Kadzait24 Watch Dogs MOD ( Game Files + XML ) WIP and download

Discussion in 'Game Tweaks and Modifications' started by kadzait24, Jun 11, 2014.

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  1. CoolerEra

    CoolerEra Guest

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    You mean this?

    [​IMG]
    [​IMG]
     
  2. Saikusu

    Saikusu Guest

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    You're blind. Congrats.
     
  3. Cru_N_cher

    Cru_N_cher Guest

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    Wonder how you get it that red light emits from the reflections except if it's possible to make the textures bounce light ? hmm did you maybe found parts of the global illumination ? :D

    yop extreme havok action even the soda cans lift of :D
     
    Last edited: Jun 23, 2014
  4. kekuncias

    kekuncias Member

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    New comparison stuffs between E3 2012 and actual game (Kadzait #5.0 MOD)

    /watch?v=ryyzvXuMM-8
     

  5. AlphaZ

    AlphaZ Guest

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    That dust in the air is engine generated, i managed to get it there in the air, i know if you look around on top you could see it appears floating randomly, but i added it to make the game more alive, and its not only that dust, other objects appears in more quantity at the same place where on vanilla there would never be, or just a little of them so it feels empty.

    Building reflections are also changed in the last video, showing what it can do with the game in the hell mode, and showing the progress in the actual mod last video. And some other stuff that im still testing for the beta stage 2.

    Im trying to add and change stuff to make it look more alive, the only way i could get that dust to get more realistic in terms of where it comes from is using the SDK, which i dont have.

    Im adding and changing, all i can do.
     
  6. AlphaZ

    AlphaZ Guest

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    Well i was explaing this before, yes i changed the global illumination as well i changed cubemaps and object texturing there, also the specular and reflection from it, with alpha channels.

    The result is nice, but the hell mode is just for fun. I did that video to show to you what it actually does.
     
  7. Klejdi1

    Klejdi1 Guest

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    In the e3 gameplay there are streams of water leaking from the awnings. Is there any chance that can be activated?
     
  8. Cru_N_cher

    Cru_N_cher Guest

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    Yup it adds a volumetric atmosphere though looks way overdone but it's cool i first thought it's foggy sunset :D
     
  9. AlphaZ

    AlphaZ Guest

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    It could be a way, but somethings in the E3 videos are pre rendered, means that never existed in the actual engine. I will check on the water falling from bridges though.
     
  10. kekuncias

    kekuncias Member

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    What about my video comparison?
     

  11. CoolerEra

    CoolerEra Guest

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    This.



    Hey Kadz/Alpha.

    Is it possible that you can create dynamic lights from the train's light?

     
    Last edited: Jun 23, 2014
  12. DamnedLife

    DamnedLife Guest

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    Hmm got it. It looks great btw, but if it is randomly generated then nothing you can do except add it and I would like that in the game, so add it this way :) maybe devs disabled that because they needed to script it or make a great but time consuming algorithm which clearly they didn't and just disabled altogether.
     
  13. Klejdi1

    Klejdi1 Guest

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    Yep, ther is still a lot of work to be done.
     
  14. AlphaZ

    AlphaZ Guest

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    I will do a new video there but heavy raining so you can re do the comparision. Falling water is not possible yet, i said i will look into it.

    Dynamic lights from the train, thats possible.
     
  15. kekuncias

    kekuncias Member

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    I really want to see this!
     

  16. Klejdi1

    Klejdi1 Guest

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    And is there a huge performance loss with the mod? I can get 30fps at medium settings in the vanilla version. Is there a cance the mod will be playable for me?
     
  17. Saikusu

    Saikusu Guest

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    Atm no. I have a bad computer and I can't run it, he has a lot of stuff activated that I just can't run. I kinda want his mod with just his rain, dof and bloom.
     
  18. Warpy

    Warpy Guest

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    +11111
     
  19. AlphaZ

    AlphaZ Guest

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    It will be playable at the end. I will optimize it with different mod releases for every system.

    At this point im not looking for optimization, that goes at the end actually. Even Devs optimize at the end.
     
  20. Cru_N_cher

    Cru_N_cher Guest

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    Finaly a nice compare, greatly done kekuncias :)
     
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