The Pure E3 2012 Mod for WATCH DOGS PC (Screenshots + Download)

Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.

  1. Supersourav99

    Supersourav99 Guest

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    ahaha no... I had to go unexpectedly.. so il be back tomorrow.. and resume from day after tomorrow.
     
  2. Mrkillerhomer_x

    Mrkillerhomer_x Guest

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    i belive in you =) but now i want to know.
    dose that mean that the balanced version will somehow look better or look the same but with better performance?
     
  3. wunkley

    wunkley Guest

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    Hi guys, looking for a quick bit of help

    I'm trying to mod the cameracontext.lib so I can hopefully blend Yizans tweak enabling looking left and right, with the general DOF settings of SuperS's mod.

    I've managed to 'unpack' the cameracontext.lib file using the Gibbed.Disrupt.ConvertBinaryObject tool, which gives me a folder called cameracontext_converted and an xml file called cameracontext_converted

    Before I started tinkering with anything I tried as a test to convert these files back into a .lib file, but none of the disrupt tools do it.

    How do I do this please?
     
  4. william456

    william456 Guest

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    Use that cameracontext_converted.xml file to convert back .fcb file and rename to .lib
     

  5. Plissken

    Plissken Guest

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    Here are some screens I've taken, using a combination of mods.

    Bloom values are I believe from TheWorse, while lighting/colorgrading values are from the Pure E3 Visuals mod. Rain values and particles are from Kad, custom Aiden clothing textures are from an "early" version of Pure E3 mod, combined with Maldo's Ultra Textures. Yizan's E3 camera and Boss's lens flares are also included.


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    Last edited: Jul 30, 2014
  6. Supersourav99

    Supersourav99 Guest

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    I was going through all the news & feedbacks of the latest UBI patch .. I'll improve the Graphics (Eye - Candy) on the PURE VISUALS version more.. as there is more room to push it out even more :D :D ! !
    Also,I l include Complete New My Custom 4K Roads :D , Will push Rain & Reflections to d highest level playable at :)
    Will Improve MSAA(4X & 8X) For AMD cards for maximum quality :)
    And lastly match em with a nice colorgrading and env lighting value :)

    Cheers.
     
  7. tudort

    tudort Guest

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    Care to share you patch ? What settings are you using ? High Textures and Ultra Graphics ?
     
  8. Plissken

    Plissken Guest

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    Unfurtunately I can't, I probably have the sh*ttiest internet connection among you guys, my upload speed is terrible. As it includes Maldo's patch it's almost 1.7 GB, which would take ages for me to upload.

    But those are all the files I'm using, as far as I can remember. Bloom from TW, Rain, Wind & Particles from Kad, Depris & Material Impacts from lunayah, lighting & colorgrading values from Supersourav, Yizan's camera angle, Boss's lighteffect library and lens flares. Maldo's HD texture pack and Supersourav's 4K coat textures (the old 26 mb version) along with recoloured clothing.

    It's ultra settings & ultra textures with TSMAA + forced SMAA (ultra) & 16x AF @1080p locked at 30 fps. Here's a video of it running: http://www.youtube.com/watch?v=XO5KJeLOvH0

    In that video I was using SoloCreep's old version of E3 lens flares.
     
    Last edited: Jul 30, 2014
  9. Warpy

    Warpy Guest

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    Wicked, lets bring my TITAN Z's to their knees! Muhahaha
     
  10. Supersourav99

    Supersourav99 Guest

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    2 more days for the Best Ever graphics of this mod :) ..
     

  11. Upright8infiniY

    Upright8infiniY Guest

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    Looks great! Perhaps you could upload a version without Maldo's Textures? If not, could you direct me to where I could find the old coat and clothing recolor textures? Thanks alot! =]
     
  12. DeDeMouse

    DeDeMouse Guest

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    How about the windy city?
     
  13. Mrkillerhomer_x

    Mrkillerhomer_x Guest

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    is all that only for the VISUALS version? and boy i cant w8! xD
    when you say you improve the MSAA 4X and 8X is it then only quality or also better performance?.

    also willl this make the VISUALS look MUCH better then the balanced version or just better? =P
     
  14. Supersourav99

    Supersourav99 Guest

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    Well there is a lot of diff b/w current visuals & Balanced... Lotta things are uber high on visuals...

    And yes, the next visuals is going to be graphically uber high :)
     
  15. Black Iceberg

    Black Iceberg Guest

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    Can`t wait for it and hope this one will be crash free:)
     

  16. Supersourav99

    Supersourav99 Guest

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    sure it would be... :) ... will let you test first ;)
     
  17. luckycookie

    luckycookie Member

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    I have a question about new patch.

    It effect to mod?

    config again...
    re texture again...
    bla bla bla...

    Just curious . Sorry for my english.
     
  18. Amine Zack

    Amine Zack Guest

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    I've been playing, yeah, actually, playing Watch Dogs's story mode with your Balanced version, (cuz it was the best ever *__* ) and you know what I've noticed, something that would bring the E3 2012 experience specially at night : Fog ! Just notice in the E3 2012 demo when Aiden gets out of the building and see !

    Just saying, if that's possible :)

    PS : Hands up for the E3 sunflare :D

    I told you before, your mod is the closest one to E3 and it keeps improuving everytime !
     
  19. Black Iceberg

    Black Iceberg Guest

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    Glad to hear it, man! And one more thing please make it without Improving MSAA(4X & 8X) For AMD cards for maximum quality, because i`m afraid it will be something like MSAA 4X improvement in BALANCED VERSION. As for me it looses all quality - blurry and totally not sharp like original one, some hybrid of fxaa and txaa wich i`m totally don`t like.
    Thanks!
     
  20. lighter

    lighter Active Member

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    because he changed valour in xml MSAA8x is equal valour TXAA4x and MSAA4X is less then TXAA2X with this setting, increase performance but loss quality ;)

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