Crysis 2 Flickering Textures? and DX11 Stuttering?

Discussion in 'Videocards - NVIDIA GeForce' started by ArCElM, Jun 22, 2012.

  1. ArCElM

    ArCElM Banned

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    Hi,

    I wonder, does anybody else get this? some of the textures flicker :( I made sure to check with video cards at stock clocks, nothing to do with o/c.

    Anyway that's not the major issue, I have installed the DX11 update for Crysis 2 however I play without it, for the simple reason it breaks the game, does anybody else find this DX11 patch cases nothing but trouble for very little improvement in gfx?

    I get an issue with vsync, where even on the menu I get 20+ FPS then turn it off and I get solid 60 but the HUGE problem is the actually fluidity of the game with DX11 enabled, it is AWFUL, stuttering like mad regardless of frame rates.

    Quite frankly I just leave it off now because the game looks fantastic just as it is, and I get absolutely no issues whatsoever with the game in DX9 - does anybody else find this or am I doing something wrong?

    Many thanks.

    Game truly runs FLAWLESSLY smooth in DX9 and I would FAR rather have that than DX11 where the game turns into a damned MESS.



    THE CONTROVERSIAL BIT


    Quite frankly this DX11 was only a ploy from Nvidia anyway, I have no doubt allot of pressure from Nvidia was put onto Crytek to make the game more demanding, or why the hell would people upgrade there cards? would not surprise me if Nvidia actually paid/begged Crytek to do it, my point is I wonder if Crytek just did not put there heart into it, I hope I am wrong but this DX11 patch seems nothing but rubbish.
     
    Last edited: Jun 22, 2012
  2. N0rg3

    N0rg3 Guest

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    Hey there... I have no issues at all running it on my rig with DX11 and all setting on max.... Maybe it is just poorly optimised for SLI.
     
  3. ArCElM

    ArCElM Banned

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    it was the same problem with my single gtx 680 - good to know it actually works now I jst need to find out why it's broken for me.. twice.

    i had a single 680 - then installed 2 680's and formatted - still same problem.

    i also made sure to try disabling second monitor - still no luck.

    FLAWLESS in dx9 - useless in dx11

    I just seem to get allot of frame rate dips in dx11 which seem unrelated to GPU usage
     
    Last edited: Jun 22, 2012
  4. gerardfraser

    gerardfraser Guest

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    EDIT:Forgot to add,anytime in Crysis 2 you add a mod or change something you should start a new game.To avoid crashing or screwed up stuff.

    Well I can say my 680 SLI rig runs fine in DX11.With more demanding settings then ultra.
    Flickering can be caused by post MSAA in sli.

    OK with that said,you should run DX11 Crysis 2 at a more demanding setting to keep your cards from down clocking.

    Use some mods like,blackfire,maldo,the realness,hq mod.

    Try setting your game to run with down sampling say 2560x1440 if your on a 1920x1080 monitor.
    http://forums.guru3d.com/showthread.php?t=346325

    Make autoexec.cfg,not all commands work but some do.Here's a combination of a bunch of CFG'S in one.
    Create a new text document. double click on that new text document to open and paste your config files there.
    Then choose file>save as.. then file name: autoexec.cfg. make sure you choose "All files" as save as type. then click save.

    Put the autoexec.cfg file in Crysis 2 directory.

    Code:
    ////THIS LINE AND BELOW HAS BEEN CREATED BY MALDOHD CONFIG UTILITY
    ////DON'T MODIFY MANUALLY, THAAANK YOU!!!
    cl_fov = 63
    r_DrawNearFov = 63
    pl_movement.power_sprint_targetFov = 65
    sys_spec_gameeffects = 5
    sys_spec_objectdetail = 5
    sys_spec_particles = 5
    sys_spec_physics = 5
    sys_spec_postprocessing = 5
    sys_spec_shading = 5
    sys_spec_shadows = 5
    sys_spec_sound = 5
    sys_spec_texture = 5
    sys_spec_volumetriceffects = 5
    sys_spec_water = 5
    sys_MaxFPS = 120
    r_ShadowJittering = 2.50
    g_SkipIntro = 1
    r_MultiGPU = 1
    
    r_PostMSAAInEditingMode = 1
    r_PostProcessGameFx = 1
    r_PostMSAA = 4
    r_PostMSAAEdgeFilterNV = 1
    r_PostProcessHUD3DCache = 1
    r_PostMSAAMode = 2
    r_AnisoMin = 16
    r_AnisoMax = 16
    
    r_UsePOM = 1
    
    e_ScreenShotWidth = 3840
    e_ScreenShotHeight = 2160
    e_ScreenShotQuality = 100
    
    ; Sys_Spec Quality settings
    q_ShaderGeneral = 5
    q_ShaderMetal = 5
    q_ShaderGlass = 5
    q_ShaderVegetation = 5
    q_ShaderIce = 5
    q_ShaderTerrain = 5
    q_ShaderShadow = 5
    q_ShaderFX = 5
    q_ShaderPostProcess = 5
    q_ShaderHDR = 5
    q_ShaderSky = 5
    q_Renderer = 5
    
    ; Sys_Spec Game Effects Settings
    i_lighteffects = 0
    g_corpseMinTime = 60
    g_corpseUnseenTime = 2
    g_corpseMinDistance = 20
    g_battleDust_enable = 1
    
    
    ; Extra Game Effects Settings
    
    g_radialBlur = 1
    g_nanoSuitEnableSuitShapeDeformation = 1
    g_no_breaking_by_objects = 0
    g_procedural_breaking = 1
    g_no_secondary_breaking = 0
    
    ; Sys_Spec Object Detail Settings
    e_ObjQuality = 5
    e_ProcVegetation = 1
    e_DecalsAllowGameDecals = 1
    e_DecalsLifeTimeScale = 4
    e_DecalsOverlapping = 1
    e_LodRatio = 100
    e_LodMin = 0
    e_ViewDistRatioDetail = 200
    e_ViewDistRatioVegetation = 200
    e_VegetationMinSize = 0
    e_ViewDistRatio = 200
    e_ViewDistRatioCustom = 200
    e_ViewDistRatioLights = 200
    e_ViewDistMin = 200
    e_MaxViewDistSpecLerp = 1
    sys_flash_curve_tess_error = 0.5
    e_VegetationSpritesDistanceCustomRatioMin = 1
    e_VegetationSpritesDistanceRatio = 2.5
    es_DebrisLifetimeScale = 3.2
    e_OcclusionCullingViewDistRatio = 2
    e_Dissolve = 4
    ca_AttachmentCullingRation = 400
    e_TerrainOcclusionCullingMaxDist = 300
    e_streamCgf = 0
    
    ; Sys_Spec Particles Settings
    e_Particles = 1
    e_ParticlesLod = 10
    e_ParticlesQuality = 5
    e_ParticlesMaxScreenFill = 1024
    e_ParticlesMinDrawPixels = 0.25
    e_ParticlesObjectCollisions = 4
    e_ParticlesPoolSize = 32768
    e_ParticlesEmitterPoolSize = 16384
    r_UseParticlesHalfRes = 0
    e_ParticlesForceAnimBlend = 1
    e_ParticlesForceGI = 1
    
    ; sys_spec Physics Settings
    e_CullVegActivation = 200
    g_tree_cut_reuse_dist = 0
    p_max_MC_iters = 24000
    es_MaxPhysDist = 400
    es_MaxPhysDistInvisible = 5
    e_PhysOceanCell = 0.1
    e_FoliageWindActivationDist = 200
    g_breakage_particles_limit = 640
    p_max_object_splashes = 8
    v_vehicle_quality = 4
    p_max_substeps_large_group = 40
    p_num_bodies_large_group = 200
    p_gravity_z = -13
    p_joint_damage_accum = 6
    p_joint_damage_accum_threshold = 0.6
    p_num_threads = 6
    
    ; sys_spec PostProcessing Settings
    
    r_sunshafts = 1
    r_UseEdgeAA = 0
    r_colorgrading = 2
    r_GlowAnamorphicFlares = 1
    r_RainMaxViewDist_Deferred = 200
    r_MotionBlurMaxViewDist = 256
    r_MotionBlurShutterSpeed = 0.0075
    r_HDRBloomMul = 0.7
    
    ; sys_spec Shading Settings
    sys_spec_Quality = 5
    e_SkyUpdateRate = 1
    r_DetailNumLayers = 2
    r_DetailDistance = 200
    r_HDRRendering = 2
    r_SSAO = 1
    r_SSAOQuality = 3
    r_SSAODownscale = 0
    r_refraction = 1
    sys_flash_edgeaa = 1
    e_VegetationUseTerrainColor = 1
    e_TerrainAo = 1
    e_TerrainNormalMap = 1
    e_DynamicLightsMaxEntityLights = 32
    r_EnvTexUpdateInterval = 0.001
    r_TexturesFilteringQuality = 0
    e_GINumCascades = 3
    r_HDRBlueShift = 1.0
    r_HDRBrightLevel = 0.65
    r_HDRBrightOffset = 5
    r_HDRBrightThreshold = 6
    r_HDRLevel = 6
    r_HDROffset = 10
    r_EyeAdaptationBase = 0.1
    r_EyeAdaptationFactor = 0.85
    e_GI = 1
    e_GIMaxDistance = 100
    e_GIAmount = 0.5
    
    ; sys_spec Shadows Settings
    e_Shadows = 1
    r_ShadowBlur = 3
    e_ShadowsMaxTexRes = 1536
    r_ShadowJittering = 2
    e_GsmLodsNum = 5
    e_GsmRange = 3
    e_ShadowsCastViewDistRatio = 1
    e_GsmCache = 0
    e_ShadowsResScale = 3.4
    
    ; sys_spec Sounds Settings
    s_MPEGDecoders = 32
    s_Obstruction = 1
    s_ObstructionAccuracy = 1
    s_ObstructionUpdate = 0.1
    s_SoundMoodsDSP = 1
    s_VariationLimiter = 1
    s_ReverbType = 3
    
    ; sys_spec Texture Settings
    r_TexSkyResolution = 0
    r_ImposterRatio = 1
    r_EnvCMResolution = 2
    r_EnvTexResolution = 3
    r_DynTexMaxSize = 320
    r_TexAtlasSize = 4096
    r_DynTexAtlasCloudsMaxSize = 128
    r_DynTexAtlasSpritesMaxSize = 128
    r_VegetationSpritesTexRes = 256
    
    ; sys_spec Volumetric Effects Settings
    r_Beams = 1
    r_BeamsDistFactor = 0.01
    r_BeamsMaxSlices = 300
    e_Clouds = 1
    
    ; sys_spec Water Settings
    r_WaterUpdateFactor = 0.0
    e_WaterTesselationAmount = 30
    e_WaterTesselationSwathWidth = 30
    r_WaterUpdateDistance = 0.0
    e_WaterOceanFFT = 1
    q_ShaderWater = 4
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.010
    
    ; Extra Render settings
    sys_MaxFPS = 120
    sys_physics_CPU = 3
    sys_EarlyMovieUpdate = 1
    gpu_Particle_Physics = 1
    e_LodMax = 0
    
    e_CharLodMin = 0
    es_maxphysdistcloth = 200
    
    r_ShadersRemoteCompiler = 0
    r_displayInfo = 0
    r_BeamsSoftClip = 0
    r_EnableAltTab = 1
    r_TexMaxAnisotropy = 16
    r_ColorBits = 32
    r_CoronaFade = 0.25
    r_DrawNearFoV = 75
    r_UseMergedPosts = 3
    r_HDRRangeAdaptMax = 1.01
    r_HDRRangeAdaptMaxRange = 256
    r_HDRGrainAmount = 0.0
    r_ShadersUseInstanceLookUpTable = 1
    
    ;My Additional Settings
    
    cl_ZoomToggle=1
    cl_BobHud=1
    g_enableInitialLoginScreen=1
    con_restricted = 0
    hud_Crosshair=1 
    
    
    Play with the settings ,and I am sure your 680 SLI will run Crysis 2 without problems.Give it a try nothing to lose.
     
    Last edited: Jun 22, 2012

  5. ArCElM

    ArCElM Banned

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    thanks very much for some good info ill have a good look at this tomorrow.
     
  6. larsbaby

    larsbaby Guest

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    I'm not sure if it will help your problem but there is an alternative and far better than original texture pack with a lot of tweaks and adjustments.

    http://maldotex.blogspot.co.uk/
     
  7. snowdweller

    snowdweller Guest

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    Fiddle with your NVCP. Turn AA, AF to enhance program and put it to 2x then 4x and see which is goog for you. Turn off FXAA, Power management to max performance. Ambient Occlusion and Texture to quality. These 4 are what fixes my BF3 ground texture flicker and half the walls. Also on Just Cause 2 and a few others. On Crysis 2 they half patched it but still playing around with the NVCP helps.

    Also not sure if this is relevant but the whole Crysis 2 voltage issue, possibly doesn't affect the 6 series but for my 580s the voltage was too low. I was getting bad flickering, artifacts and BSOD had to bump it to 1.025 when playing and 1.000 flat when not doing anything. Defaults at 0.936 or something.
     
  8. lucidus

    lucidus Ancient Guru

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    C2 had a lot of issues with overclocking back when it was released. Probably still does. Try what snowdweller suggested but before that, just test by downclocking. Make sure all control panel enhancements like AA & AF are disabled too.
     
  9. ArCElM

    ArCElM Banned

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    I still get some flickering textures but I can handle them, for some reason I have no stuttering anymore :/ Crysis 2 runs absolutely silky smooth for me, very happy.

    Oh I do not use the high res textures though because 1)I think it looks superb with DX11 and Ultra settings and 2 I do not really want to change anything while I have it running so perfectly, I am really enjoying playing so I honestly feel no need atm.
     
  10. ---TK---

    ---TK--- Guest

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    Is it running perfect or are you seeing flashing textures?
     

  11. ArCElM

    ArCElM Banned

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    Fluidity is perfect but occasionally textures flicker but from what I read that's normal with Crysis 2.
     
  12. Xzibit

    Xzibit Banned

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    2 mil$ from Nvidia. This is an official info:nerd:
    BTW, as bonus we have inisible tesselated ocean and high tesselated rocks:)
     
  13. ---TK---

    ---TK--- Guest

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    how does this rant help op in any way?^^. OP you try a different sli rendering mode?
     
    Last edited: Jun 24, 2012
  14. Brendruis

    Brendruis Maha Guru

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    The game has really bad Z-fighting at medium to long distance that is probably the "flickering" you are seeing

    There is also flickering on car windows in SLI

    There is also flickering amongst the trees unless you disable motion blur

    Yes the game has graphical problems :)

    Not as bad as Crysis 1 though.. ever try enabling 4xMSAA in Crysis 1 yeah its still broken
     
  15. lucidus

    lucidus Ancient Guru

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    It's Crytek after all. C2's multiplayer is also broken thanks to strange stuttering iirc.
     

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