The Pure E3 2012 Mod for WATCH DOGS PC (Screenshots + Download)

Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.

  1. Supersourav99

    Supersourav99 Guest

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    Yes Gta 5 on the X360/PS3 feels better than Watch Dogs on a 780 Ti SLI Rig :p Apart from the vegetation in GTA 5 :puke: !
     
  2. kato-secret

    kato-secret Guest

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    yes i think nothing can fix this game anymore but you are doing a good work
     
  3. kdc84

    kdc84 Guest

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    Hi. First of all I wanted to say, that You and other modders, are doing great job :). I am waiting for next versions of this mod, keep it coming!

    One question - is it possible to have the density of pedestrians and cars even more? Streets still are too empty and it would be nice too have more of them.
     
  4. Lian

    Lian Master Guru

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    Mod include Last Patch Ubisoft?
     

  5. KIM2543

    KIM2543 Guest

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    Hey,supersourav99 I didn't get a PM,please send me.
    Thank you.
     
  6. Daniel D.

    Daniel D. Guest

    I don't know why most of the players like the original E3 version? I think Supersourav99 increased the quality of the graphics so much, what else do you need? Show me another game that looks so beautiful? Do you play the game or look at your screen all the time with an open mouth?
     
  7. nuvasek

    nuvasek Guest

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    why shouldn't we? E3 version is still ahead = its better,
    what else we need? trees,textures,atm machines etc.
    Show me game that looks SO BEAUTIFUL? k den Metro Last Night, Crysis 3
    Do you play the game or look at your screen all the time win an open mouth?
    That doesn't make sense, We play the game and look at our screen at the same time bro. If you just bought the game to look at your screen with open mouth then you just wasted 60 dollars.
    Hell even modded GTA IV looks better than vanilla : https://www.youtube.com/watch?v=1o-ojTM6tCE
     
  8. william456

    william456 Guest

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    Found two problem on beta

    1. hat
    Cause by graphickit_parts.lib
    [​IMG]

    2.Storm Rainy sun?(not sure this is bug?)

    Edited:OK~i know this cause new ssao value in windy_city.game.xml
    [​IMG]

    Change to higher

    [​IMG]
     
    Last edited: Aug 3, 2014
  9. Bullern

    Bullern Guest

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    It is looking more and more like the E3 version now.
    There is only one thing that I feel is missing.

    We need brighter and better skies.
    You can clearly see that the E3 build has alot more brightness around, especially the skies and heaven.
    So much more realistic and brighter skies would be the only one thing I think is missing from the mod.

    The rest is really impressive, particularly the flare coming from the sun, the reflections and Aiden E3 look.
     
  10. Cru_N_cher

    Cru_N_cher Guest

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    The Entire Lighting is still different not just textures

    if you would go after the Engine logic seeing that several lights are on it's a entire different Render Mode.

    It's not the pure sunlight (directional light) render mode in the E3 Demo
     
    Last edited: Aug 3, 2014

  11. Sockenschock

    Sockenschock Guest

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    And still that f*cking Coat Downgrade.
    Walking animation is worse too, but thats just my opinion, some people might think it´s better now (?)
    But also the Colorgrading is still not exactly as in the E3 Demos.
    The colors are more saturated as in the Demos and thats why people are complaining about LA Weather in Chicago. It´s not the weather, it´s just these cartoonish colors that totally f*ck up the dark atmosphere that was shown off in the early Demos.
    If your using Sweet FX try to lower all color values by 10-13 Percent and you will see how it changes the atmosphere in a good way. ;)
    Esspecially in the late afternoon just as in the first E3 Demo, it looks very similar if you decrease Saturation / Vibrance by around 10 Percent.
     
  12. Cru_N_cher

    Cru_N_cher Guest

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    I agree with you here i though can't agree with the external way of achieving it ;)

    Though you should also take Real Life into account Chicago can be hell Lightfull indeed like LA no problem depending on the Azimuth of the Sun and the Time Period

    Lovely reference for this
    https://www.youtube.com/watch?v=zBJz8a3SV08

    you also see why their are so much Smogy City References in the Game ;)

    Smog is a problem for Chicago already

    What he sees isn't FOG these are SMOG Particles in the Air (due to the Industry and Cars exhaust gas pollution)
     
    Last edited: Aug 3, 2014
  13. Bullern

    Bullern Guest

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    I do have a SweetFX setting that works really well.
    It gives me the bright sky I need. The remaining problem is the texture on the sky looking rough and not clean and polished.
    The skies in reality, at least where I live looks cleaner and more polished than in this game.
    TheWorse did however changed that in his iterations of the E3 mod.
    I don't see that in other E3 mods that is out there.
    While TheWorse's mod is considered among the first consumer releases, the newest versions present more stutter issues than previous versions he released earlier.
     
  14. Sockenschock

    Sockenschock Guest

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    It might be able to achieve that, let me call it "Sky bloom" as in this Screenshots above through Sweet FX Tweaking too.
    You might play around with the Bloom Settings but I´m sure it would mess up other things. I guess that it would also destroy the Sunflare because the Bloom would totally "whiteout" the Sun and place a big ugly white area on the sky.
    Maybe you could tweak this issue with Sweet FX´s HDR imitation but that would change the overall contrast and colors and so you would have to tweak the Vibrance and curves settings.
    F*ck so much tweaking ... :(

    DAMN YOU UBISOFT!!! :D

    By the way: Does anyone know how to tweak SweetFX while WD is running?
    Because everytime I change something to my Sweet FX Settings I have to restart the game and that makes it a lot more work.
     
    Last edited: Aug 3, 2014
  15. william456

    william456 Guest

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    Two video about latest beta

    light rain
    http://youtu.be/aVXMwIKK-UU

    storm rain(edited ssao)
    http://youtu.be/0rUySqMec_g

    Sorry for that i have to merge to other mod to test,otherwise my game would no words on screen, but the problems(hat and storm rainy sun) is from original beta

    [​IMG]
     
    Last edited: Aug 3, 2014

  16. Cru_N_cher

    Cru_N_cher Guest

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    I really like your crystal output is it Downsampled ?

    It is the typical way Japanese (Asians) see Artificial Light like Square in Tomb Raider 2013 CDE, Final Fantasy and with their Luminous Engine or Konami and Kojima with Fox Engine and MGS, i really love it in a Gameplay Sense :)

    also your color grading fits so nicely :)

    The Reflections really shine and the Materials response is great :)

    William456 you really have great eyes for emotional impacts of light, and your newest Gameplay results are just great also going away from that uber sharpness you used before was a good decision :)

    You should try to disable DOF your results really don't need it to shine and in the contrary they dampen them down imho :)
     
    Last edited: Aug 3, 2014
  17. d875j

    d875j Guest

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    I agree you need to make it a bit brighter to match the E3 version idk why people like game so damn dark.
     
  18. Cru_N_cher

    Cru_N_cher Guest

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    Hollywood raped perception i guess ;)
     
  19. william456

    william456 Guest

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    Thanks for your compliment:)

    Two points to said

    1.the colorgrading.lib in video is Supersourav99's version

    2.and i don't reduce the sharp value in sweetfx,just increase sharp_clamp,

    ps:in fact ,the latest beta is enough good,i just tweak the ssao,because the sun in storm rainy is horrible

    ps:not downsampled,it's 1080p+2txaa

     
  20. Cru_N_cher

    Cru_N_cher Guest

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    Interesting could you post a frame compare between the MSAA 2x/Temp SMAA and your current 2txaa output ?

    But please no JPG
     

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