RadeonPro BETA (Automating 3D Settings)

Discussion in 'Videocards - AMD Radeon Drivers Section' started by japamd, May 20, 2010.

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  1. yaji

    yaji Active Member

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    Maybe its screen space ambient occlusion? Maybe Japamd is cooking some new unannounced feature ? ;3
     
  2. Shaneus

    Shaneus Master Guru

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    New post.

    In addition to my original post just above, I've noticed I don't have any settings regarding Crossfire or the AMD logo (watermark) or anything. I'm sure I've read something about it in this thread, but didn't think it applied to me until I actually had a look just then.
     
  3. zerowalker

    zerowalker Guest

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    Oh, i see, i thought it was the other way around;S

    Hmm, seems that Luma Sharpening doesn´t helt that much with SMAA that way then, as font can get a bit, jaggy, thanks to the bluring and then sharpening i guess.

    It´s nor very noticable, but i am weak for such things;P

    But thanks for telling;D

    And i read about the SMAA 2x etc, as i understand it, these can only be applied to Directx 10/11, is that correct?
     
  4. Geoffco

    Geoffco New Member

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    In reference to using SweetFX with RP, I have got this working but I would also like to use ENB Series mod with SweetFX...
    Previously the way to do this was to rename the SweetFX d3d9.dll to something else and then install the ENB mod in the same place (would have been in the game folder) - then you point the enbseries.ini at that proxy library and you can use both... Question is, would this trick still work if I use SweetFX through RP? If so, where do I install the ENB files? (Hopefully they can go into the SweetFX folder too)

    Seems that SweetFX is now working for me when injected via RP but it was causing crashes when in the game folder (Flight Sim 2004, DX9), so I am only looking for solutions where the effect is injected with RP...

    Geoff
     

  5. macecapri

    macecapri New Member

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    Hi,

    Thanx for a great program finally i can play with my 6950 cf setup without any microstutter, yay!!!

    I have a small problem in all the fps games i play i use the keyboard arrows and the keys around them.

    So fo exampel when i play bf3 i use "shift" for sprint and "end" for prone and "delete" for scorecard.

    This means that i after 5min of gameplay i manage to turn down the fps from 120 to about 40 and turn on and off the "DFC" a trilion timec ;)

    So can you make an option to change thoose keys, or an option box so that you cant change thoose setings.

    would be awsome ;)

    Thanx for a great program regards

    //Marcus


    There is also something wierd going on somtimes it auto sets to 115 or 122 after some gameplay, I have it set to 110 and i never touch shift+ins witch should increse it.
     
    Last edited: Nov 16, 2012
  6. Valken

    Valken Ancient Guru

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    I was comparing RP screenshots to what I actually see ingame fullscreen and it seems RP is loading the desktop color lookup table when taken screenshots, but the fullscreen game actually has reset all the LUT values so it looks different. It is actually more bland or washed out than what the screenshots show.

    If I set the game to "windowed" mode, then it actually look and matches the RP screenshots.

    Is there a way to have RP load the desktop LUT so it can override or force it into games? This would be essentially color correction and would match the actual screenshots.

    I tested this with Dead Space. But you can test it with any game that can switch between fullscreen and windowed mode.

    The main reason I want to be able to load the calibrated desktop LUT is to maintain CFX performance. Windowed mode disables CFX.

    Or is there a way to force CFX in Windowed mode instead?
     
  7. japamd

    japamd Ancient Guru

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    I have no clue, should be working as long the game accepts that resolution @ 85 Hz.

    Other DX11 work at 1600x1200 @ 85 Hz?

    Cool, it would be great!

    Cool :)

    SMAA in RP is not tweakable, sorry.

    300 games? I don't have 30 installed here :p

    Ooops, just a typo :eek:

    Nice. Vsync is not working as expected in OpenGL just yet.

    Can you post your SweetFX_Settings.txt file? The one inside the folder you configured in RP.

    You don't need to rename files, just close your browser windows and other open applications before closing RP when you want to install a new version.

    That feature is dropped since a few builds ago, I don't even know if it was working because AMD changed their DLL files.

    Nope, just a typo :)

    They were dropped too. They could cause issues with some games (Max Payne 3 is one that I remember now)

    SMAA 2x is a lot more complicated to get done, I won't mess with it right now, sorry.

    I don't know how ENB works, maybe someone else will help you.

    If you're using SweetFX through RP you don't need to use the injector that ships with SweetFX files, having those DLL files inside game directory while using RP can cause crashes and other problems.

    Cool, I had a 6970 CF but didn't noticed much microstuttering, but looks like it's there, isn't?

    To be honest I don't have plans to change that key mapping because doing so would make more difficult to support due to non-standard key mappings, but can do it in future.

    Other screenshots tools grab the correct colors?
     
  8. The Mac

    The Mac Guest

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    rats, i thought you managed to accomplish something AMD coudnt...

    SSAO would be sweet....
     
  9. Caenyss

    Caenyss Active Member

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    Does RadeonPro need to be running if I only made changes in the Global tab? Will it keep the settings if it's not running?
     
  10. Shaneus

    Shaneus Master Guru

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    Sorry to be a nag, but is there a way it could be re-enabled again, even if it's via some super-secret advanced mode? The only reason I ask is that NFS:HP only allowed AA when using a very specific Catalyst version (only one, if I remember correctly) and without that option to use a different batch of DLLs... no AA :(

    Edit: Okay, that was in relation to the watermark thing. I was getting that confused with this thing:
    Are you able to elaborate how they changed their DLL files? Do you mean that rather than using the three old DLLs (atiumdag.dll, aticfx32.dll and atioglxx32.dll) there are other files used?

    Well damn, that sucks for backward compatibility and switching drivers around :(
     
    Last edited: Nov 17, 2012

  11. Valken

    Valken Ancient Guru

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    No. But I found the issue.

    It was color correction not being applied via CCC. For some reason, inbetween computer reboots and naturally reinstalling new drivers, I have to click on "REACTIVATE AMD COLOR CORRECTION" to make the color correction forced into games.

    After that, I tested STEAM and RP's screencapture and the shots in fullscreen and windowed look more identical, but not 100%

    There are still subtle differences between Steam and RP screenshots, regardless of AA or SweetFX enhancements.

    I think it MIGHT be jpg vs png format, but the RP shots appear more accurate and richer than the steam screenshots.

    You can test it in a Steam game for instance. Press F12 in game for a steam jpg capture and then compare that to RP screenshot.

    But overall, there are still differences between fullscreen, windowed and steam vs RP screenshots. Just less of a difference now once AMD Color Correction has been re/activated via CCC.

    Yes. If you close RP, then CCC or game settings will take over.
     
    Last edited: Nov 17, 2012
  12. macecapri

    macecapri New Member

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    Ofc I understand it might be a hassle to change them, but would an option box to just turn them of be an hassle?
     
  13. aernouts

    aernouts Active Member

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    @ japamd, my SweetFX_settings file

    Code:
       /*-----------------------------------------------------------.
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 16      // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 6  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.60   // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp    0.035  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 2        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                             // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug sharpening settings --
    #define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 1.446     //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0142    //[0.0000 to 1.0000] Width of the bloom
    
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.30  //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2  0.87  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11        //[0.0 to 1.0]
    #define TechniPower  2.8         //[0.0 to 8.0]
    #define redNegativeAmount   0.88 //[0.0 to 1.0]
    #define greenNegativeAmount 0.88 //[0.0 to 1.0]
    #define blueNegativeAmount  0.88 //[0.0 to 1.0]
    
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    #define Red   8.0  //[1.0 to 15.0]
    #define Green 8.0  //[1.0 to 15.0]
    #define Blue  8.0  //[1.0 to 15.0]
    
    #define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 3.0  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC   0.36  //[0.6 to 0.2]
    #define GreenC 0.36  //[0.6 to 0.2]
    #define BlueC  0.34  //[0.6 to 0.2]
    
    #define Blend 0.2    //[0.0 to 0.1] How strong the effect should be.
    
    
       /*-----------------------------------------------------------.
      /                      Lift Gamma Gain settings               /
      '-----------------------------------------------------------*/
    #define RGB_Lift  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.0        //[0.00 to 2.00] Adjust midtones
    
    #define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure
    
    #define Saturation 0.00  //[-1.00 to 1.00] Adjust saturation
    
    #define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog 0.000  //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.
      /                        Curves settings                      /
      '-----------------------------------------------------------*/
    #define Curves_contrast 0.30  //[-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 
    
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image
    
    
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.
    
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
       /*-----------------------------------------------------------.
      /                     Splitscreen settings                    /
      '-----------------------------------------------------------*/
    #define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
    
    
    As i said before there is no problem in Preview2
    I also did delete all SweetFX files, and made clean install again, (so text file should be the same as yours)
    But the problem is still there.

    Thx
     
    Last edited: Nov 17, 2012
  14. FRN2003ita

    FRN2003ita Guest

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    hello, I wanted to know if anyone has problems with the latest version of RP and bf3, I use it to overclock but if I create a profile for this game just freezes and gives me the error of BF3 EXE. msi afterburner with the oc works perfectly as always. I tried to do a profile without oc always with radeon pro and gives me the same error so it is said that it is the fault of the option avverride. JAPAMD help me.
     
  15. japamd

    japamd Ancient Guru

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    Ok.

    @aernouts: edit those lines in SweetFX_Settings.txt file

    Code:
    #define USE_LUMASHARPEN   [COLOR="red"]0[/COLOR] //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_VIBRANCE      [COLOR="Red"]0[/COLOR] //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    RP uses that file contents as its Global profile when you haven't "Enable SweetFX" checked at global profile scope.

    Delete BF3 profile in RP and create it again without setting anything, after making sure it's working try to set Overdrive and see if BF3 is still crashing.
     
    Last edited: Nov 17, 2012

  16. japamd

    japamd Ancient Guru

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    Well, I was kidding when I said SSAO mentioned before was a typo, I got it working (DX9 only atm) and I'm testing some games 'till starting public tests.

    Here's some screenshots showing forced SSAO (HBAO) through RadeonPro. It does still need a lot of work, but it's a beginning at least :D

    [​IMG] [​IMG]

    [​IMG] [​IMG]
     
  17. aernouts

    aernouts Active Member

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    Yes ofcourse that did solve the problem :stewpid: thank you... you are a star.! (once again)
    It was so simple i am ashamed of myself (all the other values were set at 0 :bang::bang: aaahhh !

    just out of curiosity, why did i not face this problem in Preview2
    Because the last place i would have looked for was in that text file........
    if i dont understand your explanation.. you should now know why that is :stewpid:
     
  18. MerolaC

    MerolaC Ancient Guru

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    :banana::banana::banana:
    That :eek: spoiled it for me and I knew you where liying.

    Lol

    Thanks Jap!!
     
  19. japamd

    japamd Ancient Guru

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    Preview2 wasn't using values from SweetFX_Settings.txt as default values. It's not a problem, it's that way by design.
     
  20. Gregorez

    Gregorez Guest

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    BF3 CTD when launching using RP profile. Any ideas ?
     
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