Hi, I wonder, does anybody else get this? some of the textures flicker I made sure to check with video cards at stock clocks, nothing to do with o/c. Anyway that's not the major issue, I have installed the DX11 update for Crysis 2 however I play without it, for the simple reason it breaks the game, does anybody else find this DX11 patch cases nothing but trouble for very little improvement in gfx? I get an issue with vsync, where even on the menu I get 20+ FPS then turn it off and I get solid 60 but the HUGE problem is the actually fluidity of the game with DX11 enabled, it is AWFUL, stuttering like mad regardless of frame rates. Quite frankly I just leave it off now because the game looks fantastic just as it is, and I get absolutely no issues whatsoever with the game in DX9 - does anybody else find this or am I doing something wrong? Many thanks. Game truly runs FLAWLESSLY smooth in DX9 and I would FAR rather have that than DX11 where the game turns into a damned MESS. THE CONTROVERSIAL BIT Quite frankly this DX11 was only a ploy from Nvidia anyway, I have no doubt allot of pressure from Nvidia was put onto Crytek to make the game more demanding, or why the hell would people upgrade there cards? would not surprise me if Nvidia actually paid/begged Crytek to do it, my point is I wonder if Crytek just did not put there heart into it, I hope I am wrong but this DX11 patch seems nothing but rubbish.
Hey there... I have no issues at all running it on my rig with DX11 and all setting on max.... Maybe it is just poorly optimised for SLI.
it was the same problem with my single gtx 680 - good to know it actually works now I jst need to find out why it's broken for me.. twice. i had a single 680 - then installed 2 680's and formatted - still same problem. i also made sure to try disabling second monitor - still no luck. FLAWLESS in dx9 - useless in dx11 I just seem to get allot of frame rate dips in dx11 which seem unrelated to GPU usage
EDIT:Forgot to add,anytime in Crysis 2 you add a mod or change something you should start a new game.To avoid crashing or screwed up stuff. Well I can say my 680 SLI rig runs fine in DX11.With more demanding settings then ultra. Flickering can be caused by post MSAA in sli. OK with that said,you should run DX11 Crysis 2 at a more demanding setting to keep your cards from down clocking. Use some mods like,blackfire,maldo,the realness,hq mod. Try setting your game to run with down sampling say 2560x1440 if your on a 1920x1080 monitor. http://forums.guru3d.com/showthread.php?t=346325 Make autoexec.cfg,not all commands work but some do.Here's a combination of a bunch of CFG'S in one. Create a new text document. double click on that new text document to open and paste your config files there. Then choose file>save as.. then file name: autoexec.cfg. make sure you choose "All files" as save as type. then click save. Put the autoexec.cfg file in Crysis 2 directory. Code: ////THIS LINE AND BELOW HAS BEEN CREATED BY MALDOHD CONFIG UTILITY ////DON'T MODIFY MANUALLY, THAAANK YOU!!! cl_fov = 63 r_DrawNearFov = 63 pl_movement.power_sprint_targetFov = 65 sys_spec_gameeffects = 5 sys_spec_objectdetail = 5 sys_spec_particles = 5 sys_spec_physics = 5 sys_spec_postprocessing = 5 sys_spec_shading = 5 sys_spec_shadows = 5 sys_spec_sound = 5 sys_spec_texture = 5 sys_spec_volumetriceffects = 5 sys_spec_water = 5 sys_MaxFPS = 120 r_ShadowJittering = 2.50 g_SkipIntro = 1 r_MultiGPU = 1 r_PostMSAAInEditingMode = 1 r_PostProcessGameFx = 1 r_PostMSAA = 4 r_PostMSAAEdgeFilterNV = 1 r_PostProcessHUD3DCache = 1 r_PostMSAAMode = 2 r_AnisoMin = 16 r_AnisoMax = 16 r_UsePOM = 1 e_ScreenShotWidth = 3840 e_ScreenShotHeight = 2160 e_ScreenShotQuality = 100 ; Sys_Spec Quality settings q_ShaderGeneral = 5 q_ShaderMetal = 5 q_ShaderGlass = 5 q_ShaderVegetation = 5 q_ShaderIce = 5 q_ShaderTerrain = 5 q_ShaderShadow = 5 q_ShaderFX = 5 q_ShaderPostProcess = 5 q_ShaderHDR = 5 q_ShaderSky = 5 q_Renderer = 5 ; Sys_Spec Game Effects Settings i_lighteffects = 0 g_corpseMinTime = 60 g_corpseUnseenTime = 2 g_corpseMinDistance = 20 g_battleDust_enable = 1 ; Extra Game Effects Settings g_radialBlur = 1 g_nanoSuitEnableSuitShapeDeformation = 1 g_no_breaking_by_objects = 0 g_procedural_breaking = 1 g_no_secondary_breaking = 0 ; Sys_Spec Object Detail Settings e_ObjQuality = 5 e_ProcVegetation = 1 e_DecalsAllowGameDecals = 1 e_DecalsLifeTimeScale = 4 e_DecalsOverlapping = 1 e_LodRatio = 100 e_LodMin = 0 e_ViewDistRatioDetail = 200 e_ViewDistRatioVegetation = 200 e_VegetationMinSize = 0 e_ViewDistRatio = 200 e_ViewDistRatioCustom = 200 e_ViewDistRatioLights = 200 e_ViewDistMin = 200 e_MaxViewDistSpecLerp = 1 sys_flash_curve_tess_error = 0.5 e_VegetationSpritesDistanceCustomRatioMin = 1 e_VegetationSpritesDistanceRatio = 2.5 es_DebrisLifetimeScale = 3.2 e_OcclusionCullingViewDistRatio = 2 e_Dissolve = 4 ca_AttachmentCullingRation = 400 e_TerrainOcclusionCullingMaxDist = 300 e_streamCgf = 0 ; Sys_Spec Particles Settings e_Particles = 1 e_ParticlesLod = 10 e_ParticlesQuality = 5 e_ParticlesMaxScreenFill = 1024 e_ParticlesMinDrawPixels = 0.25 e_ParticlesObjectCollisions = 4 e_ParticlesPoolSize = 32768 e_ParticlesEmitterPoolSize = 16384 r_UseParticlesHalfRes = 0 e_ParticlesForceAnimBlend = 1 e_ParticlesForceGI = 1 ; sys_spec Physics Settings e_CullVegActivation = 200 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 24000 es_MaxPhysDist = 400 es_MaxPhysDistInvisible = 5 e_PhysOceanCell = 0.1 e_FoliageWindActivationDist = 200 g_breakage_particles_limit = 640 p_max_object_splashes = 8 v_vehicle_quality = 4 p_max_substeps_large_group = 40 p_num_bodies_large_group = 200 p_gravity_z = -13 p_joint_damage_accum = 6 p_joint_damage_accum_threshold = 0.6 p_num_threads = 6 ; sys_spec PostProcessing Settings r_sunshafts = 1 r_UseEdgeAA = 0 r_colorgrading = 2 r_GlowAnamorphicFlares = 1 r_RainMaxViewDist_Deferred = 200 r_MotionBlurMaxViewDist = 256 r_MotionBlurShutterSpeed = 0.0075 r_HDRBloomMul = 0.7 ; sys_spec Shading Settings sys_spec_Quality = 5 e_SkyUpdateRate = 1 r_DetailNumLayers = 2 r_DetailDistance = 200 r_HDRRendering = 2 r_SSAO = 1 r_SSAOQuality = 3 r_SSAODownscale = 0 r_refraction = 1 sys_flash_edgeaa = 1 e_VegetationUseTerrainColor = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_DynamicLightsMaxEntityLights = 32 r_EnvTexUpdateInterval = 0.001 r_TexturesFilteringQuality = 0 e_GINumCascades = 3 r_HDRBlueShift = 1.0 r_HDRBrightLevel = 0.65 r_HDRBrightOffset = 5 r_HDRBrightThreshold = 6 r_HDRLevel = 6 r_HDROffset = 10 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 e_GI = 1 e_GIMaxDistance = 100 e_GIAmount = 0.5 ; sys_spec Shadows Settings e_Shadows = 1 r_ShadowBlur = 3 e_ShadowsMaxTexRes = 1536 r_ShadowJittering = 2 e_GsmLodsNum = 5 e_GsmRange = 3 e_ShadowsCastViewDistRatio = 1 e_GsmCache = 0 e_ShadowsResScale = 3.4 ; sys_spec Sounds Settings s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 3 ; sys_spec Texture Settings r_TexSkyResolution = 0 r_ImposterRatio = 1 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_DynTexMaxSize = 320 r_TexAtlasSize = 4096 r_DynTexAtlasCloudsMaxSize = 128 r_DynTexAtlasSpritesMaxSize = 128 r_VegetationSpritesTexRes = 256 ; sys_spec Volumetric Effects Settings r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 300 e_Clouds = 1 ; sys_spec Water Settings r_WaterUpdateFactor = 0.0 e_WaterTesselationAmount = 30 e_WaterTesselationSwathWidth = 30 r_WaterUpdateDistance = 0.0 e_WaterOceanFFT = 1 q_ShaderWater = 4 r_WaterReflectionsMinVisiblePixelsUpdate = 0.010 ; Extra Render settings sys_MaxFPS = 120 sys_physics_CPU = 3 sys_EarlyMovieUpdate = 1 gpu_Particle_Physics = 1 e_LodMax = 0 e_CharLodMin = 0 es_maxphysdistcloth = 200 r_ShadersRemoteCompiler = 0 r_displayInfo = 0 r_BeamsSoftClip = 0 r_EnableAltTab = 1 r_TexMaxAnisotropy = 16 r_ColorBits = 32 r_CoronaFade = 0.25 r_DrawNearFoV = 75 r_UseMergedPosts = 3 r_HDRRangeAdaptMax = 1.01 r_HDRRangeAdaptMaxRange = 256 r_HDRGrainAmount = 0.0 r_ShadersUseInstanceLookUpTable = 1 ;My Additional Settings cl_ZoomToggle=1 cl_BobHud=1 g_enableInitialLoginScreen=1 con_restricted = 0 hud_Crosshair=1 Play with the settings ,and I am sure your 680 SLI will run Crysis 2 without problems.Give it a try nothing to lose.
I'm not sure if it will help your problem but there is an alternative and far better than original texture pack with a lot of tweaks and adjustments. http://maldotex.blogspot.co.uk/
Fiddle with your NVCP. Turn AA, AF to enhance program and put it to 2x then 4x and see which is goog for you. Turn off FXAA, Power management to max performance. Ambient Occlusion and Texture to quality. These 4 are what fixes my BF3 ground texture flicker and half the walls. Also on Just Cause 2 and a few others. On Crysis 2 they half patched it but still playing around with the NVCP helps. Also not sure if this is relevant but the whole Crysis 2 voltage issue, possibly doesn't affect the 6 series but for my 580s the voltage was too low. I was getting bad flickering, artifacts and BSOD had to bump it to 1.025 when playing and 1.000 flat when not doing anything. Defaults at 0.936 or something.
C2 had a lot of issues with overclocking back when it was released. Probably still does. Try what snowdweller suggested but before that, just test by downclocking. Make sure all control panel enhancements like AA & AF are disabled too.
I still get some flickering textures but I can handle them, for some reason I have no stuttering anymore :/ Crysis 2 runs absolutely silky smooth for me, very happy. Oh I do not use the high res textures though because 1)I think it looks superb with DX11 and Ultra settings and 2 I do not really want to change anything while I have it running so perfectly, I am really enjoying playing so I honestly feel no need atm.
Fluidity is perfect but occasionally textures flicker but from what I read that's normal with Crysis 2.
2 mil$ from Nvidia. This is an official info:nerd: BTW, as bonus we have inisible tesselated ocean and high tesselated rocks
The game has really bad Z-fighting at medium to long distance that is probably the "flickering" you are seeing There is also flickering on car windows in SLI There is also flickering amongst the trees unless you disable motion blur Yes the game has graphical problems Not as bad as Crysis 1 though.. ever try enabling 4xMSAA in Crysis 1 yeah its still broken