RadeonPro BETA (Automating 3D Settings)

Discussion in 'Videocards - AMD Radeon Drivers Section' started by japamd, May 20, 2010.

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  1. japamd

    japamd Ancient Guru

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    Oh, I see. Maybe it's another of several Windows 8 woes...

    You can create CCC profiles and load them from RP using scripts.

    Values shown by RP are those exposed by ADL, can't put any values at will there.
     
  2. BAZOKA1942

    BAZOKA1942 Member Guru

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    yea japamd the RP does support under 600 mhz frequency and CCC too
    the newest CCC support minmum 750 mhz but when use RP or amd gpu tool CCC will support under 750 mhz "600 mhz exp" too and can be changed from ccc
    and my problem is when restart my pc the CCC turn to default clock 993 mhz
    so i ask for a tweak form people how to force CCC clock kind amd gpu tool or RP but save it when restart do not change clock every time
    this is kind bug from amd i ask them but nothing fixed so maybe you have solution
    tnx :)
     
  3. laimis911

    laimis911 Member Guru

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    japamd
    HBAO is not working in Dishonored . it just darkens edges and corners of my TV screen, but all objects looks the same with or without HBAO ,only difference is impact on fps .
     
  4. The Mac

    The Mac Guest

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    its not implemented yet. Next version...
     

  5. laimis911

    laimis911 Member Guru

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    Ok then ,thanks .
     
  6. soul0reaper

    soul0reaper Member Guru

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    I'm not sure if Radeopro is working on the my machine. I'm on a 7970m.
    I had to force registry detection and copy over some dll files from amd system monitor to make the adl initialization warning go away. Now I seem to be able to modify most of the settings in a profile(one that I remember I can't change was tessellation) but everything is greyed out when I try modifying global settings. I checked the globalprofile.xml file and all the values were xxx. I tried replacing the body of the file with one from a profile but the settings are still greyed out.

    Is there a compatibility prob with windows 8 64 bit? I did notice how some words are cutoff by the window border.
     
  7. japamd

    japamd Ancient Guru

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    Updates (last update: 19/Dec/2012) - Click here to download
    -------
    12/19/2012 - New build 1.1.1.0

    - New: Added support for 64-bit applications
    - New: Improved hardware detection
    - New: Improved Windows 8 compatibility
    - New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
    - New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
    - New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
    - New: SMAA support (DirectX 9/10/10.1/11)
    - New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
    - New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
    - New: DVC can be activated/deactivated during the game with SHIFT+HOME key
    - New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
    - New: DFC can be activated/deactivated during the game with SHIFT+END key
    - New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
    - New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
    - New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
    - New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
    - New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
    - New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
    - New: Current date/time/FPS and actual playing time can be displayed at OSD
    - New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
    - New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
    - New: Improved hook handling with better Steam overlay compatibility
    - New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
    - New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
    - New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
    - New: Improved OpenGL support and bug fixes
    - New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro
    - New: Improved compatibility with Uplay and Origin overlay modules
    - New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)
    - Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
    - Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
    - Changed: German translation update (thanks to Lennart Brüggemann)
    - Changed: improved OSD rendering performance on DirectX 10/11 games
    - Removed: SVG file creation at benchmark finish
    - Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
    - Removed: alternate AMD Radeon logo
    - Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
    - Removed: Aggressive API detection (useless with new hook handler)
    - Known issues:
    -- Vsync is a bit broken in DirectX 9 for 64-bit apps
    -- DFC/DVC may not work as expected in OpenGL apps
    -- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate
    - Ambient Occlusion support list (DirectX 9 only when API omitted)
    -- 2K Sports NBA 2K11
    -- 2K Sports NBA 2K13
    -- Alan Wake
    -- Aliens vs Predator (DX9/DX11)
    -- Assassin's Creed Brotherhood
    -- Batman Arkham Asylum
    -- Batman Arkham City (DX9/DX11)
    -- Bioshock (DX9/DX10)
    -- Bioshock 2 (DX9/DX10)
    -- Blades of Time
    -- BLUR
    -- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)
    -- Bulletstorm

    -- James Bond 007 - Blood Stone
    -- Call of Duty 2
    -- Call of Duty: BlackOps
    -- Colin McRae DiRT
    -- Darksiders
    -- Darksiders II
    -- Dead Space
    -- Dead Space 2
    -- Devil May Cry 4
    -- Diablo III
    -- DiRT 2 (DX9/DX11 - only works with AA 0x)
    -- Dishonored
    -- Dragon Age II (DX11)
    -- F.3.A.R. (DX11)

    -- F.E.A.R.
    -- Formula One 2012 (DX11)
    -- FIFA 2012
    -- FIFA 2013
    -- Grand Theft Auto IV
    -- Hard Reset
    -- Ice Age 4
    -- Mass Effect 3
    -- Need for Speed Hot Pursuit
    -- Need for Speed Most Wanted (DX10)
    -- Of Orcs and Men
    -- Racedriver GRID
    -- rFactor
    -- S.T.A.L.K.E.R. Shadow of Chernobyl
    -- Sonic Adventure 2
    -- Sonic Generations
    -- Street Fighter IV
    -- Street Fighter X Tekken
    -- The Amazing Spider-Man
    -- The Elder Scrolls V: Skyrim
    -- Tomb Raider Anniversary
    -- Tomb Raider Underworld
    -- Trine
     
    Last edited: Dec 20, 2012
  8. MerolaC

    MerolaC Ancient Guru

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    Oh, wow.
    Amazing.
    Thanks Jap!
     
  9. The Mac

    The Mac Guest

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    om nom nom...
     
  10. laimis911

    laimis911 Member Guru

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    Skyrim is crashing on startup when AO enabled . Darksiders 2 works nice .

    [PID: 4380-4384] 12/20/2012 03:37:03.299: Starting log for [TESV.exe]
    [PID: 4380-4384] 12/20/2012 03:37:03.299: Setup API hooking
    [PID: 4380-4384] 12/20/2012 03:37:03.299: API hooking startup done
    [PID: 4380-4384] 12/20/2012 03:37:03.299: Listing loaded modules at memory
    [PID: 4380-4384] 12/20/2012 03:37:03.299: PID 3528 jusched.exe
    [PID: 4380-4384] 12/20/2012 03:37:03.299: PID 3744 IAStorIcon.exe
    [PID: 4380-4384] 12/20/2012 03:37:03.299: PID 2796 RadeonPro.exe
    [PID: 4380-4384] 12/20/2012 03:37:03.299: PID 4380 TESV.exe
    [PID: 4380-4384] 12/20/2012 03:37:03.299: Listing modules loaded by target application
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x00400000) C:\Games\The Elder Scrolls V Skyrim\TESV.exe
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x77170000) C:\Windows\SYSTEM32\ntdll.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74D10000) C:\Windows\SYSTEM32\KERNEL32.DLL
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x757B0000) C:\Windows\SYSTEM32\KERNELBASE.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74B20000) C:\Windows\SYSTEM32\USER32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74E40000) C:\Windows\SYSTEM32\GDI32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75700000) C:\Windows\SYSTEM32\ADVAPI32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75B40000) C:\Windows\SYSTEM32\SHELL32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75390000) C:\Windows\SYSTEM32\ole32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x00020000) C:\Games\The Elder Scrolls V Skyrim\steam_api.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x72C60000) C:\Windows\SYSTEM32\X3DAudio1_7.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x725E0000) C:\Windows\SYSTEM32\d3dx9_42.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x730E0000) C:\Windows\SYSTEM32\WSOCK32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x72C30000) C:\Windows\SYSTEM32\DINPUT8.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x72D80000) C:\Windows\SYSTEM32\WINMM.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x10000000) C:\Games\The Elder Scrolls V Skyrim\binkw32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x72810000) C:\Windows\SYSTEM32\d3d9.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x00260000) C:\Windows\SYSTEM32\XINPUT1_3.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74F40000) C:\Windows\SYSTEM32\msvcrt.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74820000) C:\Windows\SYSTEM32\sechost.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x754B0000) C:\Windows\SYSTEM32\RPCRT4.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x749E0000) C:\Windows\SYSTEM32\combase.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74940000) C:\Windows\SYSTEM32\SHLWAPI.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74C60000) C:\Windows\SYSTEM32\WS2_32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x72D50000) C:\Windows\SYSTEM32\WINMMBASE.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74150000) C:\Windows\SYSTEM32\VERSION.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x6D330000) C:\Windows\SYSTEM32\dwmapi.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75990000) C:\Windows\SYSTEM32\SETUPAPI.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74800000) C:\Windows\SYSTEM32\SspiCli.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75170000) C:\Windows\SYSTEM32\NSI.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x748F0000) C:\Windows\SYSTEM32\CFGMGR32.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74C40000) C:\Windows\SYSTEM32\DEVOBJ.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x747F0000) C:\Windows\SYSTEM32\CRYPTBASE.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x74790000) C:\Windows\SYSTEM32\bcryptPrimitives.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75970000) C:\Windows\system32\IMM32.DLL
    [PID: 4380-4384] 12/20/2012 03:37:03.315: (0x75860000) C:\Windows\SYSTEM32\MSCTF.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.331: (0x70DF0000) C:\Windows\system32\uxtheme.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.331: (0x5CE50000) C:\Program Files (x86)\RadeonPro\AppProfiles.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.331: (0x770A0000) C:\Windows\SYSTEM32\PSAPI.DLL
    [PID: 4380-4384] 12/20/2012 03:37:03.331: (0x62C50000) C:\Windows\SYSTEM32\AVRT.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.331: (0x74710000) C:\Windows\SYSTEM32\SHCORE.dll
    [PID: 4380-4384] 12/20/2012 03:37:03.331: HookStartup end
    [PID: 4380-4384] 12/20/2012 03:37:03.331: API hooking ok (Watchdog timeout waiting)
    [PID: 4380-4384] 12/20/2012 03:37:04.375: D9Wrapper::CreateDevice enter with ThreadId=4384 D3D=01F0F980 Adapter=0 DeviceType=1 FocusWindow=70432 BehaviorFlags=54
    [PID: 4380-4384] 12/20/2012 03:37:04.375: D9Wrapper::ReleaseResources enter with ThreadId=4384
    [PID: 4380-4384] 12/20/2012 03:37:04.376: D9Wrapper::ReleaseResources leave (clean)
    [PID: 4380-4384] 12/20/2012 03:37:04.376: D9Wrapper::ReleaseRenderTargets enter
    [PID: 4380-4384] 12/20/2012 03:37:04.377: D9Wrapper::ReleaseRenderTargets leave (clean)
    [PID: 4380-4384] 12/20/2012 03:37:04.377: Not forcing triple-buffering
    [PID: 4380-4384] 12/20/2012 03:37:04.378: Forcing Vertical sync ON
    [PID: 4380-4384] 12/20/2012 03:37:04.378: Not double-vsync
    [PID: 4380-2700] 12/20/2012 03:37:04.797: Watch timeout: Something hooked, stop thread
    [PID: 4380-4384] 12/20/2012 03:37:04.817: Got video adapter [AMD Radeon HD 6800 Series]
    [PID: 4380-4384] 12/20/2012 03:37:04.829: Got game window handle=00070432
    [PID: 4380-4384] 12/20/2012 03:37:04.830: Got GameWindow=00070432 (FocusWindow)
    [PID: 4380-4384] 12/20/2012 03:37:04.831: W=0 H=0 Refresh=0
    [PID: 4380-4384] 12/20/2012 03:37:04.831: D9Wrapper::CreateDeviceHooks
    [PID: 4380-4384] 12/20/2012 03:37:04.832: D3DXLoadSurfaceFromSurface9_Proc=716E7BFF D3DXSaveSurfaceToFileW9_Proc=716E5181 D3DXSaveSurfaceToFileInMemory=716E51A9
    [PID: 4380-4384] 12/20/2012 03:37:04.833: D9Wrapper::CreateDeviceHooks done
    [PID: 4380-4384] 12/20/2012 03:37:04.834: D9Wrapper::CreateDevice leave with HR=0x0 and Device=1f14f00
    [PID: 4380-2972] 12/20/2012 03:37:05.801: D9Wrapper::CreateResources enter
    [PID: 4380-2972] 12/20/2012 03:37:06.772: InitPanel: GameWindow=00070432 FXAA=0 SMAA=0 DVC=0 DFC=0 TFPS=30 MFRR=0
    [PID: 4380-2972] 12/20/2012 03:37:06.773: D9Wrapper::CreateResources leave (clean)
    [PID: 4380-2972] 12/20/2012 03:37:06.774: FirstPresent (Class=0)
    [PID: 4380-2972] 12/20/2012 03:37:06.774: FirstPresent (Class=GLD8+)
    [PID: 4380-2972] 12/20/2012 03:37:06.775: D3D9 device. Create Resources
    [PID: 4380-2972] 12/20/2012 03:37:06.775: Init Panel
    [PID: 4380-2972] 12/20/2012 03:37:06.776: InitPanel: GameWindow=00070432 FXAA=0 SMAA=0 DVC=0 DFC=0 TFPS=30 MFRR=0
    [PID: 4380-2972] 12/20/2012 03:37:06.776: SystemHooks::ResetHooks enter
    [PID: 4380-2972] 12/20/2012 03:37:06.776: SystemHooks::ResetHooks leave (4)
    [PID: 4380-2972] 12/20/2012 03:37:06.777: FirstPresent leave with status=FALSE
     

  11. japamd

    japamd Ancient Guru

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    :)

    Are you using mods or it's a clean installation of Skyrim?
     
  12. laimis911

    laimis911 Member Guru

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    Yes I have some mods and Skyrim Script Extender (SKSE). RP was clean install ,Skyrim was installed maybe 2-3months ago . I will try clean install with new ini files.
     
  13. laimis911

    laimis911 Member Guru

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    I did clean install without mods ,with new ini files ,same crash on startup :confused:

    [PID: 3920-3924] 12/20/2012 04:10:53.631: Starting log for [TESV.exe]
    [PID: 3920-3924] 12/20/2012 04:10:53.631: Setup API hooking
    [PID: 3920-3924] 12/20/2012 04:10:53.631: API hooking startup done
    [PID: 3920-3924] 12/20/2012 04:10:53.631: Listing loaded modules at memory
    [PID: 3920-3924] 12/20/2012 04:10:53.631: PID 2988 jusched.exe
    [PID: 3920-3924] 12/20/2012 04:10:53.631: PID 3940 IAStorIcon.exe
    [PID: 3920-3924] 12/20/2012 04:10:53.631: PID 2140 RadeonPro.exe
    [PID: 3920-3924] 12/20/2012 04:10:53.631: PID 3920 TESV.exe
    [PID: 3920-3924] 12/20/2012 04:10:53.631: Listing modules loaded by target application
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x00400000) C:\Games\The Elder Scrolls V Skyrim\TESV.exe
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x77140000) C:\Windows\SYSTEM32\ntdll.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x75620000) C:\Windows\SYSTEM32\KERNEL32.DLL
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x75AA0000) C:\Windows\SYSTEM32\KERNELBASE.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x752C0000) C:\Windows\SYSTEM32\USER32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x74EB0000) C:\Windows\SYSTEM32\GDI32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x749C0000) C:\Windows\SYSTEM32\ADVAPI32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x75C30000) C:\Windows\SYSTEM32\SHELL32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x74C70000) C:\Windows\SYSTEM32\ole32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x00020000) C:\Games\The Elder Scrolls V Skyrim\steam_api.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x63670000) C:\Windows\SYSTEM32\X3DAudio1_7.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x63480000) C:\Windows\SYSTEM32\d3dx9_42.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x73830000) C:\Windows\SYSTEM32\WSOCK32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.631: (0x63450000) C:\Windows\SYSTEM32\DINPUT8.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x6FA90000) C:\Windows\SYSTEM32\WINMM.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x10000000) C:\Games\The Elder Scrolls V Skyrim\binkw32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x62AD0000) C:\Windows\SYSTEM32\d3d9.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x00260000) C:\Windows\SYSTEM32\XINPUT1_3.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x76FC0000) C:\Windows\SYSTEM32\msvcrt.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74E70000) C:\Windows\SYSTEM32\sechost.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x759E0000) C:\Windows\SYSTEM32\RPCRT4.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74860000) C:\Windows\SYSTEM32\combase.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x75B50000) C:\Windows\SYSTEM32\SHLWAPI.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74E20000) C:\Windows\SYSTEM32\WS2_32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x6FA60000) C:\Windows\SYSTEM32\WINMMBASE.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x71480000) C:\Windows\SYSTEM32\VERSION.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x71280000) C:\Windows\SYSTEM32\dwmapi.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x757B0000) C:\Windows\SYSTEM32\SETUPAPI.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x747D0000) C:\Windows\SYSTEM32\SspiCli.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x75A90000) C:\Windows\SYSTEM32\NSI.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74810000) C:\Windows\SYSTEM32\CFGMGR32.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74A70000) C:\Windows\SYSTEM32\DEVOBJ.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x747C0000) C:\Windows\SYSTEM32\CRYPTBASE.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74760000) C:\Windows\SYSTEM32\bcryptPrimitives.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74B70000) C:\Windows\system32\IMM32.DLL
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x74A90000) C:\Windows\SYSTEM32\MSCTF.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x713E0000) C:\Windows\system32\uxtheme.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x67980000) C:\Program Files (x86)\RadeonPro\AppProfiles.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x75B90000) C:\Windows\SYSTEM32\PSAPI.DLL
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x67970000) C:\Windows\SYSTEM32\AVRT.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: (0x737B0000) C:\Windows\SYSTEM32\SHCORE.dll
    [PID: 3920-3924] 12/20/2012 04:10:53.647: HookStartup end
    [PID: 3920-3924] 12/20/2012 04:10:53.647: API hooking ok (Watchdog timeout waiting)
    [PID: 3920-3924] 12/20/2012 04:10:54.090: D9Wrapper::CreateDevice enter with ThreadId=3924 D3D=01F36600 Adapter=0 DeviceType=1 FocusWindow=6037c BehaviorFlags=54
    [PID: 3920-3924] 12/20/2012 04:10:54.091: D9Wrapper::ReleaseResources enter with ThreadId=3924
    [PID: 3920-3924] 12/20/2012 04:10:54.091: D9Wrapper::ReleaseResources leave (clean)
    [PID: 3920-3924] 12/20/2012 04:10:54.092: D9Wrapper::ReleaseRenderTargets enter
    [PID: 3920-3924] 12/20/2012 04:10:54.092: D9Wrapper::ReleaseRenderTargets leave (clean)
    [PID: 3920-3924] 12/20/2012 04:10:54.093: Not forcing triple-buffering
    [PID: 3920-3924] 12/20/2012 04:10:54.093: Not forcing vsync at all
    [PID: 3920-4040] 12/20/2012 04:10:54.324: Watch timeout: Something hooked, stop thread
    [PID: 3920-3924] 12/20/2012 04:10:54.334: Got video adapter [AMD Radeon HD 6800 Series]
    [PID: 3920-3924] 12/20/2012 04:10:54.340: Got game window handle=0006037C
    [PID: 3920-3924] 12/20/2012 04:10:54.340: Got GameWindow=0006037C (FocusWindow)
    [PID: 3920-3924] 12/20/2012 04:10:54.341: W=0 H=0 Refresh=0
    [PID: 3920-3924] 12/20/2012 04:10:54.341: D9Wrapper::CreateDeviceHooks
    [PID: 3920-3924] 12/20/2012 04:10:54.347: D3DXLoadSurfaceFromSurface9_Proc=61D37BFF D3DXSaveSurfaceToFileW9_Proc=61D35181 D3DXSaveSurfaceToFileInMemory=61D351A9
    [PID: 3920-3924] 12/20/2012 04:10:54.348: D9Wrapper::CreateDeviceHooks done
    [PID: 3920-3924] 12/20/2012 04:10:54.348: D9Wrapper::CreateDevice leave with HR=0x0 and Device=1f84ba0
    [PID: 3920-836] 12/20/2012 04:10:55.514: D9Wrapper::CreateResources enter
    [PID: 3920-836] 12/20/2012 04:10:56.567: InitPanel: GameWindow=0006037C FXAA=0 SMAA=0 DVC=0 DFC=0 TFPS=30 MFRR=0
    [PID: 3920-836] 12/20/2012 04:10:56.568: D9Wrapper::CreateResources leave (clean)
    [PID: 3920-836] 12/20/2012 04:10:56.568: FirstPresent (Class=0)
    [PID: 3920-836] 12/20/2012 04:10:56.569: FirstPresent (Class=GLD8+)
    [PID: 3920-836] 12/20/2012 04:10:56.569: D3D9 device. Create Resources
    [PID: 3920-836] 12/20/2012 04:10:56.570: Init Panel
    [PID: 3920-836] 12/20/2012 04:10:56.570: InitPanel: GameWindow=0006037C FXAA=0 SMAA=0 DVC=0 DFC=0 TFPS=30 MFRR=0
    [PID: 3920-836] 12/20/2012 04:10:56.571: SystemHooks::ResetHooks enter
    [PID: 3920-836] 12/20/2012 04:10:56.571: SystemHooks::ResetHooks leave (4)
    [PID: 3920-836] 12/20/2012 04:10:56.572: FirstPresent leave with status=FALSE
    and another strange thing ,with previous RP build AO was not working in Bioshock 1 . Maybe this is damn Windows 8 .
     
    Last edited: Dec 20, 2012
  14. japamd

    japamd Ancient Guru

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    Let's let someone else try Skyrim and see if it's a general error or not.
     
  15. laimis911

    laimis911 Member Guru

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    OK . Also I've tried Dishonored and it works perfectly with AO .
     
    Last edited: Dec 20, 2012

  16. evertjr

    evertjr Guest

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    Far Cry 3 still crash at startup if uplay overlay is enabled ver. 1.1.1.0
    Windows 8
     
  17. Shaneus

    Shaneus Master Guru

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    GPU:
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    Great looking update! One question though: was there always both HBAO and volumetric-based AO when AO was available, or is the volumetric one a new thing?

    I don't know a lot about AO tech in general, so they could well be basically the same thing that has been there the whole time, but I wouldn't know :(
     
  18. SkyMonkey

    SkyMonkey Guest

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    Sapphire HD7970 VaporX
    Thanks for all your great work on RadeonPro, I was so excited to see that you were working on it again somewhat recently. I mainly use it with Skyrim, BF3, and PS2 these days. Works wonderfully.

    Is there somewhere where every option is explained? I know some of them are on your RadeonPro website, but some don't have real explainations or info about what is going on visually or at the driver level. A complete guide would be a great thing.

    A feature request of sorts: This is probably outside of you intended scope of the tool, but it would be awesome if there was the ability to have RadeonPro manage color profiles. Some games like to override my calibrated color profile when going into the engine or into 3D mode, and I've been using PowerStrip to override this (using it's "write directly to palette DAC), but it only sometimes work. It'd be a great feature in RP.
     
  19. japamd

    japamd Ancient Guru

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    Can you test it under windows 7?

    It's new addition.

    User's guide is pending updates, it'll take a bit longer to get done than I was expecting, sorry.

    Sorry again but color control, low or high level, won't be added.
     
  20. laimis911

    laimis911 Member Guru

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    GPU:
    GTX1070
    Can someone try Skyrim + AO using Windows 8 and report back here is it working or not . I'm getting crash on startup with AO enabled and I want to know is this issue for me only or for everyone using windows 8 .
     
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