Nor do you see arms or legs while driving ( hl2) This reminds me of the Serious Sam games. I think the game looks pretty good and sounds cool with a total different story, but it looks too much like Fallout, then again I'm pretty sure I saw Bethesda in there lol. Does anyone remember the game "Unreal 2 the Awakening" They need to make a sequel to that. But all in all I'm looking forward to this one
I also hope Doom 4 is not a console port. Doom 3 was very stable & perfect with regards to performance and hopefully Doom 4 will follow...
The main problem I had playing Doom 3 was that I had played Doom and Doom II prior to playing it. The transition from twitch shooter to horror just... it was flat to me. That and the Labs sections of the game dragged on seemingly forever. I also missed pitting the enemies against each other like in the earlier games. Nothing like popping off a round from the pistol, shutting the door, and listen to the room fall into anarchy then walk back in and clean house with the BFG. I guess we'll find out soon enough whether or not they're blowing smoke again.
+1 I also missed firing one shot in an empty corridor and then wait until some guys poked their heads out. iD kinda destroyed the original gameplay when they made 99% of all monsters teleport right into your room rather than just placing them somewhere to wait until you come around.
I think you're confusing D2 with Quake. It was Quake where twitch shooting really "took off". Since jumping became much more of part of the game-play (part due to the flawed physics in Quake engines which gives it the signature circle-jumps). Duke3D however really could need a mouse(More height differences in level design). While D2 could literally be played with just the numpad (which i have), same for Descent btw :nerd:. Tho i'm a fan of IDsoftware, Doom3 was really a huge disappointment. So at this point, Doom4 could only be better than D3 was. But still to this day, Q3 engine feel the most solid base for a MP game. IDT4 felt rather more like a step back in terms of responsiveness of the games in MP - D3, Q3, Prey, ETQW - with Wolfenstein probably the most atrocious MP game ever conceived on the IDT4 engine.
Yeah, Doom 3 was OK but could have been better. I however liked the dark atmosphere, enemies, weapons, etc... Hopefully they will improve on this in Doom 4 and bring back some of the classic stuff from the original dooms. It would be nice to see a whole new engine too, not just an improved or tweaked engine...
Didn't really play Quake so I'm not quite sure how I could confuse myself over what I said. I stand by it though. Doom and Doom II were all about quickly shooting things and Doom 3 was all about wandering corridors waiting to shoot things.
Yes, and I liked it and remember it quite well mostly because of the ending which wasn't typical Hollywood stuff.
call me blind if i didn't see it, but here it goes: "Doom 4 multiplayer locked at 60fps, single player gets 30fps" owned :/ last games i played at 30 fps lock were horrible. source http://www.tweaktown.com/news/19961..._at_60fps_single_player_gets_30fps/index.html
Think they are referring to the console versions, as they mention the fight to make Rage 60fps on consoles. I'm guessing they sacrificed image quality in Rage, but don't want to in Doom4. PC will run as fast as our hardware allows, im pretty sure of that.
OK, in that case. You and I have a very different idea of what "twitch shooter" mean. Personally for me, one of the requirement for a FPS to be considered "twitch shooter" is agile and fast player movement (with jumping being an important part of the game-play). Think of Quake(World,1,2,3,4), UT(99,2003,2004,3), Warsow, Nexuiz and UrbanTerror. Without fast and agile movement, if you have a high mouse sensitivity, every FPS could be called "twitch shooter".
It's twitch in that if it moves you shoot it. There's no thinking involved, it's all reaction, hence twitch response. Sorry about using a term in a way you don't like. Guess I'll just have to reevaluate my grasp on the English language and change it whenever someone has a different view of definitions.
No you are right. But what you're describing is a twitch/flick-shot. Which you can do with pretty much any fps games out there, especially if you are using a mouse high sens or mouse accel (but not necessary). And also, i actually <3 twitch shooters. But i make a distinction between shooters where you can flick-shot and shooters where you have to flick-shot. FPS which i personally considers twitch shooters all have fast movements. So even if you expect them to pop around the corner, their movement could be that fast (moving away from your crosshair) that you need a "twitch reaction" to track/aim at them. Sure, you could be doing all day long flick shots in <insert fps game> because you keep getting flanked (while camping). But that's imo not what twitch shooters are about.