I tried with vanilla textures, but there are always problems in the same areas of the city, like here ...
i didnt make the mode to be really " playable " i just tried to increase the reflection for the E3 locations, i dont really care about other locations, so you have to expect stuff like that, if you want to fix of that kind of stuff you can remove the road textures, the sidewalk texture shouldnt cause trouble i cant check every zone in the game everytime i edit a texture, its just too big
I think he was just pointing out the difference (that we already new),and not saying that the effects are still ingame
I hope that MARDUK or TXGT are willing to complete the work of ESSENTHY, because it's a great job and is very realistic to play with reflections on the road. :nerd::infinity:
i knew something was weird with the cars, til i noticed that they completely removed the reflection at night, look at this **** this is ridiculous am done with this ****, this is really depressing
can someone please help me with this? i started a thread for it it is to update three of supersouravs files from his mod... http://forums.guru3d.com/showthread.php?p=4952228#post4952228 thanks
By the way ThatGuy, to make the buildings in the far distance turn the lights off during the blackout you need to change these 2 parameters like this: BuildingSwitchDistance="2000" BuildingRoofSwitchDistance="2000" BuildingKillDistance - doesn't matter. Here's my new E3 Blackout, now it's more closer to E3 Demo: http://www.mediafire.com/download/vz8v9h6aw656k2p/E3_Blackout.zip
yes, but does this affect performance in any way? for now i will just set it for ultra since i only use my uber ultra for screen shots EDIT I have not seen any difference in the blackout distance even with those settings I tried raising them to 10000 even, nothing. maybe what we want to be done needs to be done in blackout.lib?
Hello.. i would like some little precisions. If i only want to use play as npc - car on demand and follow the OP instruction to only choice them. Do i necessary have to use the 1.64gb patch files ? Or is it possible to only have a smaller patch.dat / fat to get ride of all the stuff i'am not going to use ? Or is there somewhere just the car on demand + all npc !? thanks.. btw, no one succeed to only increase the car / npc view distance ?
im sorry for this. have issues with my Internet. try to upload via phone the last days, because im not at home since monday. sorry
Don't worry I fixed this. I fixed tree shadows too, and gamerprofile.xml (defered was on "console", particles on high, and renderrain to 0 in "_runtime" profile. I made a version that fits perfectly Geforce 6xx 2gb versions. But there remains a bug with the White outfit we have at the beginning. I can upload a fixed version on mega if you want.
hm... dont registerd an issue, but didnt play with white outfit... I start an upload again (buts version from monday, means that it has Not has the fix terms the treeshadows, what txgt told us) only, make some changes of rain settings, new shaders integrated(postfx bloom) to defaultrenderconfig.xml and add own tod_sun_color. if it finished, you can tweak it again... I wouldnt get managed it until next week...
Yes, the issue is only for the white outfit. It's replaced by a weird blue outfit and no legs. I'll test with vanilla 1.05 patch's items.lib. I'll tweak it if upload finished.