Hello, Anyone playing the game Rust, does the On-Screen Display work for you guys? I know it's an Alpha and it's a "new" game, but I thought I'd ask here if it's a problem on my end or just that it's not supported yet. Thanks!
After asking some other Rust players, it seems some have the On-Screen Display working, but they don't know why it won't work for me. So yeah, another bump, hoping someone knows the issue.
I think the issue only happens with Nvidia cards. Some friends who have the overlay working, I asked them how and they have no idea, but they all have AMD cards. Shadowplay doesn't work either, so it's not just RTSS, maybe it's a game issue with Nvidia cards. Very weird issue.
If it is NVIDIA specific issue, it can be related to NVIDIA Gameworks effects then similar to Batman : AK and some other titles. If it is the case, you may try to copy built-in Batman profile to Rust executable profile.
Tried it, did not work, but thanks for trying! Shadowplay does not work either, so maybe Nvidia has to fix it, and not Rust issue, I have no idea..
Here you go, this is for Global, and I am using the same settings for Rust too (Rust.exe and RustClient.exe), as well as pretty much every game:
These are just guesses, I'm not sure what you've tried already - Show Own Statistics - ON (this will override the AB OSD settings, if this shows something on screen it might point to AB's Monitoring tab setup) Render Mode - Vector 2D (Raster worth trying also) Display space - Framebuffer Detection Mode - High (doubtful with it being Unity) Custom Direct3D support - On (unlikely, I doubt proxy libraries) Unfortunately your going to have to try each one of these, then rerun the game each time, which is why I put them in that order. One other thing you can check if none of these work, have a look see if you have any custom 3D settings in NVidia control panel (either globally or program specific). Maybe worth checking if any other OSD works for Rust (mumble, overwolf etc). That's all the things I can think of atm, gl.