Watch_Dogs Definitive Mod

Discussion in 'Game Tweaks and Modifications' started by ThatGuyOverTher, Mar 8, 2015.

  1. TheCrasher

    TheCrasher Guest

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    I'm trying to make Aiden more E3-ish, here's his face:

    [EDIT]: Made head more shorter to match contours.

    [​IMG]
     
    Last edited: Apr 23, 2015
  2. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Hey! nice man, looks a bit weird but good work :D

    Yo, can you send me a link to all the things that you are using to make the xbg model work in blender?
    and what version of blender?
     
  3. Zer01neDev

    Zer01neDev Guest

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    Wow Look more Original E3 Aiden than UbiSoft Aiden !
     
  4. TheCrasher

    TheCrasher Guest

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    I am using the latest version of blender, and I found the model from an open source site, still looking for a way to re-pack the file.:)

    (This model: http://tf3dm.com/3d-model/aiden-pearce-92532.html)
     
    Last edited: Apr 24, 2015

  5. ThatGuyOverTher

    ThatGuyOverTher Guest

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    well if you find a way, please tell!
     
  6. TheCrasher

    TheCrasher Guest

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    By the way, the reason why the face looks weird is because i have to align the eyes, mouth, etc. with the animations, so that's a bit of a bummer. :(

    [EDIT]: I found something for blender that can read .xbg files, I have yet to test it, since I'm busy modelling Aidenface2 (Aidenface1 looked like a praying mantis).

    [EDIT, EDIT]: A bit of a comparison, what do you think I can change to make it better?
    [​IMG]

    [EDIT, EDIT, EDIT]: Anyone have the old textures for Aidens face? since my reference images don't exactly match the models textures.
     
    Last edited: Apr 24, 2015
  7. kato-secret

    kato-secret Guest

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    looks great but nose doesnt looks nothing with the old one
     
  8. TheCrasher

    TheCrasher Guest

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    Update: Judging how this isn't directly on terms with the definitive mod, I thing I will me making a new thread specifically on the progress of the model.

    Anyways,

    Some noticeable updates on the face, especially the texture itself, just to give it a more PS4 reveal look.

    [​IMG]
     
  9. Zer01neDev

    Zer01neDev Guest

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  10. ThatGuyOverTher

    ThatGuyOverTher Guest

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    I don't think that will help at all. It is obviously still a work in progress but even then I doubt when it is finished it will look like the old aiden. Too many variables and differences

    Just try to make it look as good as possible. Maybe you can make it work well with the v1 textures in the char01 folder. (Not sure if old aiden used those textures but end_avatar and Joseph Demarco used them. In fact, I don't even think that the e3 textures for aiden are in the files. But you might as well try ;)

    Take as much time as you want, for now I am done modding this game and will continue modding later if I feel like it. Lol.
    But I do feel that if I continue modding later, I can continue with the definitive mod.
    But for now it is a finished mod ;)
     

  11. ThatGuyOverTher

    ThatGuyOverTher Guest

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    The game already loads it, there is no point in editing that, it looks really good already.
    Thank you for the support and currently no one has found out how to make the lights on all the time. I think it might have to do with WIndy city .game or environment lighting but even all the things I did there have not yielded any difference.

    I was however able to change what times moon and sun come up. So if I wanted to I could make it night all the time, dawn all the time, dusk all the time, or day time all the time. Pretty cool
    ^with this the lights can be on all the time since the game would see it as a specific time of day all the time But the problem with that is the sun and moon.

    The hex edits that change the times only changes what time it was in the game, not the position of the sun nor when the lights turn on.

    With this, the game will ONLY turn the lights on at specific times. Which really sucks.
     
  12. TheCrasher

    TheCrasher Guest

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    I made a new thread on the progress of the E3 reconstruction project. :)
    if anyone is interested have a look!
     
  13. Johnthatsme

    Johnthatsme Guest

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    on the original one hes nose is shorter, and the eyes are kinda more far from each other
     
  14. Johnthatsme

    Johnthatsme Guest

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    maybe something like that?

    [​IMG][/url][/IMG]
     
  15. Johnthatsme

    Johnthatsme Guest

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    tiny fix

    [​IMG][/IMG]

    and the e3 version of Aiden kinda reminds me of Kevin Spacy or im the only one?:)
     

  16. TheCrasher

    TheCrasher Guest

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    Sadly, I cannot do some of the things you requested since the model has to line up with the bones and the animations. Even if I could and if the model allows me to, we could risk having Aiden's chin moving while he talks, or his skin folding on itself when trying to to a blinking anim.
     
  17. ThatGuyOverTher

    ThatGuyOverTher Guest

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    i am pretty sure that you would just have to match it up with the facial definition dpdx
    There are plenty of facial definitions in the game, you don't have to base it off aiden's
    you should check out the flyer guy facial definition
     
  18. TheCrasher

    TheCrasher Guest

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    Oh, I didn't really think of that.
     
  19. Merlena

    Merlena Active Member

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    To the mastermind of this thread:
    Any way of getting your gorgeous piece of work to be activated in the Bad Blood downloadable-content?

    Cheers! :D
     
  20. txgt

    txgt Guest

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    He reminds me of him too. :)
     

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