NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. GuruKnight

    GuruKnight Guest

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    Looks to me like this is typical Unity engine behavior.
    The higher SGSSAA quality, the less blurring.
    8xSGSSAA should be pretty much blur-free ;)
    Also remember to disable any ingame DoF settings, since this may interfere with SGSSAA.

    Alternatively you could try "0x00401045" which is known to work in some Unity games with less blurring than "0x004000C1", but it may also provide worse AA quality or cause total visual corruption.
    You could also try OGSSAA with "0x004000C1", which works wonderfully in Wasteland 2.
     
    Last edited: Nov 10, 2014
  2. MrBonk

    MrBonk Guest

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    Also just try that flag with the C5 or C4 extension.
     
  3. Simplex

    Simplex Guest

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    Thanks for good advice, guys. I will experiment :)

    And require a supercomputer ;)
    I played Jazzpunk using this flag (0x004000C1) with SGSAA 4x and did not notice such excessive blurring - or maybe it was not that noticeable with cellshaded/cartoony graphics.

    I did disable DoF but for another reason (I wanted to see second plane more clearly) but I will remember that.
     
    Last edited: Nov 10, 2014
  4. MrBonk

    MrBonk Guest

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    Working on Valkyria Chronicles!

    Trying to figure out if I can manage to make SGSSAA get as much as possible.

    Due to the outline rendering setup or other stuff, it doesn't quite get it 100%. But downsampling helps out!
    http://screenshotcomparison.com/comparison/99810
     

  5. JDR13

    JDR13 Active Member

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    What Inspector bits are you using? I'm about to start playing VC and I was wondering if there was anything for it.
     
  6. whitespider

    whitespider Guest

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    Call me crazy, however i kind of like all that blur in the VC shot.
     
  7. kilyan

    kilyan Master Guru

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    assassin's creed unity flag?
     
  8. MrBonk

    MrBonk Guest

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    I like it as well. The art style is incredible. Just trying to get it presented in the best way possible.


    Sorry would've had updates last night but came down with the flu.
     
  9. MrBonk

    MrBonk Guest

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    - Valkyria Chronicles -

    General information:


    Game needs AA fix
    because (overly blurry and also white line in screen, though less noticeable in this game) Without fix/With Fix

    AA and HBAO+ work ONLY with 16:9 aspect ratios that have a perfect ratio of 1.777777778
    So silly ratios like 1.778645833 with resolutions like 1366x768 and such don't work!

    The AA bit provided works with things like OGSSAA and HSAA, except that it doesn't at the same time.

    Ex: No AA | Driver forced 3x3 OGSSAA | GeDoSaTo 3x3 With FXAA & Bicubic
    (I'll let the images speak for themselves)

    The main thing seems to be the Outlines and what seems to be stylized DoF, (or maybe they added FXAA or something to the PC version without an option to turn it off?. The System_config.xml in the game directory does have an option for Anti Aliasing, but it's always at 0 by default and doesn't seem to do anything if changed to values like 1 or 4 for example.

    So SGSSAA doesn't quite 100% get these parts of the image, and the image is already fairly soft, though I am quite certain it is intended. The PS3 version looks much the same (And FXAA didn't exist when the game was made)

    At the same time even high ratio downsampling with GeDoSaTo doesn't get everything and doesn't get some elements as well as SGSSAA does, and vice versa. But also almost everything scales with resolution! (lost yet?)

    If you find the image overly blurry even still, you can use some sharpening to good effect, also I find that since a lot of the cutscenes are pre-rendered 720p FMVs, using film grain helps compliment the art style and hide some artifacts. Without Sharpening - With Sharpening (Using a version of sweetfx with sharpening offset bias)

    DSR looks very nice as well as an alternative with driver FXAA and HBAO+!


    Ultimately just find whatever works for you!, If you can manage 2x2 DSR with 4xSGSSAA and HBAO+, that's the dream right there IMO!

    ______________________________________________________

    HBAO+
    0x00000032 (There is probably another flag that may work and apply a stronger effect, but I didn't test all of them. Maybe half. Really didn't feel like doing more since this worked well enough for me. Most other ones apply the creepy face or bleed like crazy through the strategy map view. Feel free to find more!)
    No AO: Start | Face | Sandbags
    HBAO+: Start | Face | Sandbags

    ____________________________________

    Anti Aliasing
    0x084010C0 -SGSSAA & requires AA fix. (DSR or some sharpening recommended)

    No AA: Start | Face | Sandbags
    8xSGSSAA: Start | Face | Sandbags
    1.5x1.5 with 4xSGSSAA: Start
    2x2 with no AA bicubic: Start
    2x2 with 4xSGSSAA bicubic: Start
    3x3 with GeDoSaTo &FXAA bicubic: Start
     
  10. odellus

    odellus Guest

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    right click the video track -> switches -> disable resample.
     

  11. MrBonk

    MrBonk Guest

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    haha.. wow how'd I not notice this before.
     
  12. airshiraz

    airshiraz Guest

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    mr bonk can i add transparency aa to mfaa?
    and about dsr
    it really ruins bloom effect how can i avoid that?
     
  13. MrBonk

    MrBonk Guest

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    Theoretically you could, depends on the game.

    And bloom, have an example of that? and in what game?

    A lot of games scale buffers proportionately to a fixed ratio of the rendering resolution. That could be why. Samething probably happens with regular downsampling
     
  14. airshiraz

    airshiraz Guest

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    in far cry 3 and hitman absolution and assassins unity downsamling almost makes it disapear
    just look at the mountains in far cry 3
     
    Last edited: Nov 20, 2014
  15. MrBonk

    MrBonk Guest

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    In Far Cry 3, by default it has Depth of Field on distant terrain like mountains. But the effect is of very low quality. So while it's less noticeable with downsampling, it is of higher quality. (Another game like this is Battlefield Bad Company 2 or Deus Ex Human Revolution Director's Cut)


    I wouldn't worry about it too much.
     

  16. GuruKnight

    GuruKnight Guest

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    Never mind.
     
    Last edited: Nov 22, 2014
  17. sparrow1911

    sparrow1911 Guest

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    Escape Dead Island flag? Looks alot like ue3, but structure of files suggest otherwise and ue3 flags don't work.
     
  18. MrBonk

    MrBonk Guest

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    Nothing I can suggest except try what works for other DI games maybe.

    Maybe it requires a special combination.
     
  19. GuruKnight

    GuruKnight Guest

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    This game is neither Chrome engine or UE3.
    It actually uses an engine called "Bitsquid" :bugeye:
    http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html

    I suggest you try the standard "0x204412C1" flag, just to see if it does anything.
    And then remove individual AA bits using NVIDIA Inspector bit value editor, until SGSSAA stops working or the AA quality is reduced.
    Perhaps the AA flag for another "cartoony" game such as The Wolf Among Us might be sufficient? (0x204002C1).
     
  20. ZabaZuu

    ZabaZuu Active Member

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    Sonic Generations is listed as needing value 0x084112C5, however when you click the source link, it says you need 0x004010C5.

    As a side note, SGSSAA does not work with the Fx Pipeline mod. I believe the motion blur added in the mod creates extreme ghosting with SGSSAA (since it is only an issue in motion).
     

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