Performance Patch for Dying Light

Discussion in 'Game Tweaks and Modifications' started by Sunset, Jan 31, 2015.

  1. SoloCreep

    SoloCreep Guest

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    Check your private messages.
     
  2. OnnA

    OnnA Ancient Guru

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    Hmm the Link in MEGA is Down ;D
    Please give valid link to download the MOD. THX 4 your Work Bro
     
  3. CK the Greek

    CK the Greek Maha Guru

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    Ok,agreed that the title and what you 've started here is for a perf patch,
    however then why you advertise a dynamic dof with a video without giving community users the chance to test it ingame?

    Not good man..
     
  4. REQUIEM8

    REQUIEM8 Guest

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    Yeah agree...it would be really good Sunset if u upload the file for the dynamic DOF..:)

    Anyway @CryZENx yeah the gameplay from e3 2014 is awesome, look the amount of the zombies at 3:48 :wanker:
     
    Last edited: Feb 8, 2015

  5. Sunset

    Sunset Maha Guru

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    I made the video just to show the difference between dynamic DOF, and Static DOF, because it was stated, that the game had static DOF... only for this i upload a video.
     
  6. REQUIEM8

    REQUIEM8 Guest

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    Are u kidding ? lol :3eyes:
     
  7. CK the Greek

    CK the Greek Maha Guru

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    You have exactly the same values with Sunset's in your uploaded file..can you write here what did you use ?

    Sure, however it would be better if you change thread's title to Dying Light tweaks and show us more of your work Sunset. We like to test things in our games, please share with community. If you don't want to share then don't post. :)
     
    Last edited: Feb 8, 2015
  8. CK the Greek

    CK the Greek Maha Guru

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    The "demonstration" compared to final game is like day and night. I really hope that some modders like Sunset would find AND share more stuff so we can make this game like that video..
     
  9. REQUIEM8

    REQUIEM8 Guest

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    Yeah me too, with an SweetFX for the color; also change the textures of the trees; add a lot more of zombies and change the movement of the vegetation with the wind, in the demo they blow a lot. And of course, add real time reflections on the water.
     
  10. Tom Yum 72

    Tom Yum 72 Guest

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    So you will keep it a secret where the dynamic dof strings are ?:3eyes:
    The yodevi tool btw found no strings.
     

  11. KuroTenshi

    KuroTenshi Guest

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    Everybody here knows that Sunset is the "Teasing Man". He doesn't share things easily (passwords, pms, ...)
     
  12. REQUIEM8

    REQUIEM8 Guest

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    For increase the sunshaft, do you think is this one :

    VarFloat("f_sun_face_intensity")
     
  13. CK the Greek

    CK the Greek Maha Guru

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    Shame..I mean what's the purpose then...?
     
  14. Sunset

    Sunset Maha Guru

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    i use same DOF listed on page 1, and my sweetfx preset, only this! And this is a thread for performance patch. I made Performance patch, and immediately questions for DOF... the dof is same on PAGE 1!
     
  15. Sunset

    Sunset Maha Guru

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    i shared Textures for WD V4, Patch for FC4, and performance patch for Dying light...you're sure of what you say?
     

  16. Tom Yum 72

    Tom Yum 72 Guest

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    You GOT dynamic dof in your video, told me to use the tool to look for dynamic dof strings and NOW its just the normal dof like on page one ?
    Interesting, really.:3eyes:
     
  17. Sunset

    Sunset Maha Guru

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    my settings are on PAGE 1, use this settings, open Varlist_engine.scr and change ("i_nvidia_features_dof_bokeh", 0) to ("i_nvidia_features_dof_bokeh", 1) then put that file in:
    Users\User Name\Documents\DyingLight\out\Data\scripts\ if no work i dont know why...
     
  18. lighter

    lighter Active Member

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    Thanks for share it, now seems to be work :thumbup:
     
  19. langoo

    langoo Guest

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    @Sunset: seriously whats the point in your posts? Posting hundreds of photos with (dynamic) dof in your own "Performance Thread" and after that you don't share it?

    btw: the "i_nvidia_features_dof_bokeh", 1 setting did nothing
     
    Last edited: Feb 9, 2015
  20. Tom Yum 72

    Tom Yum 72 Guest

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    Okayyyy, even i know that bokeh got nothing to do with dynamic dof i changed it to 1 ...and SUPRISE...NO dynamic dof.

    Schould not give the Dof-Mob false info, or we can get very dynamic.
    :infinity:
     

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