NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. bloodindark

    bloodindark Guest

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    warhammer kill team aa flag?
     
  2. MrBonk

    MrBonk Guest

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    You'll just have to test and figure it out.
     
  3. gooroo

    gooroo Guest

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    Hi Guys,

    Any recommendation fro World of Tanks 9?

    Thanks
     
  4. jujuom26

    jujuom26 Guest

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    Hello
    Have you a flag for Tropico 5. The one I used for Tropico 4 doesn't seem working
    Thx :)
     

  5. MrBonk

    MrBonk Guest

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    I'd like to add that Rise of The Triad has it's MLAA (FXAA or whatever) always on no matter what even though it has an option in the launcher to disable it (Who's bright idea was that?)

    This is why SGSSAA doesn't look good... (Well, at least with certain things)
    (The DoF seems to contribute too. And like Flashback the DoF bizarrely seems to affect tone mapping and other stuff as well like the motion blur. No DoF= No motion blur)
    Hnnnrnrrrrggg

    WHY do people who develop on UE3 do this? Frustrating.

    On top of the fact I only get ~74FPS at the start of E1M1 and around the same amount of GPU usage. (~64-70%)

    EDIT: I may have found a way to fix the issue.
     
    Last edited: May 24, 2014
  6. bloodindark

    bloodindark Guest

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    bash this son of a b**** for he has stolen my "discovery" and not giving me credit for it

    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10222125&postcount=5873 23.5.2014

    my original post here

    http://forums.guru3d.com/showpost.php?p=4822164&postcount=2073 22.5.2014

    i'm tired of guys who use stuffs of others and not giving credit , and not contributing with anything , expecting others to do the work instead , because they're too comfy:biggun:

    anyway if he was even a bit smart , he would have found a way like i did to customize the other settings further , but he's only a copycat:stewpid:
     
    Last edited: May 24, 2014
  7. kx11

    kx11 Ancient Guru

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    Killer is Dead is suffering from aliasing to a terrifying point


    it's an UE3 game
     
  8. MrBonk

    MrBonk Guest

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    I already added a flag and reference post to the OP :)

    0x080000C1 works for SGSSAA
     
  9. Willock

    Willock Member

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    So yesterday's Elder Scrolls Online patch added an exclusive Fullscreen mode; I tried out a couple of things - injectSMAA still isnt working for either DX9 or DX10/11.

    Without using AA flags, forced AA doesnt show up.
    I've tried Skyrim's flags, and the flags from SWTOR as I heard that ESO runs the Hero Engine (not sure if thats true) but both leave the 3D areas of the screen black.

    Anyone got any ideas as to flags that *might* work?
     
  10. kx11

    kx11 Ancient Guru

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    thanx a lot man
     

  11. MrBonk

    MrBonk Guest

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    Black screen is exactly what I got when I tested the game. So it probalby still won't work. But you can try 0x284212C3 with the AA Fix on if you'd like.



    ALSO: I have found a flag for Dirty Bomb, but alas I cannot provide proof right now because of the NDA with the Beta.
     
  12. unlightm

    unlightm Guest

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    to bloodindark

    dude...thx for being the only tweaker around
    took me 2 days to find this out accidentaly
    (havent told you in just replaced a 0 with a 4 running ultra AND NVINSPECTOR IS MY BEST FRIEND)(epic)

    whatever...
    thank you for your quote
    we now shall fiend how to disable this mole dof
    shouldnt we?

    seriously dude...
     
  13. Terepin

    Terepin Guest

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    Just tried SS3 with enhanced SGSSAA. And that dude who wrote it is enough without any bits needs to get his eyes examined, because it's WORSE: shadows moving around like crazy, aliased weapons, etc. The only positive thing about it is temporal AA. Everything else is pretty much broken.
     
  14. MrBonk

    MrBonk Guest

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    Looks fine to me. Not many other alternatives you have to it.

    It's not perfect , there are minor issues. But it's better than most of the alternatives you have.


    Also: Using bits won't make a difference as it provides the same results.


    As well, shadows shouldn't be an issue if you are using 4x Shadow AA to begin with. They won't be aliased but shadows will flicker to some degree no matter what in pretty much any game.


    I've got plenty of pictures that show that it looks just fine too.

    http://i4.minus.com/iblTqKIYiZ4UZO.png
    http://i4.minus.com/ibnQm7HxkUdE1i.png


    There are some things in SS3, that are going to be aliased no matter what. It's just how they made the game.
     
    Last edited: May 25, 2014
  15. bloodindark

    bloodindark Guest

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    so i got anisotropy to stick in wolfenstein here it is :
    in graphicsprofiles.json add:

    "vt_maxAniso" :
    {
    "low" : 2,
    "mid" : 4,
    "high" : 8,
    "ultra" : 16,
    },

    PS: if you check in console it will show 4 , but it will be 16 :) , you can replace all with 2(low,mid,high,ultra) and test in console , you will see it says 2 , sa it is sticking :)
     
    Last edited: May 25, 2014

  16. MrBonk

    MrBonk Guest

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    Driver forced AF doesn't work?
     
  17. bloodindark

    bloodindark Guest

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  18. bloodindark

    bloodindark Guest

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    warhammer kill team is dx10 , so AA is a no go ,use fxaa
     
  19. MrBonk

    MrBonk Guest

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    DX10? Weird to make a DX10 game in 2014
     
  20. bloodindark

    bloodindark Guest

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    well , the game was first made for ps3 some years ago...so i dont know how they came up with dx10 on the pc version....riva tuner statistics reports it so
     

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