ReShade - Advanced post-processing everywhere (SweetFX)

Discussion in 'Game Tweaks and Modifications' started by CeeJay.dk, Nov 30, 2014.

  1. MrBeer

    MrBeer Member

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    mind is doing the same thing but that funny thing was it was working before
    EA had the down time .
     
  2. PandaSushi

    PandaSushi Guest

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    Sp and mp 32bit exe works fine but 64bit exe always crashes at startup with MSVCR110.dll error.
     
  3. Cyb3r

    Cyb3r Guest

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    sins of a solar empire rebellion tried both setup and just drag and drop both produce:

    28/12/2014 10:19:00,104 | INFO | Initializing Crosire's ReShade version '0.10.0.601' built on '2014-12-24 21:04:31' loaded from "D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\d3d9.dll" to "D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Sins of a Solar Empire Rebellion.exe" ...
    28/12/2014 10:19:00,114 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
    28/12/2014 10:19:00,114 | INFO | > Delayed.
    28/12/2014 10:19:00,114 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
    28/12/2014 10:19:00,124 | INFO | > Libraries loaded.
    28/12/2014 10:19:00,124 | INFO | > Found 9 match(es). Installing ...
    28/12/2014 10:19:00,124 | INFO | > Installed 9 hook(s).
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
    28/12/2014 10:19:00,134 | INFO | > Delayed.
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
    28/12/2014 10:19:00,134 | INFO | > Delayed.
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
    28/12/2014 10:19:00,134 | INFO | > Delayed.
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
    28/12/2014 10:19:00,134 | INFO | > Delayed.
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
    28/12/2014 10:19:00,134 | INFO | > Delayed.
    28/12/2014 10:19:00,134 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
    28/12/2014 10:19:00,144 | INFO | > Libraries loaded.
    28/12/2014 10:19:00,146 | INFO | > Found 8 match(es). Installing ...
    28/12/2014 10:19:00,181 | INFO | > Installed 8 hook(s).
    28/12/2014 10:19:00,190 | INFO | Initialized.
    28/12/2014 10:19:00,536 | INFO | Redirecting 'Direct3DCreate9(32)' ...
    28/12/2014 10:19:00,569 | INFO | Redirecting 'Direct3DCreate9(32)' ...
    28/12/2014 10:19:00,571 | INFO | Redirecting 'IDirect3D9::CreateDevice(0B00A7E0, 0, 4, 00090AA8, 36, 0018FCE0, 00819024)' ...
    28/12/2014 10:19:00,571 | WARN | > Forcing tripple buffering.
     
  4. Psychor

    Psychor Member

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    ReShade appears to work with The Incredible Adventures of Van Helsing and Endless Legend. Nice work.
     
    Last edited: Dec 28, 2014

  5. paxton676

    paxton676 Member

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    Max Payne 3 Directx 11 mode. Reshade works but causes the game to crash upon exiting. The same issue exists with sweetfx1.4, 1.51, and radeonpro. I have yet to find a wrapper that won't crash the game upon exiting in directx 11 mode. No issue when running game in directx9.
     
  6. nekrik

    nekrik Guest

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    Remember Me:
    Reshade shows empty depth buffer "whitescreen" if SSAA is set to OFF in graphics options. If SSAA set to ON, Depth Buffer shows normal on left alt tap and and reshade works great, even when AA setting is on high.
    Have to say looks very strange to me.

    d3d9.tracelog with SSAA ON:http://pastebin.com/SwSUdi3Q
    d3d9.log with SSAA ON:http://pastebin.com/G0YPDyG8
    d3d9.tracelog with SSAA OFF: http://pastebin.com/fkMQjdpM
    d3d9.log with SSAA OFF http://pastebin.com/HVXFz8J8

    Devil May Cry 4 dx9:
    Reshade applies but Depth Buffer won't show. MSAA is OFF!
    d3d9.log: http://pastebin.com/aZt2Acgg
    d3d9.tracelog: http://pastebin.com/mqWpV3cT
     
    Last edited: Dec 28, 2014
  7. SunBro

    SunBro Guest

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    My first post and believe me i've looked around but i could not find an answer since my question is rather specific. I want to achieve this look. Besides the vibrance, what should i change?

    Up: original. Bottom: sweet sweet goodness...with photoshop:(

    imgur. com/rSIRvQv

    please correct the url as i simply cannot post it...

    Note: I want to achieve the exact same look. I kinda came close to it but only the car changed. The road and enviroment are still sort of lifeless like the original.
     
    Last edited: Dec 28, 2014
  8. acknowledge

    acknowledge Guest

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    For the API detection part, I recommend an alternate tool which will make injector choosing easier: PlayClaw.
    It reveals which API(dx8,9,10,11, opengl, both 32/64bits) your program is using when entering a game, and indicates you through the OSD =)
     
  9. kgonepostl

    kgonepostl Member

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    Doesn't work with Assasin's creed unity. Game is 64bit/dx11 maybe 11.2? The game doesn't crash, but reshade just will not load.......
     
    Last edited: Dec 28, 2014
  10. signex

    signex Ancient Guru

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    It works for The Crew, SMAA works now too, it didn't with 1.5.
     

  11. TCPIP

    TCPIP Guest

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    Works with DotA 2 nicely, but you have to install it manually in the bin folder for it to work, because the executable is in another folder, which setup uses for installation.
     
  12. signex

    signex Ancient Guru

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    So, with ReShade we can make games look better then SweetFX could?
     
  13. nekrik

    nekrik Guest

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    Some Screens from Remember Me with Reshade + MartyMcfly's effects collection.
    For anyone interested the effects i applied are:
    GP65CJ042 Bokeh DOF, Slight Color Correction with Liftgammagain and Tonemapping, Vibrance, Curves and some CA. HBAO forced through Nvidia Inspector.

    [​IMG] [​IMG]

    For beta version, i think Reshade works great in accountable amount of games. Love it !!!!
     
  14. JPulowski

    JPulowski Guest

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    There is also another method (which is currently I am using) for who does not wish to use a video/screenshot recorder software. You might use CFF Explorer's dependency walker feature to see which external libraries is being called by the application. Some applications are sneaky and instead of directly calling the graphics apis, they call them under a different library and that is why Reshade launcher cannot detect them.
    Yes and no. SweetFX, is just a shader pack nothing else. Previously there were two injectors which allowed users to inject SweetFX shaders into the game: mrhaandi's and Boulotaur2024's. They had their own pros and cons. For instance, mrhaandi's injector did not have a time and frame counter feature which made some effects such as film grain not possible. And obviously, none of them had a generic depth buffer access which made effects such as SSAO and DoF impossible. Reshade has more generic features compared to other injectors. ENB injector has similar features, but they are designed to be game-specific in the first place, which makes it impossible to use some shaders if the developer does not feel like it. It's up to the user to make the game look better, in the current public beta build there is no major change in SweetFX's code besides a few new shaders. But now SweetFX (and all other shaders) has access to more features, so yes it should make things easier and better.
     
    Last edited: Dec 28, 2014
  15. Wicked_Sick

    Wicked_Sick Guest

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    Guys, can Reshade cause this error?

    http://i.imgur.com/fDqsrDJ.png

    I have the update uninstalled related to this error, or at least was that what I have found while searching:

    https://forums.geforce.com/default/...r-stackhash_0a9e-errors-and-possibly-others-/

    http://i.imgur.com/KYLwjyB.png

    But it seems to happen only when playing Dark Souls in fullscreen and ONLY on this area, Anor Londo, so far.


    I've recorded a video in hope to help you all understand what I am trying to say. When the screen turns to white, it's because the game was running in fullscreen mode and the application that I used to record it was capturing only the desktop. But the error got caught at the end. keep in mind that you can fast play the video by clicking on the little gear on the lower right side of the player and select play speed x2


    http://youtu.be/DzF90aS5_pc


    So, is this because of Resahde, some sort of bug or something else?


    Sorry about my poor English.


    EDIT:

    I forgot to add the log:

    http://i.imgur.com/flegI3Z.png
     
    Last edited: Dec 29, 2014

  16. xvt

    xvt Active Member

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    Just Cause 2 works, although it's detected as being DX9 by ReShade Setup
    crashed a couple of times:

    28/12/2014 20:53:47,227 | WARN | > Successfully compiled effect with warnings:

    G:\_steam\steamapps\common\Just Cause 2\/SweetFX\Shaders\Tonemap.h(31, 19): warning X3206: implicit truncation of vector type
    G:\_steam\steamapps\common\Just Cause 2\Shader@0x238F4BA0(80,7): warning X3206: implicit truncation of vector type
     
    Last edited: Dec 29, 2014
  17. MrBeer

    MrBeer Member

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  18. xvt

    xvt Active Member

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    thanks MrBeer, I'll edit the file and keep testing.
    cheers!
     
    Last edited: Dec 29, 2014
  19. Psychor

    Psychor Member

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    Crosire, is there an official website for ReShade?

    Also, are there plans to add an integrated update feature similar to what GeDoSaToTool or some other apps offer? I like how GeDoSaToTool tells you right on the main screen that there's an update available.

    Thanks for all of your hard work on this.
     
    Last edited: Dec 29, 2014
  20. paxton676

    paxton676 Member

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    Nvidia Color Bug Reshade

    Crosire,
    You said: "Easiest way to fix it is to append something like this to the end of the pixel shader: "color.rgb = color.bgr"."

    I can't figure out where to paste color.rgb = color.bgr; in the reshade.fx file for MasterEffect 1.0.302 Public by Marty Mcfly.

    I am just a gamer, not a programmer. Please help.

    Am I the only person playing Rage and Wolfenstein on an nvidia card?
     
    Last edited: Dec 29, 2014

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