Real-Time Dynamic Fracture GDC 2013 Demo

Discussion in 'Videocards - NVIDIA GeForce' started by Spets, Mar 27, 2013.

  1. Spets

    Spets Guest

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    Last edited: Mar 28, 2013
  2. PhazeDelta1

    PhazeDelta1 Guest

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    Damn that looks good.
     
  3. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    Looks pretty sweet, but its still running at 30fps and at pretty low resolution or IQ quality.

    I mean, add in dyanmic lighting, complete pixel anaimation, character models with animations, game scripts, a full level with items, cars, etc and you wont get anywhere near this kind of destruction with decent frame rates.

    Impressive tech but it wont be used to it full potential.
     
  4. -Tj-

    -Tj- Ancient Guru

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    I bet they cap it to 30fps for the same reason as in Alice 2, inefficiency and fps all over the place.
     

  5. Zogrim

    Zogrim Active Member

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    It will be mostly used to add fine details to destruction with pre-fractured pieces (at least it was, last time I asked).

    Full dynamic fracture looks very cool and all, but it is also performance costly, less bug resistant (holes in the meshes and so on) and also hardly controllable.
     
    Last edited: Mar 27, 2013
  6. Spets

    Spets Guest

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