WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Marduk

    Marduk Guest

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    maybe you need ms xna frameworks 4....other issue could be a to looong file path Directory
     
  2. KuroTenshi

    KuroTenshi Guest

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    The amazing work of Marduk and the comminity !!!

    Thanks to you, I can now really play to Watch Dogs !!!

    Using Marduk's merge + cmh175's performance defaultrenderconfig.xml, everything at max (apart shadows to high and Temporal SMAA) + K-putt'e Config for SweetFX, everything runs like butter (a few stuttering with motorbike but otherwise always more than 40 fps) and is sublime !!!

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Oct 10, 2014
  3. ThatGuyOverTher

    ThatGuyOverTher Guest

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    already have it, and i even pasted it to my desktop and tried it, still did not work... Am i doing something wrong? I rename it windy_city.game.rml right?
    Then open it with convertxml right???
     
  4. genstar

    genstar Guest

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  5. Marduk

    Marduk Guest

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    every step you doneis right. now you should start the game, but iit's neccesarry to have a mmain mod placed before, i mean the patch.dat/fat files
    if im looking right, you must place the complete "mods" folder of the things you will add into the "PATCHER" folder

    the PATCHER/mods folder is empty at beginning

    example if you want Boss e3 flare, Nude, txtg heli

    the PATCHER/mods folder mus. have these files

    mods/generated/lighteffectprefab.lib
    mods/generated/dynamiclightprefad.lib
    mods/graphics/char....
    mods/graphics/_textures/...

    than start the installer
     
    Last edited: Oct 10, 2014
  6. genstar

    genstar Guest

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    :frown::frown:

    please you can have a video guide? :frown: :frown:
     
    Last edited: Oct 10, 2014
  7. genstar

    genstar Guest

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    can someone make a video guide?
     
  8. genstar

    genstar Guest

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    but after adding other patches, the patch.dat file (3.37gb) must Increase or decrease in size? in my case, the file decreases. Is this normal? :3eyes::3eyes::3eyes::3eyes:
     
    Last edited: Oct 10, 2014
  9. Marduk

    Marduk Guest

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    no, not ever, its it depends on whether how big is the file wich would be overwritwen or created ;-)

    look at the file properties - means wich time created and/or edited

    vid is now uploading....
     
  10. Yopfraise

    Yopfraise Member Guru

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    I dont understand how easier installation could be.... Seriously guys, just read instruction on the first page

    1) Download Core Mod here https://mega.co.nz/#!iwlkkTrS!EFINuWErfDWRgW2_cUy6C1_ARPDsluAuojfWiTKO4K8
    2) Put the patch.dat & patch.fat into your Watch Dogs/data_win64 and replace existing files.
    3) Done, just launch the game that's all....

    If you want to customise a little bit, download this :
    https://drive.google.com/file/d/0BwxALbeBV2l9d1R5Y0FKLUhySTQ/view?usp=sharing

    4) Extract, choose whatever you want into "files of choice" then copy the "mods" folder on it to the "PATCHER" Folder. If you did right, it should ask for merge "mods" folder.
    5) Launch Mod Installer of the PATCHER Folder ; Select your Watch Dogs install directory (Where bin and data_win64 are located)
    6) Click Install and Wait
    7) Launch

    Now if you already have trouble to achieve step 1 to 3, you should just stop after step 3 ; Core mods has almost everything anyway.
     

  11. Marduk

    Marduk Guest

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    THANKS FOR THAT ;-)

    and also https://drive.google.com/file/d/0BwxALbeBV2l9OC1jeHo2THpzYVE/view?usp=sharing
     
  12. Marduk

    Marduk Guest

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    the only thing i can say is, its maybe decompiled...if you read the actual windy_city.game.xml and you can read them simply

    (means if you see this
    Code:
    WorldDescriptor>
      <Grids WorldOffsetX="2048" WorldOffsetY="2560">
        <GridMapSectors CountX="64" CountY="80" Granularity="64" />
        <GridWorldMaps CountX="1" CountY="1" Granularity="1" WorldOffsetX="0" WorldOffsetY="0">
          <SingleMap OffsetX="0" OffsetY="0" SectorOffsetX="0" SectorOffsetY="0" CountX="64" CountY="80" Granularity="64" WorldOffsetX="2048" WorldOffsetY="2560" />
        </GridWorldMaps>
      </Grids>
      <CustomProps>
        <ElectricPowerSettings>
          <Blackout fBlackoutBlockSize="25" fPowerOutSwitchTime="1" fPowerInGlitchIntensity="0.35" fPowerInGlitchFrequency="5" fPowerInSwitchTime="2" fBackupIntensity="0.08" fBackupOscillationIntensity="0.15" fBackupOscillationFrequency="10" fBackupPowerSwitchTime="0.5" fBackupAmbientIntensity="0.5">
            <curvePowerOutSpeedMultiplier hidNumKnots="4">
              <Knots>
                <Knot Value="0,2.5,0.099999,-0.00558949" Info="6.2832,1,0,0" Type="1" />
                <Knot Value="0.1,0.2,-0.0417691,-0.150662" Info="6.2832,1,0,0" Type="1" />
                <Knot Value="0.1,0.2,0.306269,1.10472" Info="6.2832,1,0,0" Type="1" />
                <Knot Value="1,9,-0.339091,-3.14008" Info="6.2832,1,0,0" Type="1" />
              </Knots>
            </curvePowerOutSpeedMultiplier>
            <curvePowerInSpeedMultiplier hidNumKnots="2">
              <Knots>
                <Knot Value="0,1,0.320306,0.344992" Info="6.2832,1,0,0" Type="1" />
                <Knot Value="1,7,-0.089761,-4.05186" Info="6.2832,1,0,0" Type="1" />
              </Knots>
            </curvePowerInSpeedMultiplier>
            <curveBackupSpeedMultiplier hidNumKnots="0">
    )

    you didnt need to rename....only edit and then do the last step to compile....
     
  13. slickric21

    slickric21 Guest

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    Nice work Marduk cheers for all the work on this.

    Now you are adding some customisation options for this mod, do you plan on including a 'light DOF' option anytime?

    I love your mod, but prefer a lesser DOF for actual gameplay.
     
  14. Marduk

    Marduk Guest

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    its inside---try the warpy DOF (its light) ;-), will add txt DOF light next time (1,5 weeks)
     
  15. slickric21

    slickric21 Guest

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    Look forward to it :)

    Keep up the good work dude !!
     

  16. MonarchX

    MonarchX Banned

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    What about upcoming sunset v5 textures? Will they be included too?
     
  17. Marduk

    Marduk Guest

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  18. Aliti_308

    Aliti_308 Guest

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    Looks great. The textures look sharper and nice. This is all from your mod?
     
  19. Marduk

    Marduk Guest

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    yes, no sweetfx ;-)

    for thosewho dl the main merged final, must not use the UPDATE folder in the FoC (Files of Choice) package
     
  20. Marduk

    Marduk Guest

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    if he release hus package, maybe.
     

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