Neowin is reporting that Microsoft is testing out playing Xbox games in a PC browser. A few weeks back, a Microsoft research project showed that the company had built a cloud-based gaming service that... Microsoft Testing Playing Xbox Games in PC Browsers
Honestly makes me wonder why it has taken them this long. How hard is it to imbed a decent 3D engine in a browser anyhow? Internet browsers have become a decrepit fossil of the past, I don't even know why we're still using them. Why doesn't EPIC or ID make a browser with their 3D tech. Anyone with some cash and some clever idea's could wipeout the entire browser market over night if they wanted to. Heck, they're practically giving 3D engines away these days but everyone wants to make another stupid shooter. Such a waste of talent out there.
When they talk about playing in browsers i think that 3d engine is not mentioned. Is more some youtube. You press keys, some server catch them, run the game, and send you the "video". Something like that. In that case lag is the biggest enemy. am i worng?
^ you are correct, but as you've read, their service reduces lag significantly . We just have to wait and see how it goes.
But this way we are going to play on PC and not using their xbox hardware, what is the whole point in that? I mean I would be happy I don't own any console anyway.
Because that's not what anyone is doing. This is game streaming, a.e. all rendering and gamelogic takes place on a remote machine and the result is streamed to whatever device you're hooked up with.
Only way I see this working is when the client has very fast internet connection, and even then the video being streamed will have to be downsampled. I don't think streaming 2 million pixel-for-pixel at 60fps is practical let alone possible for the vast majority of people with todays internet speeds. So anyone using this will have to put up with the potential lag on top of the choppy video quality. Not that it will matter for console gamers who are used to choppy next-gen graphics anyway.
Cloud gaming is still not interesting, but better buggy console ports. Rather have cloud gaming from PS4
That browser is called Firefox. https://blog.mozilla.org/blog/2014/...ers-prove-the-web-is-the-platform-for-gaming/ https://blog.mozilla.org/blog/2014/...c-preview-unreal-engine-4-running-in-firefox/ https://blog.mozilla.org/blog/2013/12/12/first-3d-commercial-web-game-powered-by-asm-js-unveiled/ https://hacks.mozilla.org/2014/05/a...the-latest-version-of-firefox-make-games-fly/ Here are some demos to try. http://beta.unity3d.com/jonas/AngryBots/ http://beta.unity3d.com/jonas/DT2/ https://developer.mozilla.org/ms/demos/detail/bananabread Most browsers have support for WebGL now, including Safari in iOS 8. So you can play 3D games right in the browser. Quake 3 http://www.webgl.com/2011/11/webgl-quake-3-demo/ http://media.tojicode.com/q3bsp/ Quake 2 https://code.google.com/p/quake2-gwt-port/ http://quake2playn.appspot.com/
There are plenty of 3D engines integrated into browsers but what's the point? You still need a good rig to run the engine. And I don't see how they've become a "decrepit fossil of the past" when literally 99% of people use them to access the internet, unless I missed something and everyone found a new way overnight. Like what the is the market for a 3D browser engine? I've never sat down and been like "well damn if only I had a 3D engine in my browser I'd have so much fun".
I was thinking the exact same thing. Considering how many people still use a version of IE below 9, and considering the amount of crappy tablet users, I see no need to have a 3D engine. But, Unreal Engine 3 does have a browser plugin, I think there's also a browser plugin for the Doom 3 engine, and there's a Blender plugin. Anyway, I really don't understand this sudden interest in streamed gaming. I'd rather the time and money be spent on optimizing games/hardware and use 1 machine locally. Having a crappy machine handle the display and inputs for a good machine over a network just doesn't sound appealing to me.
Streamed gaming offers advantages in terms of convenience and cost of access to games. The client no longer has to deal with download/install times, doesn't require the player to buy/assemble a capable gaming machine and deal with interfering software issues. Also the game won't take up space on the client device and the service provider doesn't have to deal with piracy. There will be disadvantages such as latency, quality of streamed video. The game would not be moddable and game ownership would be even more questionable than today's always-online DRM. Being able to play the game would boil down to your internet connection. Streaming services would be a logical future for gaming if we take a look at what made console gaming successful; the human race getting ever lazier.
Nah... More like expanding the XBox Live. If you think about it, this would expand the X1 platform to a few billion devices in the world. And in that case the PS4 "lead" in sales would become a joke. That would be a huge opportunity for developers. Im sure X1 and PC would offer better experience in most cases, but that doesn't matter much in the end.
Exactly. The console makers make a lot more money from the games than from the machine itself. The consoles are sold at nearly cost or sometimes even below cost. It's a way to sell more games without even having to physically produce the disks.
Who would they be losing revenue from? I don't imagine anyone with hardware capable of running a game is going to opt to stream it instead, that would be like streaming a movie when you've got the BD.
Honestly I don't see much future in the cloud, it has a few uses but mainly its a fad. I would never even consider storing any sensetive or very personal data on the cloud, as they are just not secure enough. Nor could I ever even begin to imagine playing games over the cloude, than on my own computer. In-Home streaming of games, definitely, cloud streaming, no way.
Well ****. I thought nobody else thought of this. This idea came across me last year and I was planning to do something with it in the future.
Grabs popcorn. An interesting discussion on the forums! Bring on the days where the cost to play games and run MY applications is the cost of the display + internet + subscription. SAAS ftw. No more buying redundant hardware? Hellyespleasewheredoisignjusttakemymoney!
Anyone who doubts streaming should check out Kainy, Remotefx, or nvidia shield streaming (which can be done on any device). I've been to a few Diablo III lan games with my 2010 intel-graphics NETBOOK, which cant even open the game up on local hardware. I had ONE lag problem out of a dozen or so lan games. (using Kainy for PC) Gotta have decent internet connection on both ends though.