Are developers getting lazy?

Discussion in 'Games, Gaming & Game-demos' started by Ghosty, Mar 12, 2015.

  1. Ghosty

    Ghosty Ancient Guru

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    This got me thinking. PC games are offen released badly optimised, or with horrible framerates. We are seeing less games being ported from consoles. Is this because more effort is required to make?

    With the release of the latest next generation consoles, hype levels were high. To a large extent gaming is better than the prevous generation, except for games not really living up to the expections. 720p, 900p. We see this with more and more games, leading to serious questions as to why this is. Are developer lazy, or is the technology ( at least for consoles) not powerful enough?
     
  2. CalculuS

    CalculuS Ancient Guru

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    Only triple A developers usually, or the occasional smug indie developer. *Cough* Phil Fish *Cough*.
     
  3. Barry J

    Barry J Ancient Guru

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    no day 1 or week 1 patch or still waiting for a patch and no massive online complaints about bad game
    (COD ghosts) chances are it was a good manager and a team of good game developers.
    Lazy maybe or just pushed to hard to get games out even when there not ready the man pushing
    wants are money and is not interested in the game only the money


    Consoles PS and XBOX are very week consoles they started life slower than high end PC's
    so they can only get worse both should have had higher specs.
    They both should do 1080p in all current games future games should have been 900p 720p

    a GTX 660ti could game very well at 1080p how old is that maybe its time for upgradable consoles you wallet decides how well you play

    consoles will hold game development back games will be written to work on consoles pc is an extra
     
    Last edited: Mar 12, 2015
  4. Serotonin

    Serotonin Ancient Guru

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    I think it's lazy development from certain studios. Like EA. They couldn't get Hardline to hit 1080p on PS4, only 900p? With last-gen graphics? Please. They got the game up and running "good enough" and stopped there.

    I think the quality of PC games is at an all-time low. 3rd parties do not optimize for PC anymore. Some get handed money to use special effects for nvidia cards, but even those features are bloated and unoptimized. PC exclusives tend to run just as terrible for different reasons, mainly because they're developed by small teams with huge ambitions and not enough people or money to make it all come together as they wanted.

    Good luck getting a 660 ti to play the order 1886. I'm so sick of these quotes. Apples to oranges. Every console is WEAKER than PC's, but the dev's do more with it. PC's are an after-thought, you get bad ports and they feel you should be grateful they even gave you that.
     

  5. Monchis

    Monchis Guest

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    A 660ti couldn´t run the order?, c´mon, even my 660 runs lots of games @ twice the frame rate than ps4. Off the top of my head, Dragon Ball xenoverse, Alien Isolation, Lego the Hobit, and Motogp 14 for example.

    Ps4 gpu might look just as good as a 660 on paper but I bet it´s severely constricted and crippled by TDP because the performance just isn´t up to par.
     
    Last edited: Mar 13, 2015
  6. Pete J

    Pete J Master Guru

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    Gah!

    Does anyone consider the fact that games are now incredibly complicated?! A post I made on another forum many moons ago:

     
  7. Serotonin

    Serotonin Ancient Guru

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    When your 660 runs direct to metal without the bloat of system resources and direct x then it's a different story.

    A 660 could not run the order because there are too many things blocking the hardware to get to the game. This is why consoles are able to last as long as they do and still achieve some pretty nice things - read up on direct to metal and then argue with me all you want. Until you do though, your argument is void.

    Now a 780ti, sure, it could do the job, the example is over a 660ti. It wouldn't be able to run infamous at 1080/30 stable and it wouldn't be able to run the order at 1080x800/30 stable. Maybe if dx12 is the miracle api MS is claiming it to be (doubtful).

    And let's be honest. Even if dx12 IS as great as it's claimed, all that means is it will be less work for dev's to port a game, allowing them to do even less and be even lazier. They won't take advantage of the extra overhead. They'll take advantage of the api allowing them to work less.
     
  8. Bond!JamesBond!

    Bond!JamesBond! Guest

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    the more money that keeps flowing, the lazier the'll get.
    why work hard when millions are coming in anyway?
     
  9. Ghosty

    Ghosty Ancient Guru

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    Perhaps gamers themselves are partly to blame for wanting life like graphics. We also demand games offer us countless hours of entertainment. On the other hand developers themselves also push out bug ridden or half finished games. How many times have you had a game that looked promising when videos were released for it, only to see the retail release look and play nothing like it?
     
  10. Monchis

    Monchis Guest

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    A 660 could run the order no prob, I don´t even see revolutionary graphics there, nor several thousands of enemies that could hurt dx11 draw calls. Console games have been running with direct to metal apis for years now, still struggle with crappy frame rates and awful image quality. Those blurry graphics and massive black bars of the order only have a pass on consoles.

    Also, the main reason consoles are able to last much more than pc graphics is because, as the years go passing, console devs get green light to slash image quality more and more and produce awful framerates meanwhile pc devs get to work with cards more and more powerful every year, work with them as a baseline and don´t look back.
     

  11. Redemption80

    Redemption80 Guest

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    I think it's the exact opposite when it comes to a PC gaming perspective, the amount of terrible ports is decreasing and the amount of console exclusives are increasing.

    As for console games being 720/900p at 30fps, that is to be expected when certain parts of the hardware on both consoles are so weak.

    It's easier for platform exclusive games to side step the weak parts of the hardware as they can design the game from the ground up to just not need certain things, but when it comes to multi-platform games, especially ones that also have a PC version it's easy to understand why developers might be annoyed and struggle to deal with the weak aspects of the new consoles.
     
  12. h4rm0ny

    h4rm0ny Guest

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    Depends if by "developers" you mean the companies or the programmers. The answer to your question being "sometimes" to the former and "what's a weekend?" to the latter.
     
  13. Barry J

    Barry J Ancient Guru

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    PS4/xbox 1080p every game now = no

    660ti the year it came out all games at 1080p = YES

    660ti gaming at 1080p now graphics at good levels = YES
    660ti gaming at 720p now graphics at very good level = YES

    if the 660ti was in the consoles I am sure they would be better consoles

    PlayStation 4’s Pitcairn GPU is almost completely equivalent to the now obsolete HD 7850.

    google 7850 vs 660ti

    developers develop to what the hardware is capable of the problem is there developing games for slow old hardware in a nice new box the api is what saves the consoles but the PC api is being improved DX12/Mantle this will only make the performance gap between consoles and PCs larger.
    It will be interesting to see how gaming will evolve. consoles are setting the pace developers can be lazy because they know PCs have the power
     
    Last edited: Mar 14, 2015
  14. thatguy91

    thatguy91 Guest

    When the Xbox 360 and PS3 came out, both Sony and Microsoft were losing money on them for a couple of years, due to the hardware used. When they brought out the PS4 and Xbox One, they wanted to name a profit straight away, so the specs suffered. They realistically should have chosen better AMD hardware.

    I hope the push with DirectX 12 and OpenGL Vulkan is swift, it's the best thing for PC gamers as developers won't have the excuse of slackening of. They could truly, if they had any brains, name it for PC first and cut down graphical features and resample HQ textures lower as required. The game, in a graphical sense, can be very much more easily ported. It makes sense to port it from PC, although Most developers will likely be stubborn idiots and still port it from consoles.

    We have AMD to thank for OpenGL Vulkan, since they came out and said it's AMD Mantle updated and fully realised, and also to thank for DirectX 12 which apparently is also largely Mantle which is why Microsoft said games should be easily converted from Mantle t DirectX 12. Interesting since they provide the console hardware :).
     
  15. 007.SirBond

    007.SirBond Guest

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    The growing trend in the industry is to release early access games. This means developers are being paid before their products are finished. If people are paid before they are done working, they usually lose the will to do a good job on their products. Back in the day, before games had all this early access and easy way to release games in beta. Most products were much more polished. Patches on consoles and so on did not exist because the internet wasn't a function on them. Now that devs have all these methods. They can release games that aren't finished and just patch it up. Look at Assassin's Creed Unity. That game was clearly not ready to be released, but they released it anyways because they wanted to get paid.
     

  16. S.T.A.R.A.C.

    S.T.A.R.A.C. Master Guru

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    Nhf, but this is BS!

    PC games work bad because developers don't care - bad optimization. It is not DX problem.
    I have been telling this for years!

    http://www.dsogaming.com/news/ex-nv...-every-triple-a-games-ship-broken-multi-gpus/
     
  17. mbk1969

    mbk1969 Ancient Guru

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    Don`t forget that practically game is a real time application. All its internal logic should work within strict restrictions of time to maintain usability-playability. Sure CPU and GPU power is increasing but picture complexity is increasing too, and another one "but" - DirectX/Opengl + OS make thick layer between game code and all peripheral devices.

    Edit: Another thought - it may be that game development involve more and more not so good programmers. It is typical that at earlier stage of industry a talented and enthusiastic specialists gain success. And often they become business owners, CEOs (stopping to do what was their best).
     
    Last edited: Mar 14, 2015
  18. XP-200

    XP-200 Ancient Guru

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    Pre-order also don't help, publishers get to see just how much money is waiting for them in pre-orders and greed get the better of them and they push that broken unfinished game out the door.

    We gamers must share some the blame, we throw money at them sight unseen and we are then somehow surprised they rush to get their hands on it.
     
  19. Ghosty

    Ghosty Ancient Guru

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    How many times have you seen "take my money"? Half the time this is because of a video that was cleverly posted to hype a game to push pre-orders. Collector editions are pre-ordered the same way. The game could be rubbish, but that doesn't stop anyone.

    Are we as gamers simply asking too much from games now? I mean where do it stop? How life like do games have to be for gamers to be happy. Does the AI have to be better than a humans for us to be happy?
     
  20. mbk1969

    mbk1969 Ancient Guru

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    Don`t forget that not 100% of gamers experience glitches in new games.

    In my game library (20-30 items) only one stutters from day one till now - Deus Ex: Human Revolution (and Director`s cut edition too). Rest are perfectly playable.
     

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