DirectX 12 Support?

Discussion in 'MSI AfterBurner Application Development Forum' started by jmcc, Apr 22, 2016.

  1. jmcc

    jmcc Active Member

    Messages:
    56
    Likes Received:
    5
    GPU:
    MSI RTX 3060 12GB
    I need to test and compare my PC performance between DX11 and DX12 version of Rise of the Tomb Raider but the program does not run under DX12 mode. There is a way to enforce it? Or another similar software that works with DX12 games?
     
  2. PhazeDelta1

    PhazeDelta1 Guest

    Messages:
    15,608
    Likes Received:
    14
    GPU:
    EVGA 1080 FTW
    There is no eta. You can try EVGA precision.

     
  3. Margolis

    Margolis Guest

    Messages:
    60
    Likes Received:
    0
    GPU:
    EVGA 980ti 6GB
    :) hmmm
     
    Last edited: Apr 22, 2016
  4. jmcc

    jmcc Active Member

    Messages:
    56
    Likes Received:
    5
    GPU:
    MSI RTX 3060 12GB
    EVGA Precision does not work here since my VGA is AMD brand, but thanks for the suggestion.

    I've found a temporary solution : downloaded a program called Dxtory that has support for fps overlay with DX12 games. But the program only shows FPS and does not have all the options that Afterburner has (show GPU usage, RAM usage, core/memory clocks etc)
     

  5. edneyhelene

    edneyhelene Guest

    Messages:
    28
    Likes Received:
    0
    GPU:
    R9 270x MSI OC Gaming 2gb
    Im with the same problem, msi afterburner do need an update!!!

    Im missing it!
     
  6. samm00

    samm00 Member

    Messages:
    37
    Likes Received:
    0
    GPU:
    3G
    You can use your android tablet or phone as OSD with afterburner server
     
  7. pimp_gimp

    pimp_gimp Ancient Guru

    Messages:
    6,703
    Likes Received:
    98
    GPU:
    RTX 2080 Super SLI
    Unwinder doesn't usually add support for API's until there is wider support. Seeing as there is only a handful of Direct X 12 games, it might be a few versions down the road until we see support for it within RTSS. It also depends on if Unwinder owns any Direct X 12 games as he typically won't add support for new API's until he has games/software that support it.
     
  8. km52

    km52 Member Guru

    Messages:
    102
    Likes Received:
    0
    GPU:
    Inno3D RTX 3090
    I'm hoping Unwinder will add Vulkan OSD support in the next release as well as DX12.

    Until then i just use RTSS on my 2nd screen.
     
  9. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,194
    Likes Received:
    6,865
    DX12 OSD is in development, but I cannot give any ETA. Vulkan OSD is in future plans, most likely it will not be available in the next version.
     
  10. kx11

    kx11 Ancient Guru

    Messages:
    4,839
    Likes Received:
    2,645
    GPU:
    RTX 4090
    DX12 and UWP apps ?? or just .exe running DX12 ?
     

  11. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,194
    Likes Received:
    6,865
    UWP support is currently not even planned.
     
  12. hsjj3

    hsjj3 Guest

    Messages:
    12
    Likes Received:
    0
    GPU:
    GTX 960 4GB
    Well, RTSS works with DX12 in my experience. Both Hitman and Rise of the Tomb Raider DX12 versions maintain their framerate cap which I had set using RTSS. And my RTSS was downloaded on around 11 May and I did not update since then.

    Sadly, RTSS doesn't work with UWP (be it DX11 or DX12). Wanted to cap framerate in Quantum Break but couldn't. Thankfully, an alternative program exists. It's called DXTORY. Works great, since it can both cap the framerate and display the framerate at the same time.
     

Share This Page