Assassins Creed III Thread

Discussion in 'Games, Gaming & Game-demos' started by Xzibit, Feb 15, 2012.

  1. imthelumberjack

    imthelumberjack Guest

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    Well just reached the winter wilderness and now a bit disappointed. It turns out that sli causes problems with rendering the snow tessellation, which causes a near seizure inducing level of flickering. It was also sad to see that ambient occlusion no longer occurs outside; leaving the world looking a little bland.
     
  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Gamersgate unlocked the rest of the AC3 stuff, including Benedict Arnold which I thought was PS3 exclusive.
     
  3. zer0_c0ol

    zer0_c0ol Ancient Guru

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    great game

    a lot of stutter though :(
     
  4. Wanny

    Wanny Guest

    I see people complaing about dips from 60 fps but does it look good at least? Like, you are in a very crowded area graphically, is it stunning?

    If so, I don't see why you should complain...

    Of course, if it looks like crap, now you can complain. :D
     

  5. JonasBeckman

    JonasBeckman Ancient Guru

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    Crowds aren't that big, buildings are more detailed this time though (No tessellation AFAIK.) and the view distance is increased, particularly with the higher settings.

    Main problem seems to be poor CPU utilization or so I've read, it mostly uses core0 with little to no activity on the others albeit there is some performance gain on multi-core CPU's so it must do something.
     
  6. tw1st

    tw1st Guest

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    Patch is out, 9MB apparently.

    Any idea of what the changes are?
     
  7. JonasBeckman

    JonasBeckman Ancient Guru

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  8. tw1st

    tw1st Guest

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    my fault, it's actually a 360 patch, someone posted on another forum. Disregard.

    I didn't even know there was a 1.01 patch though.
     
  9. JonasBeckman

    JonasBeckman Ancient Guru

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    Should already be installed if you have the game, Ubisoft runs the auto patch utility first which downloads and installs any updates it finds so everyone who has the game should have gotten that update unless they cancelled the download manually.
    (Usually by comparing a entry in the Windows registry about what version the game currently is on.)

    And supposedly the two console patches are already part of the PC version, this is just a small fix albeit it does resolve some other stuff which it doesn't list in the changelog.

    Assassin's Creed® III v1.01

    - Input related adjustments
    - Minor fixes related to Abstergo Store menu
    - Voice chat problem fixed
    - Fixed Keyboard layout related issues
    - Fixed Mouse navigation in Character Selection screen
    - Various small Uplay related fixes and improvements
    - Fixed situations when links in News and Additional Content menus do not work properly
    - News Feeds improvements
    - Improvements made to limited mode
    - Minor fixes in Single Player cinematic
    - Improved Notifications functionality
     
  10. imthelumberjack

    imthelumberjack Guest

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    I found it looked very good until gameplay in the winter. While there are some nice tessellation effects for the snow; ambient occlusion disappears for no reason. Also, currently sli causes problems with snow rendering effects. Crowds do look amazing (mainly the opening opera house scene), but after entering America performance is odd, to say the least.

    The areas with performance problems are also a bit strange. The most demanding area of the game I have come across is Beacon Hill, which is nothing but grass and the geometry of the hill. Also there seems to be the occasional problem with Z culling in the city that causes some performance issues.
     
    Last edited: Nov 21, 2012

  11. tw1st

    tw1st Guest

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    Thanks for posting this, much obliged!

    My only gripe now is having the "Skip" button always shown in cutscene, kills the immersion for me. Should be going away after a few seconds :/
     
  12. JonasBeckman

    JonasBeckman Ancient Guru

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    Snow is some displacement (parallax?) effect, it's also present in the console version so it's not tessellation as far as I know.
     
  13. YWAGMOTH

    YWAGMOTH Master Guru

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    Guys, i need some help with this game please.

    When i enter the game using the dedicated gpu from de 3750k the game runs fine, but when i configure it in virtu MVP to use the 660 ti i get a black screen when it starts the gameplay, any toughts? Thank you all
     
  14. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

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    I haven't seen any kind of tesselation in this game...are we sure that exist?
     
  15. JonasBeckman

    JonasBeckman Ancient Guru

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    Last edited: Nov 21, 2012

  16. Templ

    Templ Guest

    I also noticed that while watching some PC video footage; pissed me off. Is there no way to turn it off? I remember previous games had an option to turn off the HUD completely.

    I suppose I'll know tomorrow when I'll be able to play the game. :bang:
     
  17. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

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    Yep, u can turn off HUD completely in this game. ;)
     
  18. wsarahan

    wsarahan Master Guru

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    Hi guys how are you?

    So i`m with a big issue.

    I just entered in the ice part of the game and the ice is flickering a lot, a lot f artefacts too

    I turned off SLI and the flickering stopped

    Does anyone with the same issue, I`m wondering that it can be a VGA problem

    I`m using here SLI GTX 580 and the latest 310.61 beta driver

    And sorry for my poor English

    Thanks
     
  19. NomadAssassin

    NomadAssassin Guest

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    Horrible frame rate in Boston! How can I get solid 60fps in crowded ship and 18fps on the harbor?! I do realize there are lots of NPCs but come on FUIUUUUUUUUUH
     
  20. Slikar

    Slikar Guest

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    Hey dude.. same here. The gpu usage is very low in boston (around 50%) with all that crowd and details but when i exit to ''real world'' and in that cave it stick to 99% and fps i solid 60.. dunno maybe my cpu is too weak for the game.
    i can't oc with stock cooler :(
     

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