Farcry 3!

Discussion in 'Games, Gaming & Game-demos' started by Strikerx80, Jun 7, 2011.

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  1. MikeMK

    MikeMK Ancient Guru

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    Fixed my own issue. For those of you that have frame skipping or stuttering, download and enable d3doverrider. Sorted the problem for me!
     
  2. JonasBeckman

    JonasBeckman Ancient Guru

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    TerrainLodScale has a value of 1.0 by default, low uses 1.7 and medium 1.5, I tried 0.1 originally but it cause a lot of object pop-in instead.

    The two others for view distance are doubled up from the original values, medium uses 200 and 40 respectively for them if I remember correctly.

    LodScale and KillLodScale are original, medium was 0.7 I think and low 1.0 the ones for trees were 0.7 by default and 1.0 on medium if I remember correctly.

    Clusters and TerrainLodScale here were 1.0 on all three presets so I tried to improve them.

    The decal ones are simply doubled but even so I barely see any decals on human opponents, lots of them on animals however. :D


    EDIT: (I uploaded the entire file earlier but here's a direct view of that section, unaltered.)
    <Terrain>
    <quality
    id="low"
    TerrainLodScale="1.7"
    TerrainDetailViewDistance="100"
    TerrainDetailBlendViewDistance="32"
    TerrainComputeMaxErrorLODs="1"
    TerrainAffectedByMuzzleFlash="1"
    TerrainMaxErrorTolerance="0.03f"
    >
    <Shaders>
    <shader
    name="Terrain"
    add=""
    remove="PER_PIXEL"
    />
    <shader
    name="Road"
    add=""
    remove="SPECULARMAP,NORMALMAP,PARALLAX,PARALLAX_OCCLUSION"
    />
    </Shaders>
    </quality>
    <quality
    id="medium"
    TerrainLodScale="1.5"
    TerrainDetailViewDistance="200"
    TerrainDetailBlendViewDistance="64"
    TerrainComputeMaxErrorLODs="1"
    TerrainAffectedByMuzzleFlash="1"
    TerrainMaxErrorTolerance="0.025f"
    >
    <Shaders>
    <shader
    name="Road"
    add=""
    remove="PARALLAX,PARALLAX_OCCLUSION"
    />
    </Shaders>
    </quality>
    <quality
    id="high"
    TerrainLodScale="1.0"
    TerrainDetailViewDistance="512"
    TerrainDetailBlendViewDistance="64"
    TerrainComputeMaxErrorLODs="1"
    TerrainAffectedByMuzzleFlash="1"
    TerrainMaxErrorTolerance="0.02f"
    >
    </quality>

    </Terrain>
    <Geometry>
    <quality
    id="low"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="1.0"
    LodScale="1.0"
    ClustersLodScale="1.0"
    RealTreesLodScale="1.0"
    ClusterZoomFactorScale="1.0"
    RealTreeCapsMaxDistance="90.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    RealTreeLeafMinSize="0.04"
    RealTreeHLeafMinSize="0.04"
    RealTreeNodeMinSize="0.005"
    RealTreeMinSizeShadowScale="3.0"
    ClusterObjectMinSize="0.04"
    ClusterObjectMinSizeShadowScale="3.0"
    SceneObjectMinSize="0.01"
    SceneObjectMinSizeShadowScale="3.0"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="0"
    MinZoomFactor="0.0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.0"
    />
    </DensityLodScales>
    </quality>
    <quality
    id="medium"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="1.0"
    LodScale="1.0"
    ClustersLodScale="1.0"
    RealTreesLodScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    ClusterZoomFactorScale="1.0"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    RealTreeMinSizeShadowScale="1.25"
    ClusterObjectMinSize="0.02"
    ClusterObjectMinSizeShadowScale="1.50"
    SceneObjectMinSize="0.01"
    SceneObjectMinSizeShadowScale="1.50"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="0"
    MinZoomFactor="0.0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.0"
    />
    </DensityLodScales>
    </quality>
    <quality
    id="high"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="1.0"
    LodScale="1.0"
    ClustersLodScale="1.0"
    ClustersMaxCountMultiplier="2"
    RealTreesLodScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    ClusterZoomFactorScale="1.0"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    RealTreeMinSizeShadowScale="1.0"
    ClusterObjectMinSize="0.02"
    ClusterObjectMinSizeShadowScale="1.25"
    SceneObjectMinSize="0.01"
    SceneObjectMinSizeShadowScale="1.25"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="0"
    MinZoomFactor="0.0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.0"
    />
    </DensityLodScales>
    </quality>
    <quality
    id="veryhigh"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="0.8"
    LodScale="0.8"
    ClustersLodScale="1.0"
    ClustersMaxCountMultiplier="2"
    RealTreesLodScale="0.7"
    RealTreesVistaMinViewDistanceScale="0.7"
    ClusterZoomFactorScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    RealTreeMinSizeShadowScale="1.0"
    ClusterObjectMinSize="0.02"
    ClusterObjectMinSizeShadowScale="1.25"
    SceneObjectMinSize="0.01"
    SceneObjectMinSizeShadowScale="1.25"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="0"
    MinZoomFactor="0.0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.0"
    />
    </DensityLodScales>
    </quality>
    <quality
    id="ultrahigh"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="0.5"
    LodScale="0.5"
    ClustersLodScale="1.0"
    ClustersMaxCountMultiplier="2"
    RealTreesLodScale="0.7"
    RealTreesVistaMinViewDistanceScale="0.7"
    ClusterZoomFactorScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    RealTreeMinSizeShadowScale="1.0"
    ClusterObjectMinSize="0.02"
    ClusterObjectMinSizeShadowScale="1.25"
    SceneObjectMinSize="0.01"
    SceneObjectMinSizeShadowScale="1.25"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="0"
    MinZoomFactor="0.0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.0"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.0"
    />
    </DensityLodScales>
    </quality>

    <quality
    id="xenon"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="1.0"
    LodScale="1.0"
    ClustersLodScale="1.0"
    ClustersMaxCountMultiplier="1"
    RealTreesLodScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    ClusterZoomFactorScale="1.0"
    SceneObjectDepthPassMinSize="0.085"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    ClusterObjectMinSize="0.02"
    SceneObjectMinSize="0.01"
    RealTreeMinSizeShadowScale="5.0"
    ClusterObjectMinSizeShadowScale="5.0"
    SceneObjectMinSizeShadowScale="5.0"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    MinZoomFactor="0.0">
    </quality>
    <quality
    id="xenon_multiplayer"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    DetailDistanceScaleModifier="1.0"
    KillLodScale="1.0"
    LodScale="1.0"
    ClustersLodScale="1.0"
    ClustersMaxCountMultiplier="1"
    RealTreesLodScale="1.0"
    RealTreeCapsMaxDistance="100.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    ClusterZoomFactorScale="1.0"
    SceneObjectDepthPassMinSize="0.085"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    ClusterObjectMinSize="0.02"
    SceneObjectMinSize="0.01"
    RealTreeMinSizeShadowScale="5.0"
    ClusterObjectMinSizeShadowScale="5.0"
    SceneObjectMinSizeShadowScale="5.0"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    MinZoomFactor="0.0"
    EnableLowQualityCharacterFakeSSS="0">
    </quality>
    <quality
    id="ps3"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    LodScale="1.0"
    KillLodScale="1.0"
    ClustersLodScale="1.0"
    RealTreesLodScale="1.0"
    ClusterZoomFactorScale="0.5"
    TerrainLodScale="1.0"
    SceneObjectDepthPassMinSize="0.085"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    ClusterObjectMinSize="0.02"
    SceneObjectMinSize="0.01"
    RealTreeMinSizeShadowScale="5.0"
    ClusterObjectMinSizeShadowScale="5.0"
    SceneObjectMinSizeShadowScale="5.0"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    > </quality>
    <quality
    id="ps3_multiplayer"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    LodScale="1.0"
    KillLodScale="1.0"
    ClustersLodScale="1.0"
    RealTreesLodScale="1.0"
    ClusterZoomFactorScale="0.5"
    TerrainLodScale="1.0"
    SceneObjectDepthPassMinSize="0.085"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    RealTreeLeafMinSize="0.02"
    RealTreeHLeafMinSize="0.015"
    RealTreeNodeMinSize="0.002"
    ClusterObjectMinSize="0.02"
    SceneObjectMinSize="0.01"
    RealTreeMinSizeShadowScale="5.0"
    ClusterObjectMinSizeShadowScale="5.0"
    SceneObjectMinSizeShadowScale="5.0"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    EnableLowQualityCharacterFakeSSS="0"
    > </quality>
    <quality
    id="ps3_splitscreen"
    RimLightAmbientBoostStart="-8.0"
    RimLightAmbientBoostDistance="24.0"
    RimLightAmbientBoostMultiplier="2.0"
    LodScale="1.0"
    KillLodScale="1.0"
    ClustersLodScale="1.0"
    RealTreesLodScale="1.0"
    ClusterZoomFactorScale="0.5"
    RealTreeCapsMaxDistance="90.0f"
    RealTreeOcclusionMeshNearDistanceScale="10.0f"
    RealTreeOcclusionMeshFarDistanceScale="25.0f"
    RealTreeOcclusionMeshNearScale="1.0f"
    RealTreeOcclusionMeshFarScale="1.0f"
    TerrainLodScale="1.0"
    RealTreeLeafMinSize="0.1"
    RealTreeHLeafMinSize="0.1"
    RealTreeNodeMinSize="0.1"
    RealTreeMinSizeShadowScale="5.0"
    ClusterObjectMinSize="0.05"
    ClusterObjectMinSizeShadowScale="5.0"
    SceneObjectMinSize="0.025"
    SceneObjectMinSizeShadowScale="3.0"
    SceneObjectDepthPassMinSize="0.085"
    RealtreeReflectionMinLODLeaf="3"
    RealtreeReflectionMinLODTrunk="4"
    MaxDecalCount="200"
    MaxDecalCountPerType="50"
    DisableGraphicObjectInstancing="1"
    EnableLowQualityCharacterFakeSSS="0"
    >
    <DensityLodScales>
    <DensityLodScale
    id="Logic.LightJungle"
    scale="1.2"
    />
    <DensityLodScale
    id="Logic.Savannah"
    scale="1.15"
    />
    <DensityLodScale
    id="Logic.Woodland"
    scale="1.25"
    />
    </DensityLodScales>
    </quality>
    </Geometry>
     
    Last edited: Nov 30, 2012
  3. The Postman

    The Postman Ancient Guru

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    I am playing at 2560x1600 No AA - AC and it runs great. Regardless of AA which causes like 20 fps at 4xAA and Enhanced coverage, I still get nice fps. The issue is that I cant tell the difference in IQ, only with fps.

    I dont see any jaggies, so I suspect that there must be some sort of FXAA enabled all the time. I cant tell the difference with PostFX either, no matter the level.

    I think I need new glasses :nerd:
     
  4. Supertribble

    Supertribble Master Guru

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    I'll give that a try.
     

  5. NeoEnigma

    NeoEnigma Master Guru

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    In all fairness, it SHOULDN'T. The game, however, doesn't run nearly as well as it ought to.
     
    Last edited: Nov 30, 2012
  6. FuzzyDunlop

    FuzzyDunlop Guest

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    Going to bump my problem. Regardless of what I've changed it's still persisting. Besides the other two people in the thread, are we the only ones encountering this issue?
     
  7. zinfinion

    zinfinion Guest

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    It's the game, not you.

    Here's a blatant example of it that drives me nuts. I've seen it in a number of Let's Play videos as well.
    http://www.youtube.com/watch?v=mEkQ8wiJKkQ

    I tired a number of tweaks to see if I could increase the draw distance, but it seems resolutely stuck at around 220 meters. I remember this being an issue in Crysis, especially on that section of beach after disabling the jammer. It had an easy to tweak variable though.

    Even after objects are drawn in they still have around 5 or 6 LOD levels, which is what was shown in the earlier video of the box swapping between two levels.

    Edit: Here's the Let's Play i was referring to: http://youtu.be/wi4Q7aJ8Ink?hd=1&t=4m33s
    Watch the rocky islands to the left and the arch in the middle. This is ludicrous.
     
    Last edited: Nov 30, 2012
  8. Burnt_Ram

    Burnt_Ram Guest

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    why bother having a Ultra preset if when you choose that setting somethings only go to high and very high? i just read someone said to someone else change textures to very high???? mine only goes to "high" am i the only one? do all settings got to whatever you choose, high, very high etc?
     
  9. FuzzyDunlop

    FuzzyDunlop Guest

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    I have a friend that has the game. He runs it at max settings, but hasn't messed with the INI file at all, but he claims that he doesn't have any sort of pop-in issue like that. I wonder what the problem is. I hope it gets figured out, because I'm not competent enough with game tweaking to figure it out on my own. :(
     
  10. Tom Yum 72

    Tom Yum 72 Guest

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    @ Jonasbeckman : You said your cfg reset every time you start a new game, what if we set the file to "read only" ?
    Couldnt try yet by myself, not at home.
     

  11. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    anyway to make DOF look a like in the cut-scenes?
     
  12. kriller2

    kriller2 Active Member

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  13. Veteran

    Veteran Ancient Guru

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    Right now ive tweaked the game i can actually start playing now from the beginning:)
     
  14. zinfinion

    zinfinion Guest

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    It's pretty hard to spot when running around on foot or driving cars, fairly noticeable when hang gliding, and super obvious when cruising around in the water.

    It could just be that he hasn't done enough boating to notice. I've spotted it in a number of different people's Youtube videos, PC, 360, PS3, so it seems rather prevalent.

    An ideal solution would be to lengthen the draw distance as well as to make the LODs fade between the two levels rather than having one blink out of existence and the other materialize.
     
  15. CalinTM

    CalinTM Ancient Guru

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    Jonas

    For example on the <shadow> area if i want to put only 2 lines, like
    <quality ShadowMapSize="2048" CascadedShadowMapSize="2048"

    Then i close the line with the id

    I want to ask you i need to put all the lines for the <shadow> or anything else, or just want i want ?


    And what's the setting if i want to increase the LOD or to make the game more sharper ?
     
    Last edited: Nov 30, 2012

  16. signex

    signex Ancient Guru

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    FPS seems alot better, i messed with some ati ccc settings.

    But even 40+ fps it seems to play less smoother.

    Not playing till they fix the performance, i'm sure there doing that atm.
    Cause lots of people seem to have performance issues.
     
  17. kaputt

    kaputt Guest

    This LOD pop-in is really annoying. It's a very good looking game, but this things ruin it in part.

    I'm also having a problema here with DirectX 9: when I look to the sun, the FPS goes way down, from 60 to 38. So, when I'm at a higher ground and the sun is visible, the slowdown is terrible. The curious thing is that it only happens on DirectX 9, on 11 I don't have this issue, but the performance is worse in some other areas, so it would be nice to have DirectX 9 working properly to avoid slowdowns.

    Any ideas of how to fix it?
     
  18. JonasBeckman

    JonasBeckman Ancient Guru

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    [​IMG]

    A photograph of a dwarf, waving towards the camera - there's some really odd items in this game.
    (Unfortunately these items lack proper pictures.)
     
  19. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    Lol. And he is not using his finger.
     
  20. scrapser

    scrapser Master Guru

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    23
    GPU:
    EVGA RTX 3080 Ti
    I'll be finding out next Tuesday. I didn't preorder the game so I have to wait. I called my local Best Buy and they have them in stock but cannot sell them until Tuesday.

    This game and "Carrier Command - Gaea Mission" have been on my wish list for years. Next week I'll be getting a brand new, never used Sony Trinitron 24" widescreen CRT professional monitor (GDM-FW900). It cost me a fortune but will be like gold sitting on my desktop!
     
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