AngryGuitar Demo(HD video and PhysX Unity3d Demo) update! This is a 3d physics game demo which takes HD video as enviroment on being inspired by sa11-lowres.pdf (http://kevinkarsch.com/publications/sa11-lowres.pdf) and sigg2010_physhadcourse_ILM_slides.compressed.pdf (http://renderwonk.com/publications/...g2010_physhadcourse_ILM_slides.compressed.pdf) Hightlight: ---To realistically intergrate 3d models into HD video(1920x1080) based on Image-based lighting(IBL) achieved by my custom shaders ---Advanced realtime rendering includes Lighting,Shadow,AO(SSAO),Reflection etc. Control: Fire:Left mouse button Exit:Alt+F4 Note:Need to run at least Nvidia GTX 260 with 1280X720 resolution. Reuse the 3d meshes from Angrybot and first shooter demo of Unity3d. Demo download(23.1MB): http://www.deviantart.com/download/270503970/angryguitar_unity3d_demo_04_by_rtshaders-d4h1u76.zip Video preview: http://vimeo.com/32703986 or http://www.youtube.com/watch?v=WvrBl5pFqjA
not a bad idea...but it doesnt look all that impressive... maybe it would be a bit more impressive if you could move around the scene..view from behind etc....marry a 360 degree video recording to the 3d gfx and shaders for realtime movement...sure it will require alot of data..but the overall effect will be alot more convincing
To IKnowJack; Fair though.It is really complicated and just very beginning.Definiately needs to improve and polish.
Update: Bugs fixed and optimized it a bit to improve the performance such as it ran faster while exploded. Demo download(23.3MB) http://www.deviantart.com/download/...ity3d_demo_update_01_by_rtshaders-d4i4cu0.zip