How to Mod Watch Dogs entirely - Full Tutorial

Discussion in 'Game Tweaks and Modifications' started by AlphaZ, Jun 16, 2014.

  1. drakey

    drakey Guest

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    U need to install xna software.

    microsoft(point)com/en-us/download/details.aspx?id=20914
     
  2. aloot

    aloot Guest

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    I've been trying to get these Gibbed.Disrupt.unpack.exe to work for some time. Whenever I drag common.fat or anything else on top the .exe starts and crashes.

    I downloaded and installed the xna software, but that didn't help. I'm kind of lost here.
     
  3. Chilean4ssassin

    Chilean4ssassin Guest

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    Ok "AlphaZ" please could you upload a mod where there is more probabilty of raining in all time, there are strong winds, some fog in the streets, more NPC's and the Cops arresting script please :3

    I think it would be really apreciated by the community
     
  4. SoloCreep

    SoloCreep Guest

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    You can already put your hands up in the game. You have to have heat 1 for it to work. Try this. Jack a car, let them call the cops. Park car, get out and stand still and wait for cops. Make sure your phone is out and select blackout "make sure you have some or it wont work" . He will put up his hands and you can cause a black out. Doesn't always work and I don't know why. Probably everything has to be just right for it to activate.
     

  5. DarkSidesHero

    DarkSidesHero Guest

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    You are trying to use the fat files from your watch dogs folder and not the disrupt folder correct?
     
  6. aloot

    aloot Guest

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    Yes. I downloaded the Gibbed tools indicated. I then navigated to my Watch Dogs folder and found the common.fat and windy_city.fat files, and tried to drag and drop each one on top of the Gibbed.Disrupt.Unpack.exe.

    It opened and then crashed.

    Edit: I got it to work. My issue was that I wasn't first dragging and dropping the files into the bin folder with the Gibbed.exes before actually dragging and dropping them on the Gibbed.Disrupt.Unpack.exe itself. I thought just dragging and dropping on the exe directly would be fine. It's not.
     
    Last edited: Jun 20, 2014
  7. aloot

    aloot Guest

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    Can you tell me how to play these sbao files? I'd like to have them in either WAV or MP3 format.
     
  8. Yecnot

    Yecnot Guest

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    For me, it gives the error saying that common.dat needs to be with common.fat So I guess that I have to extract the disrupt tools to the WD data folder.
     
  9. Essenthy

    Essenthy Guest

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    i managed to extract everything from Windy city and common , but i cant find any XML file ? and ther's no " engine " folder ? am i doing something wrong ? it just extract a bunch of folders
     
  10. Confidence-Man

    Confidence-Man Guest

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    The instructions say to just unpack the .fat files, but for me I have to have both .fat and .dat files for it to work. Then it unpacks everything (for windy_city it's like 5.3GB). I have no idea how long it's supposed to take, I ended up stopping it after a while and still never saw the windy_city.game.xml. Seems like it would take a long ass time to unpack it all.
     

  11. Yecnot

    Yecnot Guest

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    Nah bro, at max it'll take 15 minutes. But compliling both folders into the patch.fat/dat is a different story.

    Why can't I just extract the .fat files without the .dat ones?

    Just realized that I may be able to include only the files I edited in the patch folder, and just delete the rest.
     
    Last edited: Jun 20, 2014
  12. spekgat7

    spekgat7 Guest

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    Guys, if I use the Gibbed unpacker to unpack e.g. "patch.fat" (or whatever), it places some files in a subfolder called "__UNKNOWN".

    Now if I want to repack that file (with "Gibbed.Disrupt.Pack.exe"), what about the UNKNOWN folder? Must that be included too? But then the packed files will differ (in structure) from the original files?

    Or have I got this all wrong?

    Thx a lot.
     
  13. Confidence-Man

    Confidence-Man Guest

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    You're right, didn't take that long after all.

    Looking at the patch files it looks like you just repack whatever you've made changes to.
     
  14. tank1

    tank1 Guest

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    Wrote quick converter tool for converting game textures (XBT to DDS).
    Tool will be realised in a few days, or if some one wants it immanently compiled version write to me (pm):
    Current working code written on VB.NET:
    Code:
    Imports System.IO
    
    Public Class Main
        Private Sub Main_Load(sender As Object, e As EventArgs) Handles MyBase.Load
            OpenFileDialog1.Filter = "XBT Files|*.xbt"
        End Sub
    
        Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
            If OpenFileDialog1.ShowDialog <> Windows.Forms.DialogResult.Cancel Then
                Me.Cursor = Cursors.WaitCursor
                If Directory.Exists(Path.GetDirectoryName(OpenFileDialog1.FileName) & "\Converted") = False Then
                    MkDir(Path.GetDirectoryName(OpenFileDialog1.FileName) & "\Converted")
                End If
    
                For Each f_name In OpenFileDialog1.FileNames
                    convert(f_name)
                Next
                Me.Cursor = Cursors.Default
                MessageBox.Show("Done !", "Converter")
            End If
            
        End Sub
        Private Sub convert(ByVal file_path As String)
    
            Dim file_with_dds_extension As String = Path.GetDirectoryName(file_path) & "\Converted\" & Path.GetFileNameWithoutExtension(file_path) & ".dds"
    
            Dim file1 As New FileInfo(file_path)
            Dim sizeInBytes As Integer = file1.Length
    
            Try
                Dim input As FileStream = File.Open(file_path, FileMode.Open)
                If (Not input Is Nothing) Then
                    Dim reader As New BinaryReader(input)
                    If (Not reader Is Nothing) Then
    
                        Dim file_type As String = System.Text.Encoding.UTF8.GetString(reader.ReadBytes(3))
    
                        If file_type <> "TBX" Then
                            reader.Close()
                            input.Close()
                            Exit Sub
                        End If
    
                        input.Seek(8, SeekOrigin.Begin)
    
                        Dim offset_to_DDS_start As Integer = reader.ReadInt16
    
                        sizeInBytes = sizeInBytes - offset_to_DDS_start
    
                        input.Seek(offset_to_DDS_start, SeekOrigin.Begin)
    
                        Dim file_byte_array() As Byte = reader.ReadBytes(sizeInBytes)
    
                        File.Create(file_with_dds_extension).Dispose()
                        Dim output As FileStream = File.Open(file_with_dds_extension, FileMode.Open)
                        If (Not output Is Nothing) Then
                            Dim writer As New BinaryWriter(output)
                            If (Not writer Is Nothing) Then
                                writer.Write(file_byte_array)
                                writer.Close()
                            End If
                        End If
    
                        reader.Close()
                        input.Close()
                    End If
                End If
                input.Close()
            Catch ex As Exception
                MsgBox("Error !")
                Exit Sub
            End Try
    
        End Sub
    
        Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
            MessageBox.Show("Created by tank !", "Converter")
        End Sub
    
    End Class
    
     
  15. Confidence-Man

    Confidence-Man Guest

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    So once I've converted the lib. file into xml and folder, and made a change to one of the xmls inside the folder, how do I convert it back?

    And then what exactly do I do to repack it? Everything I've tried gives me a patch.fat with just the UNKNOWN folder in it.

    Is the file structure supposed to be patch\common\generated, etc... or something else?
     

  16. gerardfraser

    gerardfraser Guest

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    That could be useful tools.

    Threw a space-station and some background stuff in Watch dogs(video).
    http://youtu.be/xEChBenCrns


    Did up snowflake for fun
    [​IMG]
     
  17. mixxlegend

    mixxlegend Guest

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    ^ I having the same problem
    Guys after unpacking lib file and edit, how do i pack it back?
     
  18. Chilean4ssassin

    Chilean4ssassin Guest

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    Doesn't work

    Mate, it's glitched, even if i have the max. reputation and i just steal a car, they will shot me, it only works sometimes....
    ^It should work all the time, and UbiSH** is not going to fix that
    :bang:
     
  19. aloot

    aloot Guest

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    Ok I can convert the sbao files marked as such but the unmarked ones in the _UNKNOWN folder don't seem to convert. Is there some special that I need to do for them?

    Anybody know?
     
  20. Haxe

    Haxe Guest

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    I've asked before but only received a general response. But if someone here really know, how do I change the civilian density?
    I already know where the civiliandensity.lib file is and I have converted it.

    I'm currently stuck at figuring out binhex values on the civilian density xml files.

    Can someone explain please? I am trying to change the density to 0 or nothing to see if it works.
     

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