NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. kx11

    kx11 Ancient Guru

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    any idea what flags to use with The Last Tinker ( unity 3d )
     
  2. Terepin

    Terepin Guest

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  3. MrBonk

    MrBonk Guest

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    If you are using C0 for SGSSAA in L4D2, then blur is pretty much non-existent.

    Auto LoD needs to be set to off too for NLOD to work, but i'm not sure why you would want it anyway when it's a non issue for L4D2.

    Try using SGSSAA without any bits in L4D2 and see how much more blurry it is.
     
  4. MrBonk

    MrBonk Guest

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    Unity games typically work with 0x004010C1
     

  5. Terepin

    Terepin Guest

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    Wut? AA list has 0x000012D9 and I'm using that one. Plus, I know how to use negative LOD.
     
  6. aufkrawall2

    aufkrawall2 Ancient Guru

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    12D9 is wrong, it has bits #03 and #04 enabled which cause blur with SSAA in source games with color correction and motion blur enabled.
    C0 is right for SGSSAA and OGSSAA (+hybrids).
    Blur with SGSSAA is quite much without sharpening, though.
     
  7. MrBonk

    MrBonk Guest

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    in L4D2, C0 causes pretty much 0 blur. It should be a non-issue.
     
  8. aufkrawall2

    aufkrawall2 Ancient Guru

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    You call this "pretty much 0 blur"?
    [​IMG] [​IMG]
     
  9. Terepin

    Terepin Guest

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    Then OP needs to update that list.
     
  10. MrBonk

    MrBonk Guest

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    Compared to SGSSAA with no flag. Yes. And that's incredibly minimal.

    How is this picture blurry?
    (Aside from the DoF, the FXAA icon is showing because I took this picture with 8xSGSSAA with FXAA forced for Nvidia's driver team in an email conversation with them showing that FXAA isn't working when other forms of AA are forced at the same time.


    And secondarily, here's a comparison between
    No AA http://i3.minus.com/ibtPcggDaYRu0L.png
    no bits 8xSGSSAA http://i7.minus.com/iRiNTaZy3Rgvk.png
    C0 8xSGSSAA http://i1.minus.com/iQgZpwBuHX24W.png

    Now tell me that C0 is "Blurry" Absolutely no detail is lost and in fact more detail is resolved, especially in the trees. They look like actual branches now instead of blobs of pixels
     

  11. bloodindark

    bloodindark Guest

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    wolfenstein new order aa flag?the game is open gl , if it helps !
     
  12. MrBonk

    MrBonk Guest

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    Flags only work for DX9.

    OGL,DX10,DX11 are all out in the dark. If the game doesn't have decent AA(Which I bet it doesn't based on screens and video) then you only option is to try and enhance/override just 4xMSAA+4xTrSSAA with no bits. And maybe downsample.



    Someone on NeoGAF posted pictures of a multisamples=16 setting that looks fantastic.
    http://www.neogaf.com/forum/showpost.php?p=112673548&postcount=83
     
    Last edited: May 20, 2014
  13. bloodindark

    bloodindark Guest

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    fxaa force through nvidia works! it has the same quality as forcing multisample through console:)
     
  14. MrBonk

    MrBonk Guest

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    It may have the same IQ, but I doubt it looks as good in motion. If that works for you then, that's great.
     
  15. bloodindark

    bloodindark Guest

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    for wolfenstein best aa quality and performance:

    first dont set in game cache size bigger than 32 , you'll get lag and texture popup
    then in graphicsprofiles.json modify
    r_multiSamples" :
    {
    "low" : 0,
    "mid" : 0,
    "high" : 0,
    "ultra" : 0

    to

    r_multiSamples" :
    {
    "low" : 0,
    "mid" : 2,
    "high" : 2,
    "ultra" : 4

    the modified settings will ONLY work if you use the in game low ,mid ,high or ultra presets , if modifing anything else to custom it wont keep the multisampling

    then modify theough inspector ro override 4xmsaa + 4xssaa

    this keeps the aa saved , everytime you enter the game!! no need for console or shortcut adjustement
     

  16. GuruKnight

    GuruKnight Guest

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    That is most likely because "16xAA" in OpenGL based Idtech4/5 games is really a 16xS hybrid mode, i.e. 2x2 OGSSAA + 4x MSAA.
    This was also the case in RAGE, another IdTech5 game ;)
     
  17. MrBonk

    MrBonk Guest

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    The same was the case with Doom 3 BFG as well. I had always wondered why 16xAA in D3BFG looked so much better than everything else. It was weird, by conventional standards 16x Multisamples shouldn't produce such IQ/AA
     
  18. bloodindark

    bloodindark Guest

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    seems like using aa in any way than fxaa disables ingame screen space reflections , i think i will stick with fxaa
     
  19. hengyu

    hengyu New Member

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    Anyone knows the bits for Transistor?
     
  20. bloodindark

    bloodindark Guest

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    no need to , i use fxaa for the characters, it's a 2d game..i think only characters are 3d
     

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