Nvidia GDC demo of dynamic fracture, much more evolved from the older demo of non-prefractured destruction. http://www.youtube.com/watch?feature=player_embedded&v=ATU6IGCMpUA More info: http://physxinfo.com/news/11035/gdc...volumetric-approximate-convex-decompositions/
Looks pretty sweet, but its still running at 30fps and at pretty low resolution or IQ quality. I mean, add in dyanmic lighting, complete pixel anaimation, character models with animations, game scripts, a full level with items, cars, etc and you wont get anywhere near this kind of destruction with decent frame rates. Impressive tech but it wont be used to it full potential.
I bet they cap it to 30fps for the same reason as in Alice 2, inefficiency and fps all over the place.
It will be mostly used to add fine details to destruction with pre-fractured pieces (at least it was, last time I asked). Full dynamic fracture looks very cool and all, but it is also performance costly, less bug resistant (holes in the meshes and so on) and also hardly controllable.
Fishtank Fluid Demo - Fracture + Fluid Simulation http://www.youtube.com/watch?feature=player_embedded&v=62zPjIXXSqw More info: http://physxinfo.com/news/10974/gdc-2013-demo-real-time-fracturing-coupled-with-fluid-simulation/ APEX Turbulence in CryEngine http://www.youtube.com/watch?v=pCmcUfGY2iM More info: http://physxinfo.com/news/11055/gdc-2013-demo-apex-turbulence-in-cryengine/