RadeonPro BETA (Automating 3D Settings)

Discussion in 'Videocards - AMD Radeon Drivers Section' started by japamd, May 20, 2010.

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  1. totya

    totya Guest

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    I download latest preview version today, and I see this file is exactly same which I download before. I try updated install, result radeon pro is crashed at start. After I try uninstall (all user data delete) and clean install, but nothing change, radeonpro is crashed at start. But older version is working.

    DX8 is not supported? LOL. Fraps, MSI afterburner is working with DX8 without problem...
     
  2. japamd

    japamd Ancient Guru

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    Thanks, it's a bit more detailed now :)

    Ok, if possible please create a debug log by keeping pressed Scrol-lock key while starting RP. The log can be found at \Documents\RadeonPro folder.

    Sure, other tools might support DX8, I decided to not implement support for DX8 and earlier versions of DX while implementing OSD, post-processing and other advanced features.
     
    Last edited: Dec 22, 2012
  3. Espionage724

    Espionage724 Guest

    What DX8 stuff are you running exactly for it to be an issue? :p

    Also, enbseries has a DX8-to-DX9 proxy thing; worked fine for me with WC3.
     
  4. japamd

    japamd Ancient Guru

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    Installer updated with a fix for ambient occlusion on Skyrim. It's not perfect yet but seems to be working most part of time with or without anti-aliasing enabled. Additionally, I've dropped Dragon Age II and NFS Most Wanted AO profiles as those games already feature AO in their graphics options.

    Updates - download here
    -------
    12/22/2012 - New build 1.1.1.0

    - New: Added support for 64-bit applications
    - New: Improved hardware detection
    - New: Improved Windows 8 compatibility
    - New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
    - New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
    - New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
    - New: SMAA support (DirectX 9/10/10.1/11)
    - New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
    - New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
    - New: DVC can be activated/deactivated during the game with SHIFT+HOME key
    - New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
    - New: DFC can be activated/deactivated during the game with SHIFT+END key
    - New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
    - New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
    - New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
    - New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
    - New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
    - New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
    - New: Current date/time/FPS and actual playing time can be displayed at OSD
    - New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
    - New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
    - New: Improved hook handling with better Steam overlay compatibility
    - New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
    - New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
    - New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
    - New: Improved OpenGL support and bug fixes
    - New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro
    - New: Improved compatibility with Uplay and Origin overlay modules
    - New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)
    - Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
    - Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
    - Changed: German translation update (thanks to Lennart Brüggemann)
    - Changed: improved OSD rendering performance on DirectX 10/11 games
    - Removed: SVG file creation at benchmark finish
    - Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
    - Removed: alternate AMD Radeon logo
    - Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
    - Removed: Aggressive API detection (useless with new hook handler)
    - Known issues:
    -- Vsync is a bit broken in DirectX 9 for 64-bit apps
    -- DFC/DVC may not work as expected in OpenGL apps
    -- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate
    - Ambient Occlusion support list (DirectX 9 only when API omitted)
    -- 2K Sports NBA 2K11
    -- 2K Sports NBA 2K13
    -- Alan Wake
    -- Aliens vs Predator (DX9/DX11)
    -- Assassin's Creed Brotherhood
    -- Batman Arkham Asylum
    -- Batman Arkham City (DX9/DX11)
    -- Bioshock (DX9/DX10)
    -- Bioshock 2 (DX9/DX10)
    -- Blades of Time
    -- BLUR
    -- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)
    -- Bulletstorm
    -- James Bond 007 - Blood Stone
    -- Call of Duty 2
    -- Call of Duty: BlackOps
    -- Colin McRae DiRT
    -- Darksiders
    -- Darksiders II
    -- Dead Space
    -- Dead Space 2
    -- Devil May Cry 4
    -- Diablo III
    -- DiRT 2 (DX9/DX11 - only works with AA 0x)
    -- Dishonored
    -- F.3.A.R. (DX11)
    -- F.E.A.R.
    -- Formula One 2012 (DX11)
    -- FIFA 2012
    -- FIFA 2013
    -- Grand Theft Auto IV
    -- Hard Reset
    -- Ice Age 4
    -- Mass Effect 3
    -- Need for Speed Hot Pursuit
    -- Of Orcs and Men
    -- Racedriver GRID
    -- rFactor
    -- S.T.A.L.K.E.R. Shadow of Chernobyl
    -- Sonic Adventure 2
    -- Sonic Generations
    -- Street Fighter IV
    -- Street Fighter X Tekken
    -- The Amazing Spider-Man
    -- The Elder Scrolls V: Skyrim (improved)
    -- Tomb Raider Anniversary
    -- Tomb Raider Underworld
    -- Trine
    - Removed ambient occlusion profiles
    -- Dragon Age II (DX11) - Use game ambient occlusion option
    -- Need for Speed Most Wanted (DX10) - Use game ambient occlusion option
     

  5. teppic

    teppic Guest

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    I've not tried the version just uploaded now but AO in Dead Space 2 seems a bit off in dark areas that have hazy lighting. It comes out like this quite often:

    http://i.imgur.com/TnyHu.jpg

    http://i.imgur.com/FTsem.jpg

    I've tried both HBAO and VAO. Without forced AO the lighting looks fine.
     
  6. japamd

    japamd Ancient Guru

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    Try setting nearZ:800 in Dead Space 2 AO profile.
     
  7. plywood99

    plywood99 Guest

    Japa Thank You again for this fine tool!

    Greatest thing to ever happen for ATI video cards.

    Best of wishes to you and your family.

    And another donation on its way.
     
  8. teppic

    teppic Guest

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    It doesn't seem to have helped (I've also just updated to the latest build)

    http://i.imgur.com/FYaWq.jpg

    http://i.imgur.com/ncshe.jpg

    Because most of the game is in the dark with poor lighting it's a problem, otherwise I'd just ignore it.
     
  9. totya

    totya Guest

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    Hi!

    I keep pressed scrol-lock key while RP is started (crashed) but "Documents\RadeonPro Logs" folder is empty.

    The result is similar with v1.1.1.0 2012.12.22 version too. Crashed, and no log file.
     
    Last edited: Dec 22, 2012
  10. totya

    totya Guest

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    Hi!

    What this is mean exactly? DX8-DX9 proxy? WC3 working for you with RP and you see OSD?
     

  11. japamd

    japamd Ancient Guru

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    Thank you plywood99 :)

    All the best for you and your family too :)

    Better not use AO in that title... or try another values for nearZ and farZ.

    The log is created at Documents\RadeonPro.
     
  12. teppic

    teppic Guest

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    Ok, I've left it off for now. I've no idea what tweaking those values does. The game looks pretty good with just FXAA enabled anyway.
     
  13. totya

    totya Guest

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    Hi!

    This folder is not created. RadeonPro Logs folder is found, but empty.

    I think no log created, because this app crashed immediately.
     
  14. japamd

    japamd Ancient Guru

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    Those values control how near and far the values from z-buffer will be taken in calculations during the SSAO buffer creation. There's no general settings as they vary based on game engine. Games with lots of smoke/fog can look bad with forced AO.

    Sorry if you already posted it, but what's your system specs? Operating system/Service pack version, video card model, driver version etc.?

    Edit: I got it... it must have something to do with new UAC check that's done at program startup, maybe your system doesn't have an expected key on Windows registry and the code isn't checking for an invalid return value from registry query. I just fixed it by checking the return value so RP won't crash if the key doesn't exist (even though it should). Please download the fresh installer and let me know if it's still crashing on your system.
     
    Last edited: Dec 22, 2012
  15. totya

    totya Guest

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    Hi!

    I download and install the latest version, digital signature timestamp: (2012.12.22 - 22h:55min).

    But crashed at start.

    My system: see my details on left side. OS is Win7 x64 SP1, all OS update installed.

    Video card driver is latest for ATI 4850: 12.6

    Thanks
     

  16. japamd

    japamd Ancient Guru

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    Ok, can you please post the details of error message shown at APPCRASH dialog?
     
  17. totya

    totya Guest

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    Leírás: (Detail)
    Stopped working

    Probléma-aláírás: (problem signature):
    Problémaesemény neve (problem event name): CLR20r3
    Probléma-aláírás: (problem signature) 01: radeonpro.exe
    Probléma-aláírás: (problem signature) 02: 1.1.1.0
    Probléma-aláírás: (problem signature) 03: 50d62c29
    Probléma-aláírás: (problem signature) 04: RadeonPro
    Probléma-aláírás: (problem signature) 05: 1.1.1.0
    Probléma-aláírás: (problem signature) 06: 50d62c29
    Probléma-aláírás: (problem signature) 07: 1de
    Probléma-aláírás: (problem signature) 08: 1c
    Probléma-aláírás: (problem signature) 09: System.NullReferenceException
    Operációs rendszer verziója: (OS version): 6.1.7601.2.1.0.256.1
    Területibeállítás-azonosító (locale settings identifier): 1038
     
  18. japamd

    japamd Ancient Guru

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    That's odd... anyway, I put another check around the UAC code, it might work now without crashing at startup. If it does, then advapi32.dll may be missing or can't be loaded by RP.

    Thanks for the help.
     
  19. Surridge

    Surridge Guest

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    It's good to see this steadily improving... great work, japamd :)

    I did run into an unexpected issue with the latest release. SweetFX is no longer functioning - when I try to enable it via Ctrl+S, it says "Post-processing is not available". It worked just fine until I updated RP.

    Any reason why this could be happening? It doesn't look like SFX has been removed yet...
     
  20. totya

    totya Guest

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    UAC is default on my system.
     
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