Graphics:3D models of Game characters.

Discussion in 'Games, Gaming & Game-demos' started by silkroadgame, Aug 30, 2013.

  1. Mannerheim

    Mannerheim Ancient Guru

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    nice models.. I have tried to do 3d with maya, first time in my life and its damn hard =) spaceship for SC xD
     
  2. Anarion

    Anarion Ancient Guru

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    Wat?!? Those are perfect size. I do wonder where she lost rest of her dress or was there only enough cloth to make the back part. :D
     
  3. Elder III

    Elder III Guest

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    The horse looks good, although it needs a bit to finish off the bridle for authenticity.

    [​IMG]
     
  4. silkroadgame

    silkroadgame Guest

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    Thanks for your good advice.

    [​IMG]
     

  5. silkroadgame

    silkroadgame Guest

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    Hi,these are pieces of the first character and the horse.
    You can see more details in them.

    [​IMG]
    [​IMG]
     
  6. Elder III

    Elder III Guest

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    I like it. Nice Clint Eastwood feel to the models. ;)
     
  7. silkroadgame

    silkroadgame Guest

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    Elder III,thanks a lot.
    We will try to make more good models!
     
  8. silkroadgame

    silkroadgame Guest

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    Hi,
    Here's our boot.

    [​IMG]
     
  9. Loobyluggs

    Loobyluggs Ancient Guru

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    This is criticism, based on belief, not based on opinion. I suspect you came to the forum for that and little else as you have deadlines and obligations etc...

    Don't like the main character whatsoever.

    His face is completely unsympathetic, especially around the eyes and eyebrows, and is the kind of character I would (for my own amusement) throw off any in-game heights repeatably or, simply start a fight with someone and let go of the controls and watch them die.

    If this game is to have any resonance with the player, the character must have some level of humanity to them. The player must be allowed to project themselves onto the character and what you've done is made a cut n paste character from so many other games it's as if you had a check list like the following:

    Rough looking - check
    Beard/stubble - check
    Sunburn scars or fighting scars - check
    mean disposition - check
    Chewbacca ammo around body - check
    Shotgun on back - check
    indiana jones whip - check
    halfway house between indiana jones and cowboy hat - check

    If this is an adventure game, the character would really be better suited to not look the way you have drawn them (purely in the facial features) at the beginning of the game.

    If there is a pendulum swing between Disney design (big, open eyes) and Frank Miller (Judge Dredd doesn't even have a face) you have gone for something in the middle, partially to tick as many boxes as you can.

    The problem with that, is you have positives on both sides and in the middle is negative.

    Figuratively:


    GOOD---------------------BAD------------------------GOOD
    [Disney]------------------[You]-----------------------[Frank Miller]

    The majority of game characters using an anti-hero will end up in the middle, normally for drawing the character face exactly the way you have done.

    Gamers will simply not care about a character like that and throw them off clifftops.

    In other words, it's boring.

    If you create a character which has practically their entire life and character traits really well trodden and established - what am I supposed to do?
    What is my role in this?
    Am I just the person that is meant to steer them towards the next blip on the map? Am I just a conduit for this character to complete the things in their life to support them, or can I have any impact on their existence whatsoever?
    Can I impact change, and go on an adventure all on my own and carve out a new destiny? Or, am I stuck in a rut?

    People play games and absorb all forms of entertainment to escape; playing a game where you are slave to the character traits and life of someone else does not a good game make.

    Simply speaking, the reason why Zelda is successful boils down to two things:

    1) It has a hero we identify with, who is a blank which we project onto
    2) It has an extremely well-designed open world structure

    We, as the player, can decide what sort of a person Zelda is and from there go on the adventure.

    I know you are not making Zelda, but is use it as an example of a successful character design in an adventure game, which I suspect is what this game will be about - buy hey, I could be totally wrong.

    Everything I've said in this post all falls down based on one thing you said in your post, however:

    Sadly but truly the most important thing!

    Clients are king :)
     
    Last edited: Jan 14, 2014
  10. Steppzor

    Steppzor Master Guru

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    She is wearing a corset. Thoes tits should pop out! :D
     

  11. signex

    signex Ancient Guru

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    Boots look incredible! nice job. :)
     
  12. silkroadgame

    silkroadgame Guest

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    Thanks everyone!
    Below is our last work,a train for game.
    I like our models and textures a lot,what do you think?Any feedback are welcome!

    [​IMG]
     
  13. royalclown

    royalclown Guest

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    pretty nice models but as Loobyluggs said they are nothing special. i like the boots and the train but the character models just look average. would be fine for npcs in a game but not as main playable characters imo. still great work and i really like that you are interested in our opinion, being open minded brings progression.
     
  14. silkroadgame

    silkroadgame Guest

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    Here's the front of the train.

    [​IMG]
     
  15. SkyR34

    SkyR34 Active Member

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    train wheels don't have flanges on both sides, only the inside.

    [​IMG]
     

  16. pjokerxp

    pjokerxp Banned

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    thats deep
     
  17. Loobyluggs

    Loobyluggs Ancient Guru

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    Yeah, otherwise they won't go around corners, no differential :)
     
  18. silkroadgame

    silkroadgame Guest

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    Thanks for your good advice.
    Here's the side view:
    [​IMG]
     

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