NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. airshiraz

    airshiraz Guest

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  2. MrBonk

    MrBonk Guest

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    Strange. If someone else doesn't have an answer i'll test myself.

    http://forum.beyond3d.com/showpost.php?p=1466321&postcount=141
     
  3. Bradders684

    Bradders684 Maha Guru

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    The Mafia II AA flags in the OP are working for me using the 334.95 Quadro drivers.

    No AA: 0x000D02C4

    [​IMG] [​IMG]

    8x MSAA: 0x000D02C4

    [​IMG] [​IMG]

    8x MSAA + 8x TrSSAA: 0x000D02C4

    [​IMG][​IMG]

    8x SGSSAA: 0x000D02C4

    [​IMG] [​IMG]

    8x SGSSAA: 0x000002C1

    [​IMG] [​IMG]
     
  4. PurSpyk!!

    PurSpyk!! Master Guru

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    Interesting, I don't get the same results with the same settings and the 334.89 drivers. Could Sweetfx interfere with the settings? Do you switch off AA in the game or leave it on?
     

  5. Bradders684

    Bradders684 Maha Guru

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    I don't know if SweetFX would interfere or not I have never bothered with it, I had the in game AA switched off though.

    Edit:

    I have just tested the "0x000002C1" flag with the 334.89 drivers and it still works.

    8x SGSSAA:

    [​IMG] [​IMG]

    I would try removing SweetFX and if that doesn't work try reinstalling the driver.
     
    Last edited: Mar 6, 2014
  6. PurSpyk!!

    PurSpyk!! Master Guru

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    Ok, thanks for all the effort. Seems to be working agian. Seems very odd though I did not change any settings
     
  7. MiR4i

    MiR4i Member

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    The SweetFX ReadMe file states that it's not compatible with all types of MSAA, but you seem to have gotten it working anyway, so... /shrug

    Source - forums.guru3d.com/showpost.php?p=4416311&postcount=2
     
  8. Pixelbrecher

    Pixelbrecher Guest

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    Hey Mr. Bonk, thank you for updating the AA List!!!!!!!!!!!!!!!!!!!!!!!!!!! Fantastic Work!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D
     
  9. MrBonk

    MrBonk Guest

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    You're welcome.

    ||||||||||||||||||||||||

    Now i'd like to post an update for


    - Kingdoms of Amalur: Reckoning -

    _____________________________________________________________

    General Information:

    There are several flags listed in the OP, and I thought I needed to find out once and for all what the dealio was.

    Results are interesting.

    10C5 doesn't blur any less than 12C1 does with SGSSAA (They both work with it) Heck it even misses the odd very minor random object.

    12C1 8xSGSSAA http://i.minus.com/i0gZ2xM8Ndc4E.png
    10C5 8xSGSSAA http://i.minus.com/iy29w0bA7YOme.png

    Where they differ is with Post Processing enabled. (Which seems to play well with SGSSAA, even though enabling PP enables post-AA too).

    With 12C1 there is issues with the motion blur. Whenever there is even slightly fast movement of the camera, the edges of the screen have part of the blur bleeding into the game. It doesn't look very nice.
    http://i.minus.com/i2NBBMIzR11A4.png
    http://i.minus.com/i9jXDKwZUH8eq.png

    The issue persists whether you are using OGSSAA or SGSSAA (Which both flags work for both)

    10C5 doesn't have these issues. (But it also doesn't AA things like the UI, which really isn't a problem :) )


    Also: The game needs the AA Fix

    Without it on, with certain things in the background of your character there is a minor small outline around the character


    Without AA fix http://i.minus.com/iZ9B0DlgeiwMX.png
    With AA fix http://i.minus.com/iARwSQiMLYpzJ.png


    As well, Downsampling unfortunately isn't an option. Which is a shame because it's much better quality in some ways than using OGSSAA (Especially with post processing on):wanker:
    The game scales the interface with resolution (Which is absurd to begin with considering this game was made for consoles!)

    ________________________________________________

    The bit: 0x000010C5 -SGSSAA,OGSSAA,HSAA(With SGSSAA Only AFIK)

    __________________

    Pictures:
    NoAA http://i.minus.com/iIxJZETdAQl02.png
    2x2 downsampling+Post Processing http://i.minus.com/ibu30NTviZOadf.png
    2x2 10C5 OGSSAA + Post Processing http://i.minus.com/i9rJ1Xl9JVsou.png
    8xSGSSAA post processing off http://i.minus.com/iy29w0bA7YOme.png
    8xSGSSAA Post processing On http://i.minus.com/iYYwzmecqRoLl.png
     
  10. MrBonk

    MrBonk Guest

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    Posting my results from testing

    - Thief: Deadly Shadows -
    ______________________________________________________

    General Information:

    The following information is assuming you are using "The Sneaky Upgrade"

    I discovered that 0x00000045 works for just about everything. Only problem is that it doesn't do it all particularly well. (Not to mention, since primary flip chain is disabled. Stuff like HUD elements and the title screen aren't AA'd)

    And no bits don't work for forcing anything.

    So - 0x00000041 - actually works best. With: MSAA,TrSSAA,SGSSAA,OGSSAA,HSAA.


    SGSSAA even seems to push the game pretty hard in some areas, (i'd say 98% GPU usage spikes with 8xSGSSAA at 1600x900 60FPS on a GTX 570 for a UE2 game is pretty dope. Most of the time it's only around 40/50% though)


    Picture example
    NoAA http://i.minus.com/ibezNEYDE721fi.png
    45 8xSGSSAA http://i.minus.com/ibeNMhwkY8gpsH.png
    41 8xSGSSAA http://i.minus.com/idd9J7r0Y7x6T.png
     
    Last edited: Mar 8, 2014

  11. MrBonk

    MrBonk Guest

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    I'd also like to add that 0x004000C0 works for SGSSAA in DX9 in Deus Ex Human Revolution Director's Cut. But it's not a good option to use because the Director's Cut uses lower precision/resolution HDR and DoF than the original game.

    Which results in an image that feels half baked and even almost pointless to use SGSSAA.(Unless you downsample, but then the HUD becomes too small).
    ok, not pointless but it doesn't look as good as the original game

    The icing on the cake too is that the HDR buffer resolution scales with resolution too. Meaning if you play downsampled by 2x2 the HDR quality will be significantly better.
    Comparisons http://screenshotcomparison.com/comparison/65870
    Ex
    OG http://i.minus.com/iPLltokAUCtRO.png
    DC http://i.minus.com/iLnItQTMLfLl.png
    Look at the glow around the lights , specifically the one to the upper right. You can see visible undersampling artifacts which don't exist in the original game. It looks a LOT worse in motion too. (And considering how heavy HDR is in this game, it makes a lot of stuff look really bad)


    One more EXTREMELY important thing for Deus Ex HR (Original game) is that you should NOT use the AA FIX with SGSSAA. It causes the same problem with DoF as Dead Rising 2 (See my post for that for a video example.)
     
  12. airshiraz

    airshiraz Guest

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    mr bonk would u plz explain more about aa fix or downsampling and its effects on hdr lighting its so confusing and new to me plz explain more tanxxx
     
  13. MrBonk

    MrBonk Guest

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    Information bout downsampling is here
    http://forums.guru3d.com/showthread.php?t=346325


    And about the HDR, sometimes, some games with their lighting buffers they don't always use a fixed buffer resolution. So say in game A.) Lighting Effect A is rendered fixed at 800x450, no matter what resolution you play the game at. This effect will always be at this resolution and will always look the same.

    Take another game, Game B.) and instead of fixed this game renders Lighting Effect A proportional to the main resolution. So maybe 1/2th x/y resolution (Or 1/4th). If you are rendering at 1280x720 that lighting effect is then rendered at 640x360.

    As you increase the rendering resolution, so does the resolution of this effect.

    So at 3200x1800 say, it would instead by rendered at 1600x900.



    Here's how it looks with Deus Ex Human Revolution Director's Cut

    With this game, in DX9 DoF for example is Fixed resolution no matter what (Which looks awful. Unlike in DX11 mode where you can use the full resolution HQ DoF)

    But the HDR is proportional like I described above.

    http://screenshotcomparison.com/comparison/65970
    (Look at the glow around the lights)
     
  14. PurSpyk!!

    PurSpyk!! Master Guru

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    Hi, Mr Bonk, something odd with Borderlands 2 and the latest 335.23 drivers. Using the AA flag shown on the first page all of a sudden the black outlines become all red. Remove any AA setting and its back to black. Never was a problem on any of the previous drivers?
     
    Last edited: Mar 11, 2014
  15. wasteomind

    wasteomind Guest

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    Bonk if i remember correctly, and its been a long time, one of the AA flags for Kingdoms of Amalur worked beautifully, but had one glaring issue. It would slightly offset the image on a lot on monitors/screens, creating a thin (maybe 1-2 pixel wide) border on one or two edges of the screen in a bright solid color, either white or yellowish.

    Can't remember which one of them it was for the life of me. Did you notice it at all in your testing? That is one of the reasons there were multiple flags.
     

  16. MrBonk

    MrBonk Guest

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    12C1 had that with post processing enabled, but so do many other games with SGSSAA. (It's something that can generally be fixed by using SweetFX's border shader. But in Amalur's case, it also creates a problem with the motion blur, causing it to bleed on to the edges of the screen depending on the direction of movement).
     
  17. Gitaroo

    Gitaroo Member

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    I tested Demigod SSAO profile for RE4 HD Ultimate edition, works great very subtle but noticable. That profile seems to be the go to profile for many games.
     
  18. MrBonk

    MrBonk Guest

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    The Demigod Flag actually has issues with a LOT of games. It often applies it too strongly, and has issues with flickering and fogging.

    But please by all means, post in the HBAO+ Thread and please state what driver you are using and show some comparison screenshots. (If it doesn't show up in screens, then printscreen capture it. That will work)
     
  19. NotAgOat

    NotAgOat Guest

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    This bit does not seem to be working :/
     
  20. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Does anyone know of a flag that works with Painkiller: Hell & Damnation and the new v335.23 drivers because the one listed in this thread, 0x080000C1, no longer works properly. When I use it with 4xMSAA + 4xSGSSAA I get lots of weird red textures in shadow areas.

    Thanks.
     

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