I found a way to adjust the sunlight. I set ToneMapping_Exposure to -0.5 (it was -0.005 if I remember correctly). You can play too with ToneMapping_Saturation. ToneMapping is here to balance HDR. And BRAVO to marduk ! I had doubts about this option but I didn't try to modify it. I've done it and it works !
Hi Possible for you to upload a New Version of the merged mod with bug fixed and "Play as all npc mod" removed as it was before please ? I had less issue with the 1.3
Hi Marduk!Thanks for all your work. Where can we change this to resolve the problem? Thanks in advance.
I'm not sure if anyone is interested in this, but I incorporated the older mod out on the Nexus that removes the Ubisoft intro and the disclaimer to speed up the load time a bit. It works fine with Marduk's mod and impacts nothing else. I just thought that I'd share...
Hey guys. The things with L-Train lights are not going well. I tried big values and yes, it made the light so big that it reaches the walls of Abrose Theatre. But it looks not that pretty as in E3 demo to say the least. Just a heads up. I'll post the screens later. EDIT: Nevertheless, I increased the light a bit and I'll share the new files later.
wait, i don't get it. how do i know what the binhex is supposes to be? and also, how would i know how the decimals will affect the actual lib?
Holy $hit guys!!! I did it!!! :supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool
***1087;***1086;***1095;***1090;***1080;***769;***1090;***1077;***1083;***1100;***1085;***1086;***1089;***1090;***1100; did you use essenthys roads textures?
You'll have to be patient guys. I was working on this 3 days straight, doing editing, converting, packing, testing for hours. I've launched WD like a 100 times during those 3 days hoping that I finally found the right value. So I decided to take a break. After all it's a big win! The light you see in screens is a LOT bigger and brighter than in E3 Demo. So I need to do more fine tuning before I upload this mod. There's a one small downside. The Chopper and Dirt Bike are using dynamic light settings from the same file that L-Train uses. So with E3 L-Train lights mod you get Chopper and Dirt Bike with Helicopter spotlight in front! Just imagine that! :roll: Good thing NPC's not using bikes after all
No, I don't like them. Yes, they make the tile reflections look like in E3 Demo. But it's also look unrealistic to me, it seems like you walking on a mirrors. Ubi just made that for a show.
nah i reduced the reflection its not like the very first SS i posted, that was way too much even if in the e3 demo it had that same level of relfection
and there is no any issues following into the game with your mod? do i need to tweak other files too or just copy the textures over?