SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. StixsmasterHD

    StixsmasterHD Guest

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    I dont get it...I see many peeps in this thread still that earlier complained about screenies expanding the board's layout too much...yet I see sum still and many others that were apart of those convose still posting screenies without spoiler tags or anything and hence forth are still making it so you have to scroll more than youd expect + deformatting the board's layout a lil still.

    Seriously...spoilers arent hard to use peeps...jest type [/SPOILER] at the end of your list of pics and/or quoted config. & put
    before it all.

    PLZ I urge greatly for others posting in this thread to help maintain a safe and clean and friendly environment to all those around you.
     
  2. stevvie

    stevvie Member Guru

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    I have a question about the confiigurator 1.3.2. If I click save/load there are NO presets but yet there are presets (both defualt and user added) in the preset folder of both configurator and game folder. How do I load them? thanks
     
  3. Marcel

    Marcel Guest

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    NeoEnigma

    Borderland has a very bad quality shadows. I play with shadows off because from it hurts eyes :)Why you use high sharpening? Modify it in photoshop or use high value luma sharpen?
     
  4. Zyrusticae

    Zyrusticae Guest

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    Goodness, I love SweetFX! It saved Guild Wars 2 for me!

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    Last edited: Nov 18, 2012

  5. Marcel

    Marcel Guest

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    MoH 2010

    not finished

    [​IMG]
     
  6. The Postman

    The Postman Ancient Guru

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    Finished the game. Thanxs to SweetFX, I enjoyed the graphics. It got rid of much of the blurriness.
    Re-sized from 2560x1600

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  7. ninjafada

    ninjafada Guest

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    some gw2 screenshots (had 1GB of them time to clean up lol )

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  8. Nekair

    Nekair Guest

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    Ninjafada nice screens, I'm trying sweetFx with GW2 right now, can you post your settings please, I give it a try
     
  9. Nekair

    Nekair Guest

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    I'm working on GW2 right now, can you post your settings for giving them a try, nice screens btw
     
  10. Gembel

    Gembel Guest

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    Cool :) Nice screen Mancubus :)
    Thanks for trying pal :)
    I'll install the game later, i guess a bit more sharpening will eliminate the blur :)

    Sorry for offtopic but we have almost same rigs...What do you do in bios to get 4ghz? Is it only raising multiplier to 40? I'm very2 newbie in OC thing..
     

  11. Radical_53

    Radical_53 Ancient Guru

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    Brilliant shot! Did you only use SweetFX and the game's own modes or anything "on top"?
     
  12. VitorASDS

    VitorASDS Guest

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    What were the settings used by Jim2point0/NeoEnigma on those promotional screen shots of Borderlands 2 and Dishonored? They look incredible!
     
  13. Zyrusticae

    Zyrusticae Guest

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    Reposting GW2 screens because Skydrive has failed me:

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  14. BetA

    BetA Ancient Guru

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    Settings are listed here as far as i know it :)

    http://whoisjimothy.com/public/sweetfx/

    Gretez BEtA
     
  15. VitorASDS

    VitorASDS Guest

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  16. NeoEnigma

    NeoEnigma Master Guru

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    The settings on that page are not the promotional ones, but my personal settings which are a bit darker. But if you go to that page, I explain in the description how to make the settings "lighter." Follow that and you'll get the look in the promotional ones.
     
  17. Marcel

    Marcel Guest

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    Bioshock

    not finished

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  18. I'd prefer to see some comparison shots. Because to me it seems like not much was changed compared to original.

    ---

    Guys, is it only me or others do encounter same issues with DX10/11 games, like:

    - I can switch SFX on/off only on the third-fourth click of the <ScrollLock> key
    - Often nothing happens after changing settings and switching back to game, new settings are not read. Pressing <Break> doesn't help.
     
    Last edited by a moderator: Nov 19, 2012
  19. ninjafada

    ninjafada Guest

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    for my settings i forgot the one on this thread was 1.2 here is the updated ones :

    Code:
     /*----------------------------------------------------------------.
    /   Game: Guild Wars 2                                             '
    '   SweetFX version: 1.3                                           '
    '   Author: ninjafada                                             '
    '   Description: "smaa, luma sharper, hdr, vibrance, sepia"      /
     `-/*-----------------------------------------------------------.
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR           1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA         1 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 32      // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 1.2   // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp    0.050  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 4        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                             // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug sharpening settings --
    #define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 1.446     //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0142    //[0.0000 to 1.0000] Width of the bloom
    
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.10  //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2  0.8  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11        //[0.0 to 1.0]
    #define TechniPower  2.8         //[0.0 to 8.0]
    #define redNegativeAmount   0.88 //[0.0 to 1.0]
    #define greenNegativeAmount 0.88 //[0.0 to 1.0]
    #define blueNegativeAmount  0.88 //[0.0 to 1.0]
    
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    #define Red   8.0  //[1.0 to 15.0]
    #define Green 8.0  //[1.0 to 15.0]
    #define Blue  8.0  //[1.0 to 15.0]
    
    #define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 3.0  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC   0.36  //[0.6 to 0.2]
    #define GreenC 0.36  //[0.6 to 0.2]
    #define BlueC  0.34  //[0.6 to 0.2]
    
    #define Blend 0.2    //[0.0 to 0.1] How strong the effect should be.
    
    
       /*-----------------------------------------------------------.
      /                      Lift Gamma Gain settings               /
      '-----------------------------------------------------------*/
    #define RGB_Lift  float3(0.990, 0.990, 0.990)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(0.995, 0.995, 0.995)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.0        //[0.00 to 2.00] Adjust midtones
    
    #define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure
    
    #define Saturation 0.00  //[-1.00 to 1.00] Adjust saturation
    
    #define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog 0.000  //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.4 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.
      /                        Curves settings                      /
      '-----------------------------------------------------------*/
    #define Curves_contrast 0.07  //[-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 
    
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.22                    //[0.0 to 1.0] How much to tint the image
    
    
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 2.00   //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 12       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.
    
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
       /*-----------------------------------------------------------.
      /                     Splitscreen settings                    /
      '-----------------------------------------------------------*/
    #define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
    
    

    for dx11 game i have the same problem have to spam on/off , reload and screenshot a lot
    for nfsmw2012 modwf , but bf3 is ok
     
    Last edited: Nov 19, 2012
  20. Terrasque

    Terrasque Guest

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    Right now it uses an internal format to store the different presets. Yeah.. I most likely need to do some changes to that.

    While I'm in here, I can throw out a link to another project I'm working on, a sweetfx configuration database. The layout is still a bit messy, and the functions are still a bit spartan, but it works well enough. If anyone is good at design and CSS, I'd gladly accept some help :D
     
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