SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. JPulowski

    JPulowski Guest

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    I've tried that as well. At the end, I've finally managed to inject into the game but the final result is not so good. Some effects such as LumaSharpen is not barely visible. That is also another question, looks like some games do not support lumasharpen, is it true? I tried SweetFX with Freelancer using enb dx8 to dx9 convertor, lumasharpen was not barely visible again.
     
  2. BetA

    BetA Ancient Guru

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    like wanny says, XCOM is allready a nice and good game. normaly no need for that, BUT, u can use smaa and sharpen, plus HDR or technicolor to get rid of teh non Blacks..that stuff that is grey instead of black..
    Also u can try the new Cineon shader, Just play around with it. u will find some settings that u like..the whole purpose is that u, on ur own can make the game like U WANT..u can impress ur own style with it..at least i hope..

    If u find some nice settings let us know..

    Im gonna test some later on XCOM, ill be back for u ;) hehe

    EDIT:

    in XCOM on the battlefield, when u scroll to outerparts of the map, u see banding happening..So u can use SweetFX and enable "DITHER" wich is supposed to get rid of the banding issues..
     
    Last edited: Oct 13, 2012
  3. eclap

    eclap Banned

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    those Borderlands 2 screenshots look amazing, will also try this with xcom tonight. Oh and have to say, SweetFX completely transforms Diablo 3. looks so much better with it.

    edit: have to say this gave my gtx 480 a new lease of life. some games with badly implemented AA that had a massive hit even with 2xAA now look just as smooth round the edges as 2xAA, if not better, they perform better and the blacks look better. not a fan of sepia and other ott enhancements, but a simple sharpening and color tweak go a long way. Thanks.
     
    Last edited: Oct 13, 2012
  4. ochentay4

    ochentay4 Member

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    Hi, I have Origin overlay disabled (it gave me problems with Syndicate). I don have any third-party program, and Borderlands 2 and Syndicate work just fine with SweetFX. I even let me screenshot the game.
     

  5. Csokis

    Csokis Member Guru

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    Here is my ini file for Dishonored. :)

    [​IMG] [​IMG] [​IMG] [​IMG]

    Code:
       /*-----------------------------------------------------------.   
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0
    #define USE_TONEMAP 0
    #define USE_VIBRANCE 0   //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 1    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.
    
    
       /*-----------------------------------------------------------.   
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.08           // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 60      // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 20  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 40       // [0-100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.   
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.05  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050
    
    // -- Advanced sharpening settings --
    #define pattern 2          // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2
    #define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                               // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug settings --
    #define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.   
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 0.5
    #define BloomWidth 0.0120
    
       /*-----------------------------------------------------------.   
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.30  //Strangely lowering this makes the image brighter
    #define radius2 0.85   //Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.   
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount .2
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88
    
    
       /*-----------------------------------------------------------.   
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.0
    #define Exposure -0.5
    #define Saturation .05
    #define Bleach 0
    #define Defog 0.01
    #define FogColor float4(2.55, 2.55, 0, 0)
    
    
       /*-----------------------------------------------------------.   
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.2  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.   
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.12, 0.66, 0.20)
    #define SepiaPower 0.25
    #define GreyPower 0.15
    
    
       /*-----------------------------------------------------------.   
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 2.8  // lower values = stronger radial effect from center
    #define VignetteAmount -2  // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 2.9      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
    
    
       /*-----------------------------------------------------------.   
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
     
    Last edited: Oct 13, 2012
  6. yosef019

    yosef019 Ancient Guru

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    I have activited windows 8 pro 64bit rtm so I tryed some games and its just wont load the smaa injector even the sweet smaa
    306.97 driver same games in win7 works perfect

    here is log (R.a.w.)

    full path: E:\Games\R.A.W Realms of Ancient War\
    redirecting CreateDevice
    initialising shader environment
    redirecting CreateDevice
    initialising shader environment
    redirecting CreateDevice
    redirecting CreateDevice
    redirecting CreateDevice

    Mx vs Atv

    full path: E:\Games\MX vs ATV Reflex\
    redirecting CreateDevice
    initialising shader environment
    redirecting CreateDevice
    initialising shader environment
    redirecting device->Reset
    initialising shader environment
     
    Last edited: Oct 13, 2012
  7. Mooshan

    Mooshan Master Guru

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    i cant get dishonored to work, all overlays are turned off, but with sweet fx installed it just crashes straight away and no error log is created, or atleast doesnt mention anything about it, game runs without, its installed where the dishonored.exe file is located, anyone able to offer some advise? cheers
     
  8. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    some dishonored screens


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  9. Csokis

    Csokis Member Guru

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    Copy these files to Dishonored\Binaries\Win32\

    d3d9.dll
    d3d9.fx
    injector.ini
    SweetFX_preset.txt
    SweetFX_settings.txt

    Copy SweetFX directory/folder to Dishonored\Binaries\Win32\

    And run.
     
  10. Mooshan

    Mooshan Master Guru

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    thanks, dont know what was wrong but its now fixed :)
     

  11. jordash

    jordash Guest

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    It has to do with permissions on Windows 8. Not being able to overwrite files in "Program Files (x86)". I spent two days :bang: trying to get it to work but gave up and installed 7 for the soul purpose of using SweetFx.
     
  12. Zyrusticae

    Zyrusticae Guest

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    Sorry, haven't been following the thread, but it's probably the combination of the DPX effect and SGSSAA.

    You can just turn down the saturation in the DPX shader if you want to reduce the coloration.
     
  13. shankly1985

    shankly1985 Guest

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    I have an issue, I installed this into BF3 folder and using Betas settings but when in-game and I try to switch on and off with Screen Lock or Pause nothing changes? it just stays looking the same.
    So I changed the keys to something else and its still the same?

    How do I do what you guys are doing on screen shots with it on and off?

    Thanks
     
  14. yosef019

    yosef019 Ancient Guru

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    Yea there problem with administrator rights evry program need run trow administrator
    Any one know how disable it?
     
  15. PandaSushi

    PandaSushi Guest

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    If you have origin running go to application settings/in game and uncheck enable origin in game.
     

  16. CeeJay.dk

    CeeJay.dk Guest

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    I've never seen a game not support a shader when SweetFX is working.
    But the sharpening that LumaSharpen does is greatly dependent on your graphics settings, your resolution and your game.
    Try turning up the sharpening strength first and then increase the value of the clamp if that didn't work.

    As a test you could turn it up to something ridiculously high first like 8.0 and set the clamp to 1.0
    Most games need a strength between 0.2 and 2.0
     
  17. CeeJay.dk

    CeeJay.dk Guest

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  18. CeeJay.dk

    CeeJay.dk Guest

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    QuickSh0tHD enjoys his colors a little more vibrant - he made a video
     
  19. KingpinZero

    KingpinZero Master Guru

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    Whitey share your settings please, i love them!
     
  20. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    sure, here you go

    Code:
       /*-----------------------------------------------------------.
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 1
    #define USE_VIBRANCE 1    //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 1    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
    #define USE_DPX 0         //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
                              //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.08           // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 90      // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 40       // [0-100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.6 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.035  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 2          // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                               // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug settings --
    #define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.20  //Strangely lowering this makes the image brighter
    #define radius2 0.90   //Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88
    
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.01
    #define Exposure 0.0
    #define Saturation 0.0
    #define Bleach 0.0
    #define Defog 0.010  
    #define FogColor float3(2.04, 1.86, 0.36)
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.3  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.58
    #define GreyPower 0.11  
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 2.50  // lower values = stronger radial effect from center
    #define VignetteAmount -1.90 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 2.5      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.
    
    
    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0;   //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0;  //[1.0 - 15.0]
    
    float ColorGamma = 2.5f;    //[0.1 - 2.5]
    float DPXSaturation = 2.0f; //[0.0 - 8.0]
    
    float RedC = 0.4f;     //[0.6 - 0.2]
    float GreenC  = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f;   //[0.6 - 0.2]
    
    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
     
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