nice boost.
     
  3. eclap

    eclap Banned

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  4. Dygaza

    Dygaza Guest

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    So apparently PCSS shadows don't work either on DX12. So even more new runs:

    DX11

    [​IMG]

    DX12

    [​IMG]

    So final verdict on benchmark is +6fps.
     

  5. Undying

    Undying Ancient Guru

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  6. eclap

    eclap Banned

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    I won't be disrespectful to HH and look elsewhere. This is his site and I'm not going to doubt his work.
     
  7. Undying

    Undying Ancient Guru

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    Sure thing. I would be happy if HH did a DX12 update benchmark but hes a busy man so im not asking for it.

    Still, his last benchmark is 4 months old. Things change.
     
  8. eclap

    eclap Banned

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    Feel free to supply a recent bench including the cards you mentioned from a reputable site.
     
  9. Goiur

    Goiur Maha Guru

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    I have no clue how amd is doing right now compared to nvidia on division but it wont hurt you (or HH) looking other reviews out of guru3d if they are more recent :p

    His review was accurate and well done at that time but game had many patches and many drivers has come out since then.

    Im sure HH will understand. Hes a cool man after all.
     
  10. PrMinisterGR

    PrMinisterGR Ancient Guru

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    Posting a more recent test has nothing to do with respect, be serious.
     

  11. eclap

    eclap Banned

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    feel free to post one, from a respectable site, if you find one. I quickly googled the division performance test and all the results were from March.
     
  12. C0D3M4N

    C0D3M4N Member

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    Run with Ultra Preset.

    I ran the benchmark on my 980ti/5820K combo.
    :pc1:
    Graphic Setting - Ultra Preset
    [​IMG]
    :pc1:
    DX11 Setting
    [​IMG]
    :pc1:
    DX11 Results
    [​IMG]
    :pc1:
    DX12 Setting
    [​IMG]
    :pc1:
    DX12 Results
    [​IMG]
    :nerd:
     
  13. Loophole35

    Loophole35 Guest

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    This was the last 480 HH tested. Definitely not ahead of the 980. And that it a slightly large gap to make up.
    [​IMG]
     
  14. eclap

    eclap Banned

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    He said that the 290x was ahead of the 980 not the 480. still, wrong.
     
    Last edited: Dec 16, 2016
  15. Goiur

    Goiur Maha Guru

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    Did a run on 1080 too. Ultra presets with no vsync.

    1080p

    DX11 Avg 75,9 _-_ 99% 76,4

    DX12 Avg 83,7 _-_ 99% 84,2

    1440p
    DX11 Avg 58,2 _-_ 99% 58.9

    DX12 Avg 62.7 _-_ 99% 63.2

    Biggest difference is min fps in both test.
     

  16. GeniusPr0

    GeniusPr0 Maha Guru

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    Hilbert added to the graph, he didn't retest all those cards lol
     
  17. Loophole35

    Loophole35 Guest

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    It shows the latest 480 drivers at the time were not a huge step from the initial ones tested so the graph is still relevant. there were no huge improvements on AMD's side at the time of the last test Hilbert did. I would like to see the relive drivers though.

    So your improvement from Hilbert's test was 2fps average. That kind of proves that Hilbert's table is accurate enough to use.
     
    Last edited: Dec 16, 2016
  18. eclap

    eclap Banned

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    yes, but the 480 is still behind the 1060 and they were tested reasonably close to each other, time wise. That was half of this argument. I'd like to see a more up to day chart with all the cards re-tested but until I see one, I'll just go by what HH tested.
     
  19. GeniusPr0

    GeniusPr0 Maha Guru

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    What are you, 5 years old?

    Techspot has the 290X ahead at 1600P

    They also use a 6700K, which everyone knows will help with the overhead over a 5960X due to increased IPC.

    1080P has them nearly tied. Recent drivers have helped with CPU overhead in DX11, which is irrelevant anyway now, because ASYNC Compute is now used in DX12. 980 is left out in the cold on that one.

    1440 290X would win as well:

    http://i.imgur.com/kGS2bnN.png

    1080P

    http://i.imgur.com/oRCJsU7.png
     
    Last edited: Dec 16, 2016
  20. Agonist

    Agonist Ancient Guru

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    For some reason it works today.
    DX11
    1075/1300. Which is what I use for most games.
    [​IMG]
    1175/1500
    [​IMG]
    DX12
    1075/1300
    [​IMG]
    1175/1500
    [​IMG]

    Very small gains.
    DX12 is the same as my DX11 overclock performance pretty much.
    The game is smoother with freesync in DX12 vs DX11.
     
    Last edited: Dec 16, 2016

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